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[Map] Barentz Offensive (2km) [Released]

Posted: 2010-11-15 02:31
by dunem666
* CHRISTMAS 2011 UPDATE *
The Map Pack from last year 2010 christmas event is now running on

NWA UK


Due to it being the original map release from last year, there will still be FPS issues with the snow effect.

If any server admins would like to contact me in regards to a christmas event with this map WITHOUT FPS issues with
full insurgency 64 mode also id be happy to arrange the files for you.


Changelog:- 19/11/10
High Res ScreenShots below!
Removed RU Faction replaced with GB VS MILITIA
Added Paratroops AAS Alt Layer
Added Weather System, Vegitation, Textures
Added Gameplay Xmas Eggs with Radar Station - (Area Attack and 'easter egg' only useable by owners of radar station. Destroy Enemy radar system's to gain control of flag.)


Hi Community,

I would like to Post a Couple of Preview Screenshots of my new WIP. With my own texture suffix and my WIP snow effect, I hope to have this all in working order for a UK WARFARE event on the Saturday 18th December. I hope to keep this map in the community for maybe future prospects for its use.

Map :- Barentz Offensive
Theatre :- Russia
Size : - 2KM
Factions :- GB VS MILITIA


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Merry Christmas :)

dun3m

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 02:53
by AFsoccer
I've heard how hard it is to make a snow map, but you've done a great job making it look as realistic as possible (given the limitations). I especially like how you replaced the dirt textures with snow on the FOB, truck, etc.

Keep up the good work! :)

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 03:11
by BloodBane611
All I can say is Wow! I love it, can't wait for the event!

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 04:37
by BlackMagikz
looks nice

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 04:54
by Rhino
http://dl.dropbox.com/u/669930/randomtextures.jpg

I would suggest you use the snow textures I made, although they aint the best, they are much better than what you've done, no offence. Although I like the idea of the chains on the wheels, but you aint done it very well :p

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 05:37
by Acemantura
Yeah!?! Well I like it, Keep up the faith, and you'll get it to PR spec in no time.

Good luck brother.

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 09:35
by HangMan_
Looks awesome Dunem :D If you pm a texture guy someone will be able to help you out with making some awesome textures for the wheels. I think this map should aim higher than just an event ;)

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 09:54
by AfterDune
Interesting. Looks good, dunem, keep it up :) .

I have to agree with Rhino though, it looks a bit odd (of course it's still wip I reckon). Perhaps you can look into what he has done, and improve it if/when/where necessary?

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 09:59
by dtacs
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Can't remember the setting, but you can change an integer on the overgrowth settings to stop the trees coming out at weird angles as it just doesn't really look natural.

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 12:34
by Mora
Why cant we keep these maps in just normal PR? The other snow map was really awesome too.

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 12:41
by Spyker2041
dtacs wrote:http://dl.dropbox.com/u/669930/pinehill.jpg

Can't remember the setting, but you can change an integer on the overgrowth settings to stop the trees coming out at weird angles as it just doesn't really look natural.
set the normal scale to 0.1

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 12:53
by Shovel
Really, really nice so far! I am also working on a snow map in Alaska ATM.

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 13:52
by Zeno
i can give you a the snowtexture that i use on my map :D its pretty good

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 16:15
by dunem666
Spyker2041 wrote:set the normal scale to 0.1
People always moan about my trees, when comparing them to ref pics, they are pretty similar angles!

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 16:19
by dunem666
yeah ive only done screenies of the part that look nice, been making the mountain radar station, will have some epic firefights when thats completed.

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 16:45
by karambaitos
i like how it looks, maybe you could make the snow chains a bump map so it looks a bit more realistic ( it will only show if you have high lighting on).

how about snow on the trees? I wish it was a 4k map

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 17:56
by Cossack
Yeah, the PR must move to Arctic Deserts, and very very snowy terrains, because, not all action is in the sands. We have woodland and desert, why not give a chance to snow? ;)

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 17:58
by Rhino
Mora wrote:Why cant we keep these maps in just normal PR? The other snow map was really awesome too.
As I stated in the Op Snow Storm topic a year ago: https://www.realitymod.com/forum/f318-2 ... storm.html
'[R-DEV wrote:Rhino;1210474']As mentioned before, this map was only developed for a one off community event so what happens to it after that we haven't made our minds up about that quite yet but in order for PR to have an "official snow map", we would need to do lots of work with crating lots of new materials, sounds, effects, textures etc that would take a lot of our workforce and would take a long time to complete, this map is a simple knock up right now :)
OSS used the sand material for snow, which was the closest material to snow we have in PR/BF2 and you still dont get anything like the right sound when walking over the snow, and when you shoot it, a load of yellow dust pops up etc, and OSS didn't even have any statics in it which would need snow textures. The vehicle/player snow textures where also very basic.

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 18:47
by dunem666
OSS used the sand material for snow, which was the closest material to snow we have in PR/BF2 and you still dont get anything like the right sound when walking over the snow, and when you shoot it, a load of yellow dust pops up etc, and OSS didn't even have any statics in it which would need snow textures. The vehicle/player snow textures where also very basic.[/QUOTE]


thats intresting to know actually as ive experimented with different stone detail with snow and look very nice.

what id be interested in hearing about next is a color texture for snow, the 1 that is avaliable rocky_snowtop lacks detail and makes these nasty looking black spots on your terrain.

if i tried to crate a snow color texture, could i still impliment it for play using objects_client?
i need to do this also with the snowstorn effect.

Re: [Map] Barentz Offensive - 2KM w/snow (Event Preview)

Posted: 2010-11-15 19:16
by Amok@ndy
color textures are not needed in the objects_client ... they are just used local !
you save them to /yourmap/colortextures/ tiles