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C4 wayyyy overpowered

Posted: 2010-11-18 23:45
by theRVD
Long story short, C4 is overpowered. It destroys caches within like 20 feet with one C4, goes through walls etc.

Needs to be nerfed. I don't know about you, but I love holding caches for an hour only to have the US team drive up beside us and put C4 on the wall, or throw it out of a chopper, or in the case of a basement cache, deploy it above the room and kill us and the cache.

Re: C4 wayyyy overpowered

Posted: 2010-11-18 23:49
by Bazul14
So you are telling us from hidden or magic supah sauces that a brick of C4(lets say 20cm by 20cm by 5 cm, but in BF2 they might be bigger)) does not have enough power to demolish a wall and the stuff behind it, even if it is 6/7 meters far away from it? We are talking about walls that are 1, maximum 3 bricks thick, not 20ft thick fortress walls. Also, the cache is not a rock, its a bunch of bullets, shells and rockets that can be set off by some unlucky spark and what not.


I know it can be annoying, but then the INS need to do like IRL and secure the outside perimeter, so the US does not come 20ft near the cache....

Re: C4 wayyyy overpowered

Posted: 2010-11-19 00:08
by theRVD
Ok so by your argument my IED should at least be able to damage it right? Please now tell me why it can't.

Not everything is about real life. This is a game, and C4 blowing it up through walls is pretty much a game breaking flaw, let alone a bug. Grenades, rpgs, IEDs, bullets don't even hurt the cache anymore. Only incendiaries (intended method of cache destruction) and C4 (non-intended method of cache destruction, a bug in my viewpoint). Interesting to say the least.

Re: C4 wayyyy overpowered

Posted: 2010-11-19 00:53
by Bazul14
Well, personally, the IED should blow it too, as the planting of IEDs on the cache provides too much ownage against BLUFOR(me on fallujah, cache spawned in the basement of the hospital/place, got sapper, put 2 sets of IEDs, barricaded myself in an awesome , secret room with nade traps, and waited for our team to get wasted and for the BLUFOR to move in. The blufor did move in, I got 2 squads with the original sets, then put another 2 sets and went back to the same room. I got another 2 squads the second time, but somehow they found me and I died when somone walked on my nadetrap while I was planting another one. It happened on ]CIA[ Langley, about a week ago, it was awesome).

Also, ARTY ieds do not do any dammage, so same thing applies. The dammage should be returned, but I guess its fun like this too. As for the C4, well there has to be a way to kill the cache, since 2 squads that are entrenched in a building or even worse, tunnels/basements, can defend the cache infinitely against BLUFOR( can;t use armor on em, maybe JDAM, but that is rare, and rushing in usually does not work(RPKs and PKMs for the WIN... ) ) The C4 acts as a small counter balance, same as the Kiowa.

Re: C4 wayyyy overpowered

Posted: 2010-11-19 01:32
by Ford_Jam
If Blufor are getting THAT close to the cache then you need to defend it better. Simple.

Normal IED's don't damage caches anymore because people kept unintentionally blowing them up. However I'm fairly sure AIED's do destroy them

Re: C4 wayyyy overpowered

Posted: 2010-11-19 01:34
by .44caliber
You're missing the point...C4 shouldn't be able to kill a cache through 4 walls...and if c4 can kill caches then everything else should also be able to kill the cache

Re: C4 wayyyy overpowered

Posted: 2010-11-19 01:36
by .44caliber
Ford_Jam wrote:If Blufor are getting THAT close to the cache then you need to defend it better. Simple.
If the cache is in a basement surrounded by many small rooms and walls and my squad has 18 kills and no deaths defending the cache yeah we need to defend it better...good point

Re: C4 wayyyy overpowered

Posted: 2010-11-19 01:55
by Shovel
C4 is a "overpowered" weapon IRL. It is a solid hunk of explosve, and it would destroy a cache. Anyway, IEDs or AIEDs should not need to harm a cache, as they are for OPFOR anyway...

Re: C4 wayyyy overpowered

Posted: 2010-11-19 01:57
by mosinmatt
The only thing I see wrong with it is if it is used to destroy an underground cache. That is bogus.
But on the other side of a wall? Nah, that is ok. It takes time to set the C4, and wait for it to "activate" Not to mention they have to fall back a good ways. PLENTY of time for you to take them out, and see them coming.

On Karbala the other night, we used the Engineer EXACTLY as it was ment to be used on INS. We disabled mines, repaired vehicles, and blew caches.
On a side note...there should be a way to disable grenade traps.

As for the IED and arty not hurting the cache? I say good. I mean it used to be you had to go very far from the cache to even use them.

Re: C4 wayyyy overpowered

Posted: 2010-11-19 02:00
by .44caliber
Okay, IEDs are powerful IRL so they shouldn't blow up a cache either? uhhhh going off topic again here...C4 shouldn't blow through 4 walls....

Re: C4 wayyyy overpowered

Posted: 2010-11-19 02:35
by Bazul14
Guys, as I said, the C4 is used to counterbalance the INS almost infinite power. Its really easy:

If two squads defend the cache, and they do it well by sitting in a tunnel/house, having all the areas covered, well it will be very hard for BLUFOR to get that cache. IRL they would use an APC/JDAM/HAT/LAT or anything else that can pass through walls and kill. Since bullets, RPGs, and APC rounds don't really pierce and destroy walls in PR, the C4 is the last thing to do.

As for IEDs, well they often killed the cache unintentionally. It happened, even I did it a good couple of times, and I placed them fairly far, but hey, they blew the cache. Instead you being happy and thankful that the IEDs don't blow the cache anymore, and any sapper that put an ied on the cache can go to a safe spot(main for example), and when the BLUFOR moves in, BOOM, instead that, you complain that the BLUFOR has something else than the incendiary(you need EVEN two or three now) to take out a cache. The C4 thingie did not happen too often when I was on any server, so I don't see it as a big problem. ALSO, the US need to get a fairly accurate location of the cache in order for the C4 to work, so yeaaa. As for C4 dropping choppers, well, get a Techie and an RPG and bye bye choppers....

Re: C4 wayyyy overpowered

Posted: 2010-11-19 02:59
by Killer2354
I do believe I saw a dev say that they made it for the next patch C4 not to kill a cache through the walls, but I could be imagining it so...

Re: C4 wayyyy overpowered

Posted: 2010-11-19 03:05
by Massios
C4 is used IRL to destroy caches, not incendiaries...

Re: C4 wayyyy overpowered

Posted: 2010-11-19 04:33
by .44caliber
but the bradley can easily kill the cache

Re: C4 wayyyy overpowered

Posted: 2010-11-19 06:06
by Imchicken1
.44caliber wrote:but the bradley can easily kill the cache
Never tried it, but it might be possible in the 1/1000 times it can see the cache

Insurgents got a huge buff in the last patch, which is good. C4 is one of the easiest ways for a squad to take out a cache quickly and suddenly. 20m is alot closer than you think it is.

If you allow Blufor to get within 20m of the cache, plant the C4, and get away from the blast radius, then yes. You need to do a better job of defending.

Re: C4 wayyyy overpowered

Posted: 2010-11-19 06:12
by Dev1200
theRVD wrote:Ok so by your argument my IED should at least be able to damage it right? Please now tell me why it can't.

Not everything is about real life. This is a game, and C4 blowing it up through walls is pretty much a game breaking flaw, let alone a bug. Grenades, rpgs, IEDs, bullets don't even hurt the cache anymore. Only incendiaries (intended method of cache destruction) and C4 (non-intended method of cache destruction, a bug in my viewpoint). Interesting to say the least.

C4 is designed as a demolition charge, and IED's are designed from screws, bottle caps, (lunchboxes?), and whatever explosive they could possibly find.


What you should be argueing is that IED's are underpowered, and should explode through walls and such. However, then people will TK more caches..

Re: C4 wayyyy overpowered

Posted: 2010-11-19 07:13
by .44caliber
what about the humvee? could it kill cache?

Re: C4 wayyyy overpowered

Posted: 2010-11-19 08:09
by Rissien
Wanna know the damage c4 can do, watch Mythbusters. They regularly use it and far from the amount you see in game and it does alot of damage.