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Knives & cqc

Posted: 2010-11-22 18:13
by Ramjali
Why dont the pilot kit and the civilian kits have knives? The pilot kit should obvious should have a knife for cqc and the civilian could have kitchen knife or something that is a household object. And also i think there should be somekind of hotkey which allows people to push enemies down or (some cqc move) and shoot them especially when you meet them around a corner and why do the knives take a long time to kill someone becuase when you try to kill them, you first slash(no damage) then you finally stab which injures (not kills) the enemy. Also when you are using the pistol for (cqc reasons), people should be able to automatically slash when you press a button instead of taking out a knife through the inventory and manually slahing them. What do other people think? please give your views.
:| :| :|

I also think the lightly armed units such as pilots and insurgents should be able to sprint rather than run, and also for longer distances.

Re: Knives & cqc

Posted: 2010-11-22 18:21
by PatrickLA_CA
First this isn't modern warfare so you could pull out your knife in a blink of an eye and second, the DEVs have military advisors that tell them do pilots wear knifes and AFAIK, the civi kit is supposed to be unarmed kit.

Re: Knives & cqc

Posted: 2010-11-22 18:23
by Ramjali
PatrickLA_CA wrote:First this isn't modern warfare so you could pull out your knife in a blink of an eye and second, the DEVs have military advisors that tell them do pilots wear knifes and AFAIK, the civi kit is supposed to be unarmed kit.
THATS WHY I PUT PUSHING OR CQC AROUND CORNERS

Re: Knives & cqc

Posted: 2010-11-22 18:25
by Scot
Wrong forum, and the suggestion forum is closed for a reason, please wait until it re-opens for this valuable suggestion to gameplay.

Re: Knives & cqc

Posted: 2010-11-22 18:28
by Elektro
  1. Why would pilots need a knife when they already have a pistol?
  2. There already is a mele system: YouTube - Project Reality - Ultimate boxing - 31 vs. 31 (Rocky theme)
  3. Civilians are not suppost to fight close quarters combat.
  4. I actually suggested the sprint thing a while back lol https://www.realitymod.com/forum/f18-pr ... int-4.html

Re: Knives & cqc

Posted: 2010-11-22 18:32
by Spec
Civilians are unarmed for a reason. They should fear the coalition soldiers and avoid them, not directly engage them. I'm even for removing the rocks from the kit.

Pilots do not need a knife. They have a sidearm for self defence and even bare hands if they badly need to punch someone. Actually, every kit has bare hands to punch, even the civilian - you just need to drop the kit and pick up the empty one.

The way the knife works now, with the first stab being a feint, is much better than before. Knife fights are alot more enjoyable than they used to be because attacks can effectively be dodged. Backstabbing is still easy as always.

The rest of your suggestions (which, as already stated, are actually not allowed to be posted currently) are hard-coded. It cannot be done that one weapon has two different attack modes (except for fire modes).

Also, please do not yell at us, let's keep it civil.

Re: Knives & cqc

Posted: 2010-11-30 16:39
by Lugi
Spec_Operator wrote:Civilians are unarmed for a reason. They should fear the coalition soldiers and avoid them, not directly engage them. I'm even for removing the rocks from the kit.
Rocks are definitely overpowered. Its not possible to kill even unarmored person with 4 if them (unless they weigh 100 pounds).
Spec_Operator wrote:The way the knife works now, with the first stab being a feint, is much better than before.
Feint? Who the **** needs feint when trying to stab enemy in his back? How many times have you been in cqc knife vs. knife?

Re: Knives & cqc

Posted: 2010-11-30 18:52
by drs79
Ramjali wrote:Why dont the pilot kit and the civilian kits have knives? The pilot kit should obvious should have a knife for cqc and the civilian could have kitchen knife or something that is a household object. And also i think there should be somekind of hotkey which allows people to push enemies down or (some cqc move) and shoot them especially when you meet them around a corner and why do the knives take a long time to kill someone becuase when you try to kill them, you first slash(no damage) then you finally stab which injures (not kills) the enemy. Also when you are using the pistol for (cqc reasons), people should be able to automatically slash when you press a button instead of taking out a knife through the inventory and manually slahing them. What do other people think? please give your views.
:| :| :|

I also think the lightly armed units such as pilots and insurgents should be able to sprint rather than run, and also for longer distances.
using a pilot kit for normal combat is not suggested or shouldn't even happen. Pilots cannot help cap flags, and in many cases how many times after being hit in a plane/helo do you really have enough altitude to eject safely, the pistol was added for those times when pilots have successfully ejected and are awaiting pickup either by CSAR or a nearby vehicle.

In past versions the pilot kit with the capability to cap flags was exploited on several different levels.

Re: Knives & cqc

Posted: 2010-11-30 22:20
by Haji with a Handgun
Lugi wrote:Rocks are definitely overpowered. Its not possible to kill even unarmored person with 4 if them (unless they weigh 100 pounds).

Feint? Who the **** needs feint when trying to stab enemy in his back? How many times have you been in cqc knife vs. knife?
I have actually never used my knife in PR, but I'm gonna go out on a limb here and say that not all knifing is back stabs. If you were in a toe-to-toe knife fight, I would pull out my gun, but if you were indeed using a knife, you would need to feint an attack to trick your opponent into thinking you were stabbing one way, so they go early and in the wrong direction and you subsequently shank them. Simple really. If you're about to backstab someone its a risk you are taking. If you get shot its your fault. Knifes are fine.

Re: Knives & cqc

Posted: 2010-11-30 23:12
by Montana0008
Would be good if there was hotkey for melee attack with your primary weapon. But it wouldnt be so effective.

Re: Knives & cqc

Posted: 2010-11-30 23:36
by Spec
Lugi wrote: Feint? Who the **** needs feint when trying to stab enemy in his back? How many times have you been in cqc knife vs. knife?
In real life, none with actual weapons.
In game, I had plently of knife fights, including mini-tournaments out of boredom with a couple of mates. And I love the new system. So many close dodges, prone-spamming being less useful (because of the ease to evade an attack from a person that slow)... Very entertaining.
I also had my share of backstabbing. Works perfectly fine. It takes half a second longer, yes. But if you do not have half a second time, you should not attempt a back stab in the first place. Don't stab people who are not focussed on something else.

Re: Knives & cqc

Posted: 2010-12-01 08:20
by Doc.Pock
Montana0008 wrote:Would be good if there was hotkey for melee attack with your primary weapon. But it wouldnt be so effective.
PR=/=CoD and i dont think BF2 engine even allowes it or it is hardcoded

Re: Knives & cqc

Posted: 2010-12-01 17:58
by Lugi
Spec_Operator wrote:I also had my share of backstabbing. Works perfectly fine. It takes half a second longer, yes. But if you do not have half a second time, you should not attempt a back stab in the first place. Don't stab people who are not focussed on something else.
It's not a big issue but its just stupid when the guy do this feint instead of just stabbing the opponent in the kidney.

Re: Knives & cqc

Posted: 2010-12-01 18:16
by TomDackery
ITT: Melee shouldn't involve knives at all. When I want to embarrass someone (what sneaking up and stabbing them in the *** is really for), I want to bludgeon them to death with a shovel, or pistol whip them into submission. Therefore I suggest we remove knives on all kits, and kits with shovels get a shovel swing attack for melee, and kits with pistols get to pistol whip. Because there's nothing more satisfying than hearing that solid *thud* when cracking open a skull with a shovel head.

Re: Knives & cqc

Posted: 2010-12-01 18:25
by Haji with a Handgun
TomDackery wrote:ITT: Melee shouldn't involve knives at all. When I want to embarrass someone (what sneaking up and stabbing them in the *** is really for), I want to bludgeon them to death with a shovel, or pistol whip them into submission. Therefore I suggest we remove knives on all kits, and kits with shovels get a shovel swing attack for melee, and kits with pistols get to pistol whip. Because there's nothing more satisfying than hearing that solid *thud* when cracking open a skull with a shovel head.
Been suggested over 9000 times. I would love this function as well, but the E-tool only understands + health. I'd be like trying to bludgeon someone to death with the medic bag. I do however think that all weapons should have a melee slot rather than a knife, like the IDF.

Re: Knives & cqc

Posted: 2010-12-01 18:25
by Spec
Lugi wrote:It's not a big issue but its just stupid when the guy do this feint instead of just stabbing the opponent in the kidney.
Yes, it is pointless in that case. But the game can't make a difference between backstabs and frontal attacks, and direct knife fights now are a whole lot more interesting than before.

Before, a knife fight was like this:
As soon as the enemy was in range, you'd click and stab him, which would instantly happen and kill him.
Therefore, knife fights consisted mainly of people jumping and going prone, combined with running around eachother. It looked silly and was not fun, because the prone-spamming bunnyhopper always won.

Now, if you prone-dive in a knife fight, the enemy is just going to step back a bit - since your attack takes a second, the enemy will be out of range and then can counter-attack - which will work because the one who is prone can not move away quickly enough.
Jumping also limits your speed too much, making it harder to dodge.

Knife fights are more about timing now. About watching the enemy instead of running around like a madman, and when he attacks, taking a step back and then countering. It's more of attack - dodge - attack - dodge, with swifting initiative, instead of an attack-spamfest coupled with dolphin diving.

Re: Knives & cqc

Posted: 2010-12-01 18:33
by drs79
In reality, how many times do you actually or have actually used your knife instead of your rifle, or pistol?

I'd rather have the rifle-butt attack option than the knife, but really, how many times do you honestly use the knife? You can't get any special medals or upgrades like in vanilla.

Re: Knives & cqc

Posted: 2010-12-01 18:59
by Spec
Rarely, true. It still can be improved for the few times it is used.
Now, it's actually easier to beat a knife guy with a firearm, because you can dodge without ruining your deviation completely.

Re: Knives & cqc

Posted: 2010-12-01 21:20
by Lugi
I have used many times, when your really close to opponent its 95% kill and its safer for me because i know the guy wont shot back when he realize that theres somebody behind him.

Re: Knives & cqc

Posted: 2010-12-01 22:18
by Spec
Well, if you're in the back, of course you have a 95% success rate. As you should. And the feint is not stopping you from having this rate, is it? :p