FOBs more robust against inceledary grenades.
Posted: 2010-11-24 17:44
Hi I have 1 suggestion - when rallypoints been removed gameplay makes more boring,especially on some asymmetrical balance maps,where 1 side have choppers.
They can drop units under front line,where he can make yours FOBs and attack nme from the tails,where they can't wait it.
Anyway in general,in PR we got R@M60 guys,who goes alone and try to find losted nme FOB to destroy it.My suggestion is to make firebases more robust to protect they against this guys.
I think 10 incendary grenades will be nice to destroy this FOBs.When units dies on that fobs - respawn on they not possible.When near that FOB nme units - respawn not possible.I think knifing FOBs must be removed,cuz they r R@m60 $tyL3,exept for TALIBAN/HAMAS/INSURGENTS(For balance,cuz they no have anything)
mr.Samogonsheek
They can drop units under front line,where he can make yours FOBs and attack nme from the tails,where they can't wait it.
Anyway in general,in PR we got R@M60 guys,who goes alone and try to find losted nme FOB to destroy it.My suggestion is to make firebases more robust to protect they against this guys.
I think 10 incendary grenades will be nice to destroy this FOBs.When units dies on that fobs - respawn on they not possible.When near that FOB nme units - respawn not possible.I think knifing FOBs must be removed,cuz they r R@m60 $tyL3,exept for TALIBAN/HAMAS/INSURGENTS(For balance,cuz they no have anything)
mr.Samogonsheek