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PKM "3D iron sight"

Posted: 2010-11-25 17:15
by Sgt. Mahi
I think the "3D scope effect" for the PKM should be removed. I see the idea with putting the 3D effect on the iron sight but it takes away all the advantage of the iron sight.. You get completly disorientated using that gun.. Or is it just me?

Re: PKM "3D iron sight"

Posted: 2010-11-25 17:19
by Saarna
The PKM lacks a scope model, so the iron sights are just a stand-in there, not an advantage of any sort. If you find it disorienting, just request one with a right click, and you shall receive the unmagnified irons, free of disorienting effects.

Re: PKM "3D iron sight"

Posted: 2010-11-26 03:46
by dtacs
It isn't just you. I bought this up awhile ago in a 3d scope discussion thread.

https://www.realitymod.com/forum/f255-v ... copes.html

To me, it simply looks unrealistic and stupid.

Re: PKM "3D iron sight"

Posted: 2010-11-26 05:34
by GeorgRavioli
I think so too. I get so dizzy using the thing I have to think to breathe. Fortunately, if Chuc's claim is correct:
Both new PKM and PKP missed 0.95 by a hair, so the chances of you seeing it next content patch are good.
We shouldn't be acting mentally retarded as Russian Machinegunners for long.

Re: PKM "3D iron sight"

Posted: 2010-11-26 06:37
by Dev1200
They put it in so that it's no longer the infinite-peripheral vision automatic rifle. Quit your whining =)

Re: PKM "3D iron sight"

Posted: 2010-11-26 06:42
by ShockUnitBlack
It creates tunnel vision like nothing else, the 3D iron-sights. Oh well, wait for the new model that is undoubtably in the works.

Re: PKM "3D iron sight"

Posted: 2010-12-02 22:53
by PoisonBill
It would be much nicer with just the zoom like on some other maps, but that will have to wait untill the next patch I guess.