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Insurgency Faction - Hideout Static

Posted: 2010-11-25 22:13
by Tomking
Sometimes Playfully called the DogHouse. I've often wondered what the insurgent hideout static is supposed to be. Perhaps it looks like the entrance to some underground disco. Or maybe a club house built by the little rascals. Joking aside if anyone could reference what the thing is maybe my opinion about scrapping the thing would change.

MY SUGGESTION
Give Insurgent Faction Squad Leaders a Placeable Radio Station Static that would act as a Hideout -replacing the DogHouse. It would be placeable anywhere. Therefore where ever it is placed (indoors, in a cave, in a basement) would BECOME the hideout.

What does it look like?
It would need concept drawings done. But maybe it resembles a table and chair a radio. Perhaps it looks like a more elaborate Insurgent Faction Rally Point. It would require no build time, but would take a moment to be placed and have to be rearmed inorder to place more elsewhere.

How do you get another to place additional hideouts?
There would have to be some stipulations about rearming to place another - similar to a rally point but perhaps requires ammo nearby to rearm instead of a FOB.

Why get rid of the Doghouse?
Well, it's just replacing it with something that is seemingly more realistic. Insurgents wouldnt build a wooden clubhouse with a shovel. And they would not leave it out in the open for any tom or joe to stumble upon. They'd harbor away inside old buildings and dark caves.

Will it work the same as a dog house
It's funcitonality would remain the same. Albeit the commander might look like he's sitting in a chair when he's 'entered' the FOB. By allowing Insurgents to dig in to their defences, it would require even greater Blufor coordination to overrun the defenders.

LETS DISCUSS

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-25 22:17
by NyteMyre
Tomking wrote:I've often wondered what the insurgent hideout static is supposed to be.
Image

Tunnel network :p

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-25 22:23
by Bluedrake42
you know what would be really awesome? if you could enter one of the hideouts and come out of a different one. and it would take like... 30 seconds or something.

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-25 22:37
by WhatMan
Bluedrake42 wrote:you know what would be really awesome? if you could enter one of the hideouts and come out of a different one. and it would take like... 30 seconds or something.
This would be epic

-30 seconds to reach destination

-Travel only once

-Encourage more hideouts to be built

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-26 00:09
by Tomking
A lot of What ifs if you allow travel in the tunnel.

Can the tunnel track your health and ammo from point A to point B?
Does entering the tunnel despawn - resulting as a death?
Can anyone enter or perhaps just squad leaders?
Would traveling from Fob X calculate the distance from FOB Y and adjust the travel time accordingly?

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-26 00:14
by Bazul14
It would keep the same ammo and health. It happens sometimes as a bug on Kashan if you are a HMG Abrams gunner. If your tank gets on a certain part of the field south of NV, you teleport near US main, above 1m from the ground.

It is possible, but it needs to be worked on and codes made for it.

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-26 00:22
by amazing_retard
lol I knew one day Project Reality would copy Portal!

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-26 07:13
by SGT.MARCO
Bluedrake42 wrote:you know what would be really awesome? if you could enter one of the hideouts and come out of a different one. and it would take like... 30 seconds or something.
that would be cool. also add a cool down system so not to spam, like 5 minutes, have to be spawned for 2 min

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-26 09:37
by Mora
I know the ladder can "teleport" people to other ladders. But im not sure if that really realistic LOL

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-27 00:08
by Startrekern
The "teleportation hideout" should be possible by having all the hideouts be the same vehicle.. I think. You could push F1, F2, F3, and whatnot and then just hit e to dismount at that spot.. right?

Uh, but there would have to be limits on this (say, 200m radius from the first and/or special hideout).. which would probably be much harder to program.

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-27 00:15
by Jaberwo
Startrekern wrote:The "teleportation hideout" should be possible by having all the hideouts be the same vehicle..
I don't think it is possible to let vehicles spawn in parts. This could work if you wanted to include predetermined tunnels, but again I don't think it would be possible to make it take a few minutes to move through the "tunnel".

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-27 00:36
by Bluedrake42
Jaberwo wrote:I don't think it is possible to let vehicles spawn in parts. This could work if you wanted to include predetermined tunnels, but again I don't think it would be possible to make it take a few minutes to move through the "tunnel".
WOAH WOAH WOAH I got it! Just make an invisible zipline that go between the two tunnels! you can make it so you can't get out of the zipline until you reach the other hideout. That would also fix the whole time thing too, since it would take longer to get from one hideout to the other the farther they are apart.

So once you get in the zipline your screen goes black (or something) and then your character (along with the zipline) go invisible and all the hitboxes are removed. Then once you reach your destination it forces you out (or I guess it can allow you to get out) but the entire way you can't get out (so you don't like... spawn randomly under the terrain or something, not to mention that would be weird and unrealistic to just come out somewhere randomly in between lol)

Now as far as this could be tied to the hideout I'm not sure, or the whole problem of choosing which hideout you wanted to go to, but definitely a good lead I think... I'm gonna keep thinking about this.

Re: Insurgency Faction - Hideout Static

Posted: 2010-11-27 09:06
by USA-Forever932
Bluedrake42 wrote:WOAH WOAH WOAH I got it! Just make an invisible zipline that go between the two tunnels! you can make it so you can't get out of the zipline until you reach the other hideout. That would also fix the whole time thing too, since it would take longer to get from one hideout to the other the farther they are apart.

So once you get in the zipline your screen goes black (or something) and then your character (along with the zipline) go invisible and all the hitboxes are removed. Then once you reach your destination it forces you out (or I guess it can allow you to get out) but the entire way you can't get out (so you don't like... spawn randomly under the terrain or something, not to mention that would be weird and unrealistic to just come out somewhere randomly in between lol)

Now as far as this could be tied to the hideout I'm not sure, or the whole problem of choosing which hideout you wanted to go to, but definitely a good lead I think... I'm gonna keep thinking about this.

I'm sorry. But this is the most hilarious suggestion I've ever heard in my life. The thought of invisible taliban ziplining around the mountains in Korengal is just a tad absurd to be honest.

Honestly. I suggest that the CSB thing is used. Where there is a small plot in each cave and basement and such where places can become hideouts. Whenever some vehicle or an insurgent SL comes to an area he can designate that basement a hideout. Throw on a simple range limitation of about 800m between each hideout and you're good to go with balance issues. A small radio sound could come from the buildings as well. Just make sure that they can be overrun and can't be put too close to caches.