Improving Ammo, (choose what to reload etc.)
Posted: 2010-11-26 08:06
As i notice, sometimes you are in a squad with a Humvee and you are traveling when u encounter armor. you fire a at AT rocket. now it is tracked. You drop the only ammo box from the Humvee. but instead of rearming the at-4. it reloads (1 smoke. 3 clips. dressing) so you are still at-4 less.
My suggestion is to add a t-rose option for soldiers to chose which weapons slot to reload. such as {slot 2}-rifle {slot 4}-grenade, kit specific {slot 9}-dressing/ etc.
this would the person to rearm when he wants so that he doesn't take ammo by accident that he doesn't need by walking by the ammo, also so that ammo bags want be wasted on the wrong guy by accident. a sense of importance. (you would rather have dressing then some smoke, or visa versa.

my last suggestion would be to allow people to feel in control of what goes into a vehicle.
exp. your squad has 2 Humvee. you tell Humvee 1 to load a ammo crate. so they drive up to the supply station and gets out and uses t-rose to "load ammo" The supply station makes a repair noise like when dropping supplies out of a logi. after a few seconds you have an ammo crate.

Humvee 2 does the same but you tell him to grab one of the following { first aid box-when deployed it heals for 30 seconds then destroys itself. (repair station, vehicle ammo crate- to resupply vehicles. or another ammo crate.

so you drive up to a location and spot enemies. you want to drop the ammo but getting in to drop it will give away position. so you go to the back of the Humvee and use t-rose to "drop ammo" depending on whether you have ammo or not it will drop.
This will apply to logistics trucks, APCs and other ammo carrying vehicles. Each vehicle has different amount of slots exp. Humvee-1, APC-4.

The goal of this is to put the player in charge of his inventory, and also give the player more to work with. that is why this should be added
P.S- it would be better if you could load the crates back onto the vehicle. while keeping the same amount of ammo, but most likely hard-coded. your thoughts
My suggestion is to add a t-rose option for soldiers to chose which weapons slot to reload. such as {slot 2}-rifle {slot 4}-grenade, kit specific {slot 9}-dressing/ etc.
this would the person to rearm when he wants so that he doesn't take ammo by accident that he doesn't need by walking by the ammo, also so that ammo bags want be wasted on the wrong guy by accident. a sense of importance. (you would rather have dressing then some smoke, or visa versa.

my last suggestion would be to allow people to feel in control of what goes into a vehicle.
exp. your squad has 2 Humvee. you tell Humvee 1 to load a ammo crate. so they drive up to the supply station and gets out and uses t-rose to "load ammo" The supply station makes a repair noise like when dropping supplies out of a logi. after a few seconds you have an ammo crate.

Humvee 2 does the same but you tell him to grab one of the following { first aid box-when deployed it heals for 30 seconds then destroys itself. (repair station, vehicle ammo crate- to resupply vehicles. or another ammo crate.

so you drive up to a location and spot enemies. you want to drop the ammo but getting in to drop it will give away position. so you go to the back of the Humvee and use t-rose to "drop ammo" depending on whether you have ammo or not it will drop.
This will apply to logistics trucks, APCs and other ammo carrying vehicles. Each vehicle has different amount of slots exp. Humvee-1, APC-4.

The goal of this is to put the player in charge of his inventory, and also give the player more to work with. that is why this should be added
P.S- it would be better if you could load the crates back onto the vehicle. while keeping the same amount of ammo, but most likely hard-coded. your thoughts