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[?] Autodesk Softimage Mod Tool 7.5 would/will it work for creating models?
Posted: 2010-11-26 18:13
by Swado95
I was wondering if Autodesk Softimage Mod Tool 7.5 would work in creating models for PR or BF2. Im asking this since this is what I have been using for a couple of years and I rather not try and learn a new program (I will if I have to). Im pretty sure it can export into 3DsMax so I would still be able to do that if I have to.
Sorry quick question: What is the optimal polygon count when creating a plant such as a tree for BF2/PR?
Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models
Posted: 2010-11-26 19:04
by SGT.MARCO
I use auto desk for my engineering class in high school. its pretty neat. Hope you can because i may start
Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models
Posted: 2010-11-26 19:44
by Adriaan
Autodesk's 3DS Max 9 is recommended. It's possible to export models from other modelling programs, but this usually comes with various problems. I don't know much about this particular tool though and the issues that might come with exporting files to different programs, perhaps someone else can give you better information on that.
Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models
Posted: 2010-11-26 20:40
by Swado95
Well is 3ds MAX hard to learn. Or is it easier if you have experience with other modeling programs. If its not to hard to learn i might try and learn to use that.
Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models
Posted: 2010-11-26 20:48
by Adriaan
I found it not that hard to grasp the basics following
these two tutorials (in that order). Learning 3DS Max 9 would be very benificial for modelling for Bf2.

Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models
Posted: 2010-11-26 21:07
by Rhino
SGT.MARCO wrote:I use auto desk for my engineering class in high school. its pretty neat. Hope you can because i may start
Autodesk is a company that makes many CAD and 3D programs, like AutoCAD, Inventor, 3DsMax, Maya and a bunch of other stuff too.
The CAD programs, like AutoCAD and Inventor are not suitable for Game Modelling, trust me I've tried a long time ago to port Inventor and AutoCAD models into Max before I learnt how to model with Max, and while the porting is possible, the end result simply can't be used on game engines.
Re: Autodesk Softimage Mod Tool 7.5 would/will it work for creating models
Posted: 2010-11-26 21:37
by Hitperson
Swado95 wrote:I was wondering if Autodesk Softimage Mod Tool 7.5 would work in creating models for PR or BF2. Im asking this since this is what I have been using for a couple of years and I rather not try and learn a new program (I will if I have to). Im pretty sure it can export into 3DsMax so I would still be able to do that if I have to.
Sorry quick question: What is the optimal polygon count when creating a plant such as a tree for BF2/PR?
SGT.MARCO wrote:I use auto desk for my engineering class in high school. its pretty neat. Hope you can because i may start
if it is on a student license then no.