[?] Mapping
Posted: 2010-11-28 08:35
Alright so, I'm close to finishing my map Prizrak, but have decided to put it on hold for a while, Now I'm working on an urban map and making it as detailed and as realistic as I can, so far I've finished alot on it.
But before doing that I wanted to make sure that it won't have any negative effects, or atleast if it did, it wouldn't be so bad.
1. Does a higher number of static objects affect performance?
2. Does a higher number dynamic or destroyable objects affect performance?
3. What kind of objects increase the risk of a server crash?
4. What is the maximum number of statics you can place on a map.
5. What are "networkables"?
6. What are the things that could lower performance on a map.
I just want to make my map as detailed as I can by adding stuff such as furniture to each and every room and such, adding debris, you know.. all the small details that make the map look more real and each area unique, making the map enjoyable, realistic and giving the players the best performance they can get on it.
But before doing that I wanted to make sure that it won't have any negative effects, or atleast if it did, it wouldn't be so bad.
1. Does a higher number of static objects affect performance?
2. Does a higher number dynamic or destroyable objects affect performance?
3. What kind of objects increase the risk of a server crash?
4. What is the maximum number of statics you can place on a map.
5. What are "networkables"?
6. What are the things that could lower performance on a map.
I just want to make my map as detailed as I can by adding stuff such as furniture to each and every room and such, adding debris, you know.. all the small details that make the map look more real and each area unique, making the map enjoyable, realistic and giving the players the best performance they can get on it.