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Unable to fire back in cqc

Posted: 2010-11-29 08:24
by Lugi
My idea is simple: just add some kind of "shock" when being shot which won't allow you to shoot for 3-5 seconds. This would be better for close-quarter combat. I it would be far more realistic than current system where you gotta kill a guy in cqf to make him unable to wound you.

Re: Unable to fire back in cqc

Posted: 2010-11-29 10:09
by Excavus
No. Terrible idea.

Re: Unable to fire back in cqc

Posted: 2010-11-29 11:04
by mat552
Shot? Or merely hurt?

Also, there is no way this can possibly be abused (:S)

Killing a guy in cqc is the only realistic way to be absolutely 100% sure he's not going to shoot you.

Re: Unable to fire back in cqc

Posted: 2010-11-29 11:48
by Jonathan_Archer_nx01
Only for shotgun slugs :idea:
I hear getting hit by 5.56mm takes a while for you to realise that you've actually been hit.

Re: Unable to fire back in cqc

Posted: 2010-11-29 12:55
by RedAlertSF
Hydrostatic shock - Wikipedia, the free encyclopedia

Might be interesting, but definitely not in CQC. Maybe if .50 bullet hits you.

Re: Unable to fire back in cqc

Posted: 2010-11-29 13:39
by Lugi
Jonathan_Archer_nx01 wrote:I hear getting hit by 5.56mm takes a while for you to realise that you've actually been hit.
Yes but ak's bullet hits you two times harder. Here's the video which shows a soldier who got hit by a sniper in Iraq

Sniper was probably using SVD, which uses same type of bullets. And at the range 5 meters it will even kick you harder.

Re: Unable to fire back in cqc

Posted: 2010-11-29 13:45
by dtacs
Sniper was probably using SVD, which uses same type of bullets.
Wrong, the SVD uses the 7.62x54mmR along with the PKM and Mosin Nagant, while the AK uses the 7.62x39mm.
No. Terrible idea.
Agreed. This would glorify spraying with any gun, especially with MG's like the SAW in close quarters.

The bleeding is already enough.

Re: Unable to fire back in cqc

Posted: 2010-11-29 14:09
by Spec
Ya, bleeding effect already makes it very hard to effectively fight back. Unless the enemy had been spotted already and was close, in which case, it's quite likely you'd be able to fight back.

As for the above discussion about 5.56 and 7.62: The difference isn't as big as "you always ignore wounds by 5.56 and are instantly knocked out by 7.62". If either hits your brain or spine, you're probably out right away. If either hits your shoulder, you're probably not out right away. If either hits your heart, you might be able to survive for a couple of seconds before going down... You really can't know what'll happen when you shoot at someone. The damage difference already is as close as this game is going to get to simulating the difference in impact of these projectiles on a human body.

Re: Unable to fire back in cqc

Posted: 2010-11-29 14:14
by Lugi
Forgive me, of course the ak use smaller bullets than SWD. But it don't change much. Ak bullets will still kick you hard in cqc.

Re: Unable to fire back in cqc

Posted: 2010-11-29 14:57
by Dev1200
Lugi wrote:Forgive me, of course the ak use smaller bullets than SWD. But it don't change much. Ak bullets will still kick you hard in cqc.
You're just digging a deeper hole.. Dxx


This isn't very realistic. Essentially if you get shot your only option is to run away.. so you will essentially be running away from the shooter then actually fighting back.. =\

Re: Unable to fire back in cqc

Posted: 2010-11-29 15:18
by Lugi
Dev1200 wrote:This isn't very realistic. Essentially if you get shot your only option is to run away.. so you will essentially be running away from the shooter then actually fighting back.. =\
And that's how my idea would work. You can only run away then because you CAN'T instantly fight back (like most people do - this funny wounded effect didn't stop them).

Re: Unable to fire back in cqc

Posted: 2010-11-29 15:46
by Spec
But it is not realistic to run away when there's someone entering a room shooting at you. Running away is suicide - of course you would shoot back if you could. And since I see no evidence that it is impossible to shoot back when wounded in real life, I do not think this'd be good for gameplay.

Either way, it is hardcoded. More realistic wounds have been tried and failed, it's not working with the engine. No higher deviation, let alone inability to shoot, based on health.

Re: Unable to fire back in cqc

Posted: 2010-11-29 15:50
by goguapsy
Well, I don't know what real soldiers do. But I would probably freaken spray an enemy that came into the room while maybe falling to the ground on my ***.

My experience is with paintball, and we don't shoot when too close.


"Shoot him!"
Boom.
"Allah Akbar! Allah Akbar! Allah Ak... what he's still alive wtf?"

Re: Unable to fire back in cqc

Posted: 2010-11-29 16:16
by samogon100500
I got better Allahu Akbar video.Yours so fail,my video - 100%win. =) - snip -

Edit: User was temp banned for "Inappropriate post content". Such material isn't welcome here.

Re: Unable to fire back in cqc

Posted: 2010-11-29 17:09
by Zoddom
@OP:
i dont agree either.

a much better way to prevent instant counter fire would be to add a recoil/deviation when being hit. jsut like in Counter-Strike when you get a bullet in your head, then you cant aim at all cause your crosshair is somewhere in the sky.

!!

Re: Unable to fire back in cqc

Posted: 2010-11-29 17:15
by Lugi
Zoddom wrote: a much better way to prevent instant counter fire would be to add a recoil/deviation when being hit. jsut like in Counter-Strike when you get a bullet in your head, then you cant aim at all cause your crosshair is somewhere in the sky.

!!
Yeah but thats almost the same thing, CS is a good example of how this should work. Also getting shot should be shown a little bit more, cause now falling from 2 meters height gives you the same effect as a little piece of lead playing inside your body and ripping your internal organs.

Re: Unable to fire back in cqc

Posted: 2010-11-29 17:16
by Smiddey723
This will be abused so much. person shoots one bullet at them runs right up to him and blats him in the face without the other guy being able to retaliate?

how in anyway shape or form is this anywhere near realistic?

Re: Unable to fire back in cqc

Posted: 2010-11-29 17:21
by StuTika
Terrible idea. For all the reasons already mentioned.

Off topic: that first sniper video is pretty incredible, shows how good modern body armour is that the guy can just stand back up and move away.

Re: Unable to fire back in cqc

Posted: 2010-11-29 17:31
by superhunty
Jonathan_Archer_nx01 wrote:Only for shotgun slugs :idea:
I hear getting hit by 5.56mm takes a while for you to realise that you've actually been hit.
No. Just no.

If a 5.56mm round hits your SAPI vest in the middle of a firefight then maybe you wouldn't realise for a bit but if the round penetrated your body you would definately know about it! Whether you would be able to keep fighting I don't know as I have no experience but you would know about it for sure...

Re: Unable to fire back in cqc

Posted: 2010-11-29 17:44
by Anderson29
saying a person wouldnt notice a piece of solid metal traviling faster than the speed of sound, hitting them in the chest, sapi or no sapi is just stupid. if your on drugs....thats a differnet story...