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[Help] 957 How to make paradrop - FIXED

Posted: 2010-11-29 16:53
by Zyco187
I am making a US Army vs Mec map and I am tyring to setup a paradrop for USA forces. How do I do this ?

Re: [Help] 957 How to make paradrop

Posted: 2010-11-29 17:03
by Amok@ndy
load up a existing map and see how its done

(this is always the first step you should do before asking someone else !!!)
USE THE SEARCH FUNCTION / GOOGLE or work it out yourself

Re: [Help] 957 How to make paradrop

Posted: 2010-11-29 17:16
by Zyco187
I already searched the forums,google, and bfeditor, that did not help. I loaded the paradrop from Yamalia's gpo.con into mine and it didnt work so I thought I would post here to see if anyone could help me. This is what I copy and pasted into my gpo.con and it didnt work...its from yamalia

Code: Select all

rem [ObjectSpawnerTemplate: para]
ObjectTemplate.create ObjectSpawner para
ObjectTemplate.activeSafe ObjectSpawner para
ObjectTemplate.modifiedByUser "fuzzhead"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 paradrop
ObjectTemplate.minSpawnDelay 99999
ObjectTemplate.maxSpawnDelay 99999
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1

rem [ObjectSpawnerTemplate: para_0]
ObjectTemplate.create ObjectSpawner para_0
ObjectTemplate.activeSafe ObjectSpawner para_0
ObjectTemplate.modifiedByUser "fuzzhead"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 paradrop
ObjectTemplate.minSpawnDelay 99999
ObjectTemplate.maxSpawnDelay 99999
ObjectTemplate.team 2
ObjectTemplate.teamOnVehicle 1
I found a tut on bfeditor.org on how to drop vehicles. I was thinking about maybe droping couple of hummers and transport trucks too since they do this IRL. Would this be accepted into PR ?

Re: [Help] 957 How to make paradrop

Posted: 2010-11-29 17:32
by VapoMan
You also need object spawner's location located futher down the page under:

if v_arg1 == host

Code: Select all

rem [ObjectSpawner: para_1]
   Object.create para_1
   Object.absolutePosition -1162.344/667.087/1489.428
   Object.rotation 136.435/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2

   rem [ObjectSpawner: para_2]
   Object.create para_2
   Object.absolutePosition -1214.560/668.222/1457.224
   Object.rotation 136.435/0.000/0.000
   Object.setControlPointId 1
   Object.layer 2
Not really sure of what else you need.

Re: [Help] 957 How to make paradrop

Posted: 2010-11-29 17:57
by Zyco187
Thanks Vapoman that fixed the problem. All I had to do was create an object where I needed the drop to be and copy the absolutePosition and place it into the .con file again thanks alot man

I found a tut on bfeditor.org on how to drop vehicles. I was thinking about maybe droping couple of hummers and transport trucks too since they do this IRL. Would this be accepted into PR ?