"Teamwork" really needed?
Posted: 2010-11-30 23:35
So here is a very cool story about todays exciting gameplay!
Me and my pal Snarreman.inf was playing on the CIA Kokan 24/7 server, as hajjs. I was trying to form a squad to defend with but failed because we missed the start of the round. The russian in our squad didn't speak english and ran around opening all the cache doors. The rest of the squad didn't talk on VOIP. So, without communications I gave up and said, fuck it let's just.. wait for it to end. Eventually we won, with 2 caches left at the round's end. The teams seemed pretty balanced.
Next round, Blufor! At this point I was very tired of squad leading because I couldn't get any real teamwork going with all the non-communicating heroes (I use to call them idiots) So instead of leading another group of Snarreman + 4 retards I made a Retard squad, called SUPERSPECOPS, and locked it with only me and Snarreman in it. Whenever I see such a squad I just laugh at it and say "HAHA Look at the retards in squad 6! 2 guys and locked HAHAHA they FAIL at PR! You need teamwork for this game HAHAHA!"
Anyway, I told Snarreman this time we would try something new. We would ignore the fact that we are playing Project Reality, adapt a very non-realistic super offensive rush tactics similar to vBF2 with only the two of us constantly rushing towards the caches at high speed with expendable humvees. Hah, yea let's fuckin do it! he said. Here is how it went:
1st cache
So I got me a C4 kit and Snarreman grabbed a medic. We got a humvee, waited for intel and just drove straight to the cache as soon as it turned red on the map, not stopping for anything. Facing almost no resistance due to sneakyness we were able to take it out (by planting C4 on the outside wall of the cache building, haha (please fix this, seriously)) Only 1 enemy there resisting us. Didn't even have to kill him.
2nd cache was killed by the others, good job!
3rd cache
Immediately headed for the southern VCP to regroup (with only 2 guys in the squad, regrouping wasn't that hard!) Second cache was a little harder; Just west of the VCP. We moved in aggresively with enemy AKs! Firing like gangstas we cleared the entire compound of 6 enemies + reinforcements rolling in on bikes and everything. Got the cache, got out. Had some help from Lt.Quint, I recall. Thanks man!
4th cache
New humvee, new ammo. Rolled in fast directly towards it in the centre of the map. Killed a couple of them on our way, managed to find the cache already damaged by something. It got destroyed by 2 Incendiaries. Didn't make it out as all the "defending" enemies rushed in AFTER the cache was long gone and wasted us both.
5th cache
Respawn, another humvee attacking the new known. Our team had failed on getting this for quite some time. They were lined up around it in a big half-moon formation, getting killed or unable to move due to suppression. It was heavily defended by the enemy. We just rolled right in with the humvee and managed to get inside a building for cover. We went in shooting our way through litteraly holding down mouse button 1 like idiots. Just the 2 of us against what seemed like the entire enemy team! I took a bullet to the head after finding the cache and giving it's position to Snarreman, and without giving up hope on snarreman.inf, the craziest infantryman I have ever known to play PR, somehow he managed to kill 4-5 guys on top of it, throw 4 incendiaries 15 feet with his own and my kit, destroying the cache and getting the hell out of there ALIVE with the humvee. That was the 5th cache we managed to take down on our own, out of 7. But is this the end of our ownage? No!
6th and 7th cache
New known, far up north. Unknown spotted just outside main to the East. I said let's go for the known, no one will be there. No one at known? That turned out to be exactly right! We faced 3 hostiles, took them down, got the cache and rushed towards the final cache with the rest of the team. Did participate in the destroying of it, however not able to solo it
Me and Snarreman were just ROFLing our asses of throughout the round and after. 2 man super duper squad, recieved alot of cheering in the chat (mostly from ourselves but whatever). Why bring a squad of 6 when 2 are just enough, with more flexibility and speed instead of greater firepower? Sure during some of the encounters the rest of the team acted target dummies. But sometimes we really were all alone against the enemy team. Is it really necessary to drag around a pack of retarded roleplayers every time you play PR? Super aggressive roflgaming seemed to work just as fine if the two of you know how to use your guns. I can't belive I havent' tried this shit before. Maybe this is'nt the way the game "should be played" but if it works then more people will find it useful and maybe that's a bad thing? I mean, this is supposed to be a military simulator where you have to use realistic gameplay to win.
I don't really know what to make of all this. Were we doing a good job, or were we destroying the PR experience?
Me and my pal Snarreman.inf was playing on the CIA Kokan 24/7 server, as hajjs. I was trying to form a squad to defend with but failed because we missed the start of the round. The russian in our squad didn't speak english and ran around opening all the cache doors. The rest of the squad didn't talk on VOIP. So, without communications I gave up and said, fuck it let's just.. wait for it to end. Eventually we won, with 2 caches left at the round's end. The teams seemed pretty balanced.
Next round, Blufor! At this point I was very tired of squad leading because I couldn't get any real teamwork going with all the non-communicating heroes (I use to call them idiots) So instead of leading another group of Snarreman + 4 retards I made a Retard squad, called SUPERSPECOPS, and locked it with only me and Snarreman in it. Whenever I see such a squad I just laugh at it and say "HAHA Look at the retards in squad 6! 2 guys and locked HAHAHA they FAIL at PR! You need teamwork for this game HAHAHA!"
Anyway, I told Snarreman this time we would try something new. We would ignore the fact that we are playing Project Reality, adapt a very non-realistic super offensive rush tactics similar to vBF2 with only the two of us constantly rushing towards the caches at high speed with expendable humvees. Hah, yea let's fuckin do it! he said. Here is how it went:
1st cache
So I got me a C4 kit and Snarreman grabbed a medic. We got a humvee, waited for intel and just drove straight to the cache as soon as it turned red on the map, not stopping for anything. Facing almost no resistance due to sneakyness we were able to take it out (by planting C4 on the outside wall of the cache building, haha (please fix this, seriously)) Only 1 enemy there resisting us. Didn't even have to kill him.
2nd cache was killed by the others, good job!
3rd cache
Immediately headed for the southern VCP to regroup (with only 2 guys in the squad, regrouping wasn't that hard!) Second cache was a little harder; Just west of the VCP. We moved in aggresively with enemy AKs! Firing like gangstas we cleared the entire compound of 6 enemies + reinforcements rolling in on bikes and everything. Got the cache, got out. Had some help from Lt.Quint, I recall. Thanks man!
4th cache
New humvee, new ammo. Rolled in fast directly towards it in the centre of the map. Killed a couple of them on our way, managed to find the cache already damaged by something. It got destroyed by 2 Incendiaries. Didn't make it out as all the "defending" enemies rushed in AFTER the cache was long gone and wasted us both.
5th cache
Respawn, another humvee attacking the new known. Our team had failed on getting this for quite some time. They were lined up around it in a big half-moon formation, getting killed or unable to move due to suppression. It was heavily defended by the enemy. We just rolled right in with the humvee and managed to get inside a building for cover. We went in shooting our way through litteraly holding down mouse button 1 like idiots. Just the 2 of us against what seemed like the entire enemy team! I took a bullet to the head after finding the cache and giving it's position to Snarreman, and without giving up hope on snarreman.inf, the craziest infantryman I have ever known to play PR, somehow he managed to kill 4-5 guys on top of it, throw 4 incendiaries 15 feet with his own and my kit, destroying the cache and getting the hell out of there ALIVE with the humvee. That was the 5th cache we managed to take down on our own, out of 7. But is this the end of our ownage? No!
6th and 7th cache
New known, far up north. Unknown spotted just outside main to the East. I said let's go for the known, no one will be there. No one at known? That turned out to be exactly right! We faced 3 hostiles, took them down, got the cache and rushed towards the final cache with the rest of the team. Did participate in the destroying of it, however not able to solo it
Me and Snarreman were just ROFLing our asses of throughout the round and after. 2 man super duper squad, recieved alot of cheering in the chat (mostly from ourselves but whatever). Why bring a squad of 6 when 2 are just enough, with more flexibility and speed instead of greater firepower? Sure during some of the encounters the rest of the team acted target dummies. But sometimes we really were all alone against the enemy team. Is it really necessary to drag around a pack of retarded roleplayers every time you play PR? Super aggressive roflgaming seemed to work just as fine if the two of you know how to use your guns. I can't belive I havent' tried this shit before. Maybe this is'nt the way the game "should be played" but if it works then more people will find it useful and maybe that's a bad thing? I mean, this is supposed to be a military simulator where you have to use realistic gameplay to win.
I don't really know what to make of all this. Were we doing a good job, or were we destroying the PR experience?
