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[0957] Claymores/grouped explosives.

Posted: 2010-12-01 20:54
by dtacs
Description:

For the last 20 minutes or so I've been screwing around with claymores while seeding on TG.

After placing a couple down and testing their wounding/kill distance, I discovered a bug where a claymore placed in a certain manner will not explode, and is not confined to either the blue or yellow groups, it is literally autonomous, invisible to players who joined the server after its placement, and cannot be defused by the sapper's wrench.

I have heard of this bug happening with other grouped explosives such as ArtyIED's and pipebombs.

Steps to Reproduce:

Placing the claymore on a vehicle or dynamic object such as a Huey, and then subsequently sliding onto the ground can on occasion cause this bug. See screenshots for further description, however I cannot put my finger on what causes this, as I was also placing them on a larger static object (the carrier), and this bug may not occur when placing on terrain.

Honestly, it seems to be random and I'm still looking for a way to cause it.

So the foreseeable problem with this is placing claymores in places such as the Kashan/Burning Sands/Kozelsk bunkers, and other large static concrete emplacements.

Screenshots / Video:

The bugged claymore is closest to me. The one on the yellow strip is the yellow grouped claymore, while the furthest one is the blue one. Antimon, who spawned into the game (after joining the server) said he could see both the ones closest to me, but not the bugged one. The other player in our squad could see it however.

After blowing both the blue and yellow ones, the bugged one did not explode.

Image

This is another one that was placed on the nose of the Huey, only to slide onto the ground. After re-arming and placing another one down, I exploded it behind the bugged one to check if it was grouped, which it wasn't.

Image

Tested On:
Muttrah Standard 64, TG. Still seeding so if anyone wants to jump on and check it out feel free.

Re: [0957] Claymores/grouped explosives.

Posted: 2010-12-01 22:23
by Spec
Related: The chinese claymore equivalent does not appear to have a detonator - you simply hold the model of a claymore in your hands again, that acts as detonator. Silly enough - but it can lead to accidental suicide sometimes because you think you can place another one when actually you blow the first.

(Not to hijack your thread, but I felt it fit in here quite well).

Tested on Barracuda, not sure which server.

Re: [0957] Claymores/grouped explosives.

Posted: 2010-12-01 23:14
by dtacs
Thats fine, if a mod could please change it to 'Claymore/AP kit related bug thread' please.