Remove Air to Air or Anti Air Missiles to teamkill/go Rouge
Posted: 2010-12-03 18:18
As some of you know. When an "Air to Air" or "Ground to Air" missile is fired. It heads for the target it was locked on to when fired. Now if it misses that target. It auto locks on to the next thing it is flight path. Now due to some old quirk from vBF2. This always happens to be any target that is not a flare. It does not matter what or how far away the new target will be. As long as it's not a flare. It will home in on it. The old cWiz gun on the Essex in vBF2 was great for teamkilling F-35Bs. Here is one example.
You are flying the F-35B and you have a J-10 on your ***. You fly back to the essex and the guy in the cWiz gun is trying to help you out. He locks the J-10, fires all 8 missiles at the J-10. All miss. But 2 would always change target and hit the F-35B. This would happen 80% of the time.
Ok. So the above is from vBf2. But time and time again, I see it happen in PR.
Two CAS HELOs are ducking it out over the bunkers on Kashan. You team mate gets in some form of Anti air. He locks the Bad guys CAS HELO, He fires, 1 Missile will miss and the 2nd will head for the intended target only to do a 90 degree turn at the last moment before impact and change direction and head for the friendly CAS Helo and hit the friendly CAS Helo. This also can be predicted to be with in a 80% of happening on any given day (Ok I am guessing, but I would ague for sure that it is 50% of the time).
Same for jets. You are flying along. You have a bad guy jet on your tail. You are droping flairs as you should to stop any locks from the bad guy jet. You call in your wing man to help. He gets behind the pair of your. He locks on to the bad guy jet. He fires. Missile will head for it's intended target only to skip off at the last moment and head straight for the Friendly jets in front. And yes, You guess it. It's a team kill every time. Even though you have been dropping flairs all the time (I mean dropping one every 1 or 2 seconds or so) so that you can not be locked in the 1st place. In theory, There should be no way for the "Rouge" missile to even get a lock on to the friendly jet. The bad guy was not able too.
When a Missile like to above goes "Rouge". They seems to be no way of shaking them off. Counter flaring has already at this point failed. It's what I call "insta-Lock of doom". It has a slightly different tone when it's locked on to you. Like the old vBf2 it sounded like 2 missiles had locked on to you at the same time. It's a double tone. It's seems to be the same in PR.
Now I am not going to say it is not realistic as I have no idea about how things like this work in the real world. But I will say this. When was the last time you heard of a "Blue on Blue" Air to Air or a Ground to Air incident with modern day missiles. From my very quick google search. There has not been any. Seems the only time you will see this sort of thing is in a movie.
So I would here by ask that this be looked into and if possible. Removed so that you can not teamkill in this way.
You are flying the F-35B and you have a J-10 on your ***. You fly back to the essex and the guy in the cWiz gun is trying to help you out. He locks the J-10, fires all 8 missiles at the J-10. All miss. But 2 would always change target and hit the F-35B. This would happen 80% of the time.
Ok. So the above is from vBf2. But time and time again, I see it happen in PR.
Two CAS HELOs are ducking it out over the bunkers on Kashan. You team mate gets in some form of Anti air. He locks the Bad guys CAS HELO, He fires, 1 Missile will miss and the 2nd will head for the intended target only to do a 90 degree turn at the last moment before impact and change direction and head for the friendly CAS Helo and hit the friendly CAS Helo. This also can be predicted to be with in a 80% of happening on any given day (Ok I am guessing, but I would ague for sure that it is 50% of the time).
Same for jets. You are flying along. You have a bad guy jet on your tail. You are droping flairs as you should to stop any locks from the bad guy jet. You call in your wing man to help. He gets behind the pair of your. He locks on to the bad guy jet. He fires. Missile will head for it's intended target only to skip off at the last moment and head straight for the Friendly jets in front. And yes, You guess it. It's a team kill every time. Even though you have been dropping flairs all the time (I mean dropping one every 1 or 2 seconds or so) so that you can not be locked in the 1st place. In theory, There should be no way for the "Rouge" missile to even get a lock on to the friendly jet. The bad guy was not able too.
When a Missile like to above goes "Rouge". They seems to be no way of shaking them off. Counter flaring has already at this point failed. It's what I call "insta-Lock of doom". It has a slightly different tone when it's locked on to you. Like the old vBf2 it sounded like 2 missiles had locked on to you at the same time. It's a double tone. It's seems to be the same in PR.
Now I am not going to say it is not realistic as I have no idea about how things like this work in the real world. But I will say this. When was the last time you heard of a "Blue on Blue" Air to Air or a Ground to Air incident with modern day missiles. From my very quick google search. There has not been any. Seems the only time you will see this sort of thing is in a movie.
So I would here by ask that this be looked into and if possible. Removed so that you can not teamkill in this way.