New Insurgency Mode
Posted: 2010-12-07 00:13
Through out the PR releases, Insurgency has been improved and balanced at a point where more people are actually enjoying it. The current system works fine and I don't intend to replace it but give another option for the ones who like it.
- Cache Placement:
Currently we have a system with the CSB that are map placed (not built) and when a logi truck deploys it, the bridge appears built on a preset location. I'm sure many already had the idea of deployable caches and it always comes back to the issue of glitching. That is "easily" fixed with a similar system to the CSB.
The idea is as follows: Round starts with two random temporary spawn points (as the random cache locations currently in play) as in my opinion the insurgents should be forced to build their hideouts instead of spawning on a cache which makes it easier to spot them even without intel. 2 locations means 2 caches at same time.
A cache would have to be deployed by a SL/CO within 150 meters of the hideout in preset locations made by the mapper. At this moment each insurgency map has lots and lots of cache locations where they might spawn, you can keep those and have some type of empty or partially transparent cache on those locations to mark the possibility of deploying a cache there. The SL would have something like 10/15 minutes (deadline) to deploy one (once deployed no turning back) or they would loose X tickets (equal to a cache bleed) if they don't deploy one in time.
If the deadline countdown/bleed is too difficult/impossible this way, you can place random flags that don't show up on the mini-map and where the initial temporary spawns will be, make so that a cache can only be deployed within the flag radius and that the flag can only be captured by 1 specific insurgent kit that only a SL can request and that it can only request from the cache itself once placed. The flag should be captured in seconds and the Kit would have a rule so that you have to drop it after the same amount of seconds have passed or you will die (this to prevent capturing other flag location without placing a second cache). Add a X tickets bleed every 10/15 minutes until flag is captured. Since the flag is invisible on the mini-map the cache location won't be shown to the enemy. Cache placement is as explained above with preset locations.
- Intel System:
Now, I'm not sure if the current intel system would still work or not... but I would like to try something else.
Create a civilian kit using the same player model but without the medic bag and give it to the Coalition as an Informant Kit. You can make it a limited kit as I'm sure there aren't that many informants.
This would have two results, the Coalition would be a lot more careful at avoiding to shoot civilians and double checking before shooting. The Insurgents would have to worry about Informants among them as the only difference between a Insurgent Civilian and a Coalition Informant would be the name tag that only shows up when you're very close to each-other.
You can reduce the amount of caches/tickets per map if needed but the caches would need to be found the old faction way... Real Intel by informants and Reconnaissance Squads + the UAV once it gets fixed. It isn't that difficult to find a cache location when Insurgents keep using it to spawn/get kits/resupply/shoot from.
I know this would be more demanding but that's reality. You can still have the current insurgency mode in play, see this one as a more hardcore game-play for the ones who want a bit of a challenge.
Let me know what you think but please make sure you have read everything before commenting and do it in a constructive criticism type of way.
- Cache Placement:
Currently we have a system with the CSB that are map placed (not built) and when a logi truck deploys it, the bridge appears built on a preset location. I'm sure many already had the idea of deployable caches and it always comes back to the issue of glitching. That is "easily" fixed with a similar system to the CSB.
The idea is as follows: Round starts with two random temporary spawn points (as the random cache locations currently in play) as in my opinion the insurgents should be forced to build their hideouts instead of spawning on a cache which makes it easier to spot them even without intel. 2 locations means 2 caches at same time.
A cache would have to be deployed by a SL/CO within 150 meters of the hideout in preset locations made by the mapper. At this moment each insurgency map has lots and lots of cache locations where they might spawn, you can keep those and have some type of empty or partially transparent cache on those locations to mark the possibility of deploying a cache there. The SL would have something like 10/15 minutes (deadline) to deploy one (once deployed no turning back) or they would loose X tickets (equal to a cache bleed) if they don't deploy one in time.
If the deadline countdown/bleed is too difficult/impossible this way, you can place random flags that don't show up on the mini-map and where the initial temporary spawns will be, make so that a cache can only be deployed within the flag radius and that the flag can only be captured by 1 specific insurgent kit that only a SL can request and that it can only request from the cache itself once placed. The flag should be captured in seconds and the Kit would have a rule so that you have to drop it after the same amount of seconds have passed or you will die (this to prevent capturing other flag location without placing a second cache). Add a X tickets bleed every 10/15 minutes until flag is captured. Since the flag is invisible on the mini-map the cache location won't be shown to the enemy. Cache placement is as explained above with preset locations.
- Intel System:
Now, I'm not sure if the current intel system would still work or not... but I would like to try something else.
Create a civilian kit using the same player model but without the medic bag and give it to the Coalition as an Informant Kit. You can make it a limited kit as I'm sure there aren't that many informants.
This would have two results, the Coalition would be a lot more careful at avoiding to shoot civilians and double checking before shooting. The Insurgents would have to worry about Informants among them as the only difference between a Insurgent Civilian and a Coalition Informant would be the name tag that only shows up when you're very close to each-other.
You can reduce the amount of caches/tickets per map if needed but the caches would need to be found the old faction way... Real Intel by informants and Reconnaissance Squads + the UAV once it gets fixed. It isn't that difficult to find a cache location when Insurgents keep using it to spawn/get kits/resupply/shoot from.
I know this would be more demanding but that's reality. You can still have the current insurgency mode in play, see this one as a more hardcore game-play for the ones who want a bit of a challenge.
Let me know what you think but please make sure you have read everything before commenting and do it in a constructive criticism type of way.