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Opening doors with knives
Posted: 2010-12-07 12:59
by Himalde
I would like to be able to open doors with knives, and not just the shotgun. As a symbol for using other methods to open the doors.
It would be kind of balanced since it takes time to draw the main weapon after the door is open and you would be very vulnerable in that time period, unless you have people to cover you. Maybe a way to close the doors again would have to be reintroduced to balance it, but that must be up to the dev-team to decide.
Re: Opening doors with knives
Posted: 2010-12-07 13:10
by Smiddey723
This would kinda take the purpose of breaching slugs away but I can see whereyou are coming from, I guess you just have to make sure you stay with your squad with a specialist kit
Re: Opening doors with knives
Posted: 2010-12-07 13:15
by Tarranauha200
You can open wooden doors whit incendiary. Also works as distraction. Also grenades that exblode on impatct open some gates/doors.
Re: Opening doors with knives
Posted: 2010-12-07 13:37
by Himalde
Smiddey723 wrote:This would kinda take the purpose of breaching slugs away but I can see whereyou are coming from, I guess you just have to make sure you stay with your squad with a specialist kit
Then we free another weapon slot, not the worst thing is it. And I always want a specialist in my squad, just for the rope alone.
Tarranauha200 wrote:You can open wooden doors whit incendiary. Also works as distraction. Also grenades that exblode on impatct open some gates/doors.
I know.
Re: Opening doors with knives
Posted: 2010-12-07 13:43
by Smiddey723
Himalde wrote:Then we free another weapon slot, not the worst thing is it. And I always want a specialist in my squad, just for the rope alone.
The shotguns simpily are not going to be taken out of the game just because knifes can open doors, shotguns are awsome CQB weapons in PR and have the role of opening doors (also more cinematic

) and to be in the middle of a battle fidling around with a knife while trying to open a door when you are underfire just isnt realistic at all really is it?
Re: Opening doors with knives
Posted: 2010-12-07 13:47
by Himalde
Smiddey723 wrote:The shotguns simpily are not going to be taken out of the game just because knifes can open doors, shotguns are awsome CQB weapons in PR and have the role of opening doors (also more cinematic

) and to be in the middle of a battle fidling around with a knife while trying to open a door when you are underfire just isnt realistic at all really is it?
You were talking about the breaching slug, not buckshot. Buckshot has to stay ofc.
Re: Opening doors with knives
Posted: 2010-12-07 15:06
by dtacs
You were talking about the breaching slug, not buckshot. Buckshot has to stay ofc.
Even if it does stay, it essentially negates half the need for a Specialist as now anybody can open a door, effectively making it
completely useless. No mapper is going to bother putting doors in their map as its just a way through a solid wall, since you need no special weapon/kit to get through it.
In theory more ways to open doors would be good - such as the key concept - but in practice, giving an important role to the Specialist defines more specific roles within the squad. A Medic should be responsible for upkeep of the squad's health, Rifleman to ammo, and Specialist to overcoming obstacles/breaching doors.
Re: Opening doors with knives
Posted: 2010-12-07 15:29
by Lugi
Show me how do you open locks with us army knife IRL.
Re: Opening doors with knives
Posted: 2010-12-07 15:33
by dtacs
Lugi wrote:Show me how do you open locks with us army knife IRL.
Come on man read the post...hes saying using the knife as
symbolic of opening the door through other means, be it a crowbar, Halligan tool or simply shoulder charging it.
Re: Opening doors with knives
Posted: 2010-12-07 15:50
by Psyrus
dtacs wrote:Even if it does stay, it essentially negates half the need for a Specialist as now anybody can open a door, effectively making it completely useless. No mapper is going to bother putting doors in their map as its just a way through a solid wall, since you need no special weapon/kit to get through it.
Well since the squad leaders, all riflemen, medic, and even marksmen get incendiaries (2) now, pretty much everyone can open doors anyway. And it's not like the sound of the shotgun is that much more stealthy than the cindy anyway~
But I personally like it the way it is, b/c you can breach with the shotgun and go in blazing without having to switch weapons

Re: Opening doors with knives
Posted: 2010-12-07 17:02
by goguapsy
dtacs wrote:Come on man read the post...hes saying using the knife as symbolic of opening the door through other means, be it a crowbar, Halligan tool or simply shoulder charging it.
The thing is that, in-game, you would still be pretty in battle shape after shoulder charging. Shoulder charging those chain-locked doors, if I may add.
As people stated before, I think for gameplay is better to keep it as it is.
If you wanna shoulder charge (ie. anyone can do it), you got the shoulder-charge slot (aka incendiary grenade).
If you wanna use the crowbar or halligan tool, you got the breaching slugs from the specialist as a representation of it.
Re: Opening doors with knives
Posted: 2010-12-07 20:21
by Redamare
if knives open doors ... can i stab pepole with a key???

this would cause the breeching shotgun to be removed . . . plus Can you Even open a lock with a knife? dont believe you can . .
Re: Opening doors with knives
Posted: 2010-12-07 20:38
by Herbiie
This'd be good if there were two types of doors, "weaker" doors you can open with your knife to represent kicking it in (Alot of locks will yield to a good hard kick) and the doors we have atm with good locks which need a shotgun.
Re: Opening doors with knives
Posted: 2010-12-07 20:49
by Shovel
Ths might discourage specialists on maps like Kokan, where opening doors is the main reason you have them.
Re: Opening doors with knives
Posted: 2010-12-07 22:06
by SGT.MARCO
I suggest making it 2-3 melee to open a door, but only 1 shot gun to open. so that it makes more sense, not like in bfbc 2 where you hulk smash doors. hehe
Re: Opening doors with knives
Posted: 2010-12-07 23:37
by Omega-[1TF]
5 stabs to open a door. That would be cheap to do 1-4 stabs as its pretty fast. 5 takes a while, and then you have to re-draw your weapon.
Shotgun to the door is faster, will suprise the enemy (if any are near), and if there are enemies, you can just shoot them too.
Also, knife stabs are pretty fuckin loud too, so its not like its totally stealthy.
Re: Opening doors with knives
Posted: 2010-12-08 06:18
by Bazul14
It might be useful, but there are not that many doors out there anyways. Also, a squad can always use the humvee they have to get in a compound. They can also use the 50 cal to open the door, but jumping the hood and then the wall if funnier and a lot stealthier for FOBs.
If we would have a map with lots of doors this might be useful, but I am afraid that currently it is fairly useless.
Re: Opening doors with knives
Posted: 2010-12-08 06:36
by AfterDune
If you wish to open door in another way, I'd prefer to use triggers instead, like the door we used to have in the tunnel on OGT. Now that was great

.
Re: Opening doors with knives
Posted: 2010-12-08 07:39
by maarit
Tarranauha200 wrote:You can open wooden doors whit incendiary. Also works as distraction. Also grenades that exblode on impatct open some gates/doors.
why someone would use highprice incendiary grenade to destroy some wooden doors?
Re: Opening doors with knives
Posted: 2010-12-08 16:23
by Alselius
'Omega-[1TF wrote:;1506667']5 stabs to open a door. That would be cheap to do 1-4 stabs as its pretty fast. 5 takes a while, and then you have to re-draw your weapon.
Shotgun to the door is faster, will suprise the enemy (if any are near), and if there are enemies, you can just shoot them too.
Also, knife stabs are pretty fuckin loud too, so its not like its totally stealthy.
This.
Of course specialists need to have some role but it doesn't make sense that a bunch of soldiers in a good physical condition can't break down a small wooden door.