Ultra Small FOBs
Posted: 2010-12-08 06:13
After reading a couple of topics I decided that this might actually be an improvement to PR.
How about all FOBs, (Including Hideouts) consist of either what is it now, or a small table with a radio on it. This would allow a more realistic, and longer life span of FOBs. It is fairly easy to pick out FOBs with the UAV. Placing them in rooms would prevent FOB sniping. To counter balance this, they could be made so that weapon platforms(TOW/AA/HMGs etc) are available with 3 crates at least. Actually, even the current system would do well.
This is because I doubt that IRL an unit would deploy their communications center in the middle of the field instead of a safe basement or room.
While this might make FOBs harder to find, it would provide the players with some more action. To minimize the spawn and shoot problem, there should be implemented something like if there is enemy inf in the close proximity(50m/100m/250m,depends on the map/choice) then the FOB is unusable. Until some minutes later when the enemy is gone.
How about all FOBs, (Including Hideouts) consist of either what is it now, or a small table with a radio on it. This would allow a more realistic, and longer life span of FOBs. It is fairly easy to pick out FOBs with the UAV. Placing them in rooms would prevent FOB sniping. To counter balance this, they could be made so that weapon platforms(TOW/AA/HMGs etc) are available with 3 crates at least. Actually, even the current system would do well.
This is because I doubt that IRL an unit would deploy their communications center in the middle of the field instead of a safe basement or room.
While this might make FOBs harder to find, it would provide the players with some more action. To minimize the spawn and shoot problem, there should be implemented something like if there is enemy inf in the close proximity(50m/100m/250m,depends on the map/choice) then the FOB is unusable. Until some minutes later when the enemy is gone.