Re: Iron Eagle unbalanced vehicle layouts
Posted: 2010-12-08 13:02
The Namer can actually kill the BMP-3 and MTLB's, it just takes quite a few shots to take them down.
However the IDF Matador HAT is stupidly innaccurate at ranges exceeding 200m, and considering you will hardly ever get that close to enemy armor on IEagle, its effectively useless. I remember a developer commenting that its due to the short time at which it takes to deploy, however this way too big of a tradeoff and it should be much more accurate than it already is.
To be balanced out the BMP-3's should be removed and MTLB's take their place, but with the addition of the BMP-2M it should get a little bit more balanced.
I don't think this is quite right. No HAT should take two shots if you aim it in the correct place. Usually the rear-side near the engine compartment can put it on fire after a couple of seconds.* To kill MEC tank, it need to be hit with 2 hats, while IDF tank is successfully destroyed with only 1 HAT.
However the IDF Matador HAT is stupidly innaccurate at ranges exceeding 200m, and considering you will hardly ever get that close to enemy armor on IEagle, its effectively useless. I remember a developer commenting that its due to the short time at which it takes to deploy, however this way too big of a tradeoff and it should be much more accurate than it already is.
To be balanced out the BMP-3's should be removed and MTLB's take their place, but with the addition of the BMP-2M it should get a little bit more balanced.