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New Game Type: FOB Assault
Posted: 2010-12-09 16:54
by Sex_Cactus
This would be a fairly simple game type and would resemble insurgency, only with the roles somewhat reversed. Insurgency maps could be used, though they would need to be modified. The map would be centered on (more or less) a Blue Force FOB (as in a static FOB-style main base, like you see in Lashkar and other Taliban and insurgent maps). The objective for Blue Force will simply be to survive on the limited number of tickets they have. The insurgents/Taliban/militia's objective will be to take the FOB using a larger, yet limited number of tickets. Red Force will spawn at 5 randomly placed cache's or player-made hideouts. The caches will all be present from the start of the mission, but will only be revealed to Blue Force if they capture an enemy (and only one will be revealed). If Blue Force destroys a cache, it will kill that spawn point and cause a -25 modifier on the number of Red Force tickets. The Blue Force main base will have a small, 5-10m radius command and control point in it and 4 spawn points. If Red Force can capture this point, they win. If Blue Force can destroy all of the Red Force spawn points, they win. Otherwise each team has to kill each other to death. Blue force will have 2 mortar stations within the base, but they will have to be built up and maintained as normal. Blue force will also be able to build FOB's outside of the base, but will obviously not be able to build any more mortars. Red force will be able to build anything they would normally be able to build and have access to any weapons they'd normally be able to have. Blue force would have light vehicles, maybe a trans chopper. Red force would have their usual assortment of vehicles, minus bomb trucks. I think the ticket ratio should be something like 2:1 or 3:2 in favor of Red force, depending on the size of the map and the factions used.
I think this would pretty accurately portray a lot of the kinds of battles forces in Afghanistan and Iraq are dealing with or had to deal with in the past.
Re: New Game Type: FOB Assault
Posted: 2010-12-09 17:36
by Bluedrake42
wha? ...
Re: New Game Type: FOB Assault
Posted: 2010-12-09 19:11
by Acemantura
Dude, YES!!!!!!!!!!!!!!!!!!!!!!!
Re: New Game Type: FOB Assault
Posted: 2010-12-09 19:19
by hobbnob
I don't like the idea of blufor being able to freely move about the map building fob's, might draw gameplay away from the main objective. I think it would be better if you have a fallujah sized base and defended that, but the structures would have to be modified to provide better sustained arcs of fire, which is a lot of work
Re: New Game Type: FOB Assault
Posted: 2010-12-09 19:44
by splatters
This will need a lot more thought put into it to be even near viable, but I'm all for that kind of 'survival' game modes and I like the basic concept. I'll bet it has been suggested before too
BTW, USE PARAGRAPHING! That wall of text is really off putting.
Re: New Game Type: FOB Assault
Posted: 2010-12-09 20:19
by PaveHawk
Have you played a CnC round of PR? Not very common. But sounds like what you are suggesting.
Command & Control (CnC)
This new game mode features large free form battles. There are no capturable CPs. Both teams can
place a single forward outpost (FO). The objective is to defend the team's FO while trying to find and destroy the enemy FO. When a team loses their FO they will suffer a huge ticket penalty and continue to
lose tickets until they can build a new one. Building the FO closer to the map's center increases the ticket
loss that the enemy will suffer while his FO is down. The FO must be placed at least 200m from the map's
borders. Both teams can build more defenses near their outpost than in other game modes.
Re: New Game Type: FOB Assault
Posted: 2010-12-09 20:21
by Jorgee!
Re: New Game Type: FOB Assault
Posted: 2010-12-09 22:22
by pl0x102
So essentially its a sort of king of the hill game mode?
Re: New Game Type: FOB Assault
Posted: 2010-12-10 02:20
by Sex_Cactus
hobbnob wrote:I don't like the idea of blufor being able to freely move about the map building fob's, might draw gameplay away from the main objective. I think it would be better if you have a fallujah sized base and defended that, but the structures would have to be modified to provide better sustained arcs of fire, which is a lot of work
You're right. No FOBs for Blue Force. Only the mortars inside the base and whatever static defenses the main base has.
splatters wrote:This will need a lot more thought put into it to be even near viable, but I'm all for that kind of 'survival' game modes and I like the basic concept. I'll bet it has been suggested before too
BTW, USE PARAGRAPHING! That wall of text is really off putting.
I don't think it requires all that much thought. It's a pretty simple concept, really. It would just take a little trial and error to find out what the best ticket ratio and number of cache spawn points would be. And I don't know how you can find old posts of anything with the crappy search function. If you can find where this has been suggested, then you should probably be a detective or something.
And that's one big paragraph!
...and? What are you trying to say by linking to your post? Looks like you read my idea and decided to steal it, claiming mine was "confused" with CnC when it very clearly is not. Your version of my idea, however, is far too convoluted and complicated.
PaveHawk wrote:Have you played a CnC round of PR? Not very common. But sounds like what you are suggesting.
Yes, I've heard of CnC, though I've never played it because none of the servers I play on play it. My idea is very clearly NOT like CnC.
Re: New Game Type: FOB Assault
Posted: 2010-12-10 03:19
by Redamare
.... does Command and conquor ring any bells in your head??? . . . Teams go out Build FOBS and the enemys need to go search down the fobs destroy them then cause ticket bleed untill the round is over . . . . .
Re: New Game Type: FOB Assault
Posted: 2010-12-10 07:09
by USA-Forever932
My god,
For all of those suggesting that he simply "Go read about C&C, Hurr" please go read the OP again and realize that his idea is NOTHING like command and control. Thank you.
So long as OP4 can't drop mortars on the blufor main so we actually get a real firefight I'm all for it. Or at least we have some weakened or otherwise limited mortars. The least we could have is something around a truly massive Operations base for the blufor forces so that we could actually fit all 32 infantry in there without them getting killed by one mortar.
Re: New Game Type: FOB Assault
Posted: 2010-12-10 08:48
by Fruerlund20
I see what you mean, and I like the idea.
But I see mortar rape coming, and if the Blufor can't leave base, they can't go find where the Opfor mortars are located.
Re: New Game Type: FOB Assault
Posted: 2010-12-10 18:50
by PoisonBill
I don't believe all 32 guys would stay in the base, if you can win by destroying spawn points, a good way of winning would be splitting up your team to defend and attack. And at the same time the taliban must defend their places, if I have understood the idea
I also, like the idea! This game mode could surely offer some cool gameplay, and fast wins/defeats if the team doesn't pay attention.
Re: New Game Type: FOB Assault
Posted: 2010-12-12 14:29
by Sex_Cactus
Fruerlund20 wrote:I see what you mean, and I like the idea.
But I see mortar rape coming, and if the Blufor can't leave base, they can't go find where the Opfor mortars are located.
It would be no different than in real life where the Taliban can easily mortar a US FOB. US forces just have to hunker down for the duration of the barrage (the base would certainly have plenty of shelters and some fairly protected gun emplacements). The Red Force would have to coordinate their attack very well because obviously they can't advance under their own mortar fire.
PoisonBill wrote:I don't believe all 32 guys would stay in the base, if you can win by destroying spawn points, a good way of winning would be splitting up your team to defend and attack. And at the same time the taliban must defend their places, if I have understood the idea
You do indeed! That's exactly what I was going for. It would offer a big change in the way the unconventional forces are played, which is very clearly different from command and control, which is only conventional forces and isn't played very often anyway (because it's not very fun). I think this kind of game, however, would be VERY fun; certainly more fun than standard insurgency, which is getting a little old.