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Bullet damage
Posted: 2010-12-12 14:41
by LegioX
How many hits does it take to kill with each weapon?
Re: Bullet damage
Posted: 2010-12-12 15:15
by Jigsaw
Two or three depending on caliber, range etc unless it's in the head which is a one shot kill.
Re: Bullet damage
Posted: 2010-12-12 15:19
by Vanya
1, if you know what you are doing.
Re: Bullet damage
Posted: 2010-12-12 16:47
by LegioX
What a smartass, but for real
Let's put the range at 200m
556 from m16 and g36
762 from ak and g3 and dragunov
Re: Bullet damage
Posted: 2010-12-12 17:07
by Spec
The "7.62" is not the same for the AK, G3 and Dragunov. All those guns, in real life and in game, perform very differently, and the rounds they use are not the same either.
Therefore: Assuming body hits against armored targets, you'll need 3 with an M16, 2 with a G3 and 2 or 3 with an AK (drops damage soon, but at close range I think it gets you to black and white with 2 shots). G3 causes 50% damage to an armored target, M16 about 33%, AK sth like 40%. There was a table for that somewhere.
Re: Bullet damage
Posted: 2010-12-13 19:49
by Wakain
anyway, if you get hit twice with any weapon, you want to get to a medic asap.
I've never noticed much difference between calibres, apart from fire-rate and recoil, all weaponsclasses(assault, marksman and sniper rifles, at-weapons and pistols especially) play more or less the same and typically require 2 hits unless you get lucky and score a headshot.
Re: Bullet damage
Posted: 2010-12-13 20:58
by Jonathan_Archer_nx01
Everything you are looking for can be found here:
...\Battlefield 2\mods\pr\objects\weapons_server.zip\weapons\common\projectiles
Re: Bullet damage
Posted: 2010-12-13 21:53
by killonsight95
bassicly, 2-3 times with normal rifle, 1-2 times with marksmen rifle, 1 (70%) - 2 time with a sniper rifle, 1 time with 50.cal and up weapons.
Re: Bullet damage
Posted: 2010-12-13 23:04
by Total_Overkill
If your enemy is sprinting at you and spraying, you'll die on the first bullet.
If your target is afk, 10 bullets
If your behind the target with a handgun leveled at his head, switch weapons...
Re: Bullet damage
Posted: 2010-12-13 23:22
by Spec
Wrong. I do fine with handguns (aim a little lower than the helmet, head hitbox is a bit small and/or the pistol sights are a bit low, which isn't really unrealistic since you couldn't see the target otherwise). The rest is just bad luck; moving and spraying IS less accurate than standing and taking single shots. The 10 shots at an AFK player are not wrong, given quite some distance.
Re: Bullet damage
Posted: 2010-12-14 05:48
by Elem3nt0
Im confused i thought the dev's changed it so that headshots do not equal 1 hit kills anymore?
Re: Bullet damage
Posted: 2010-12-16 01:36
by LegioX
why would ppl use lower calibur bullets then if they do so much less damage then the g3 or ak, they aren't even that accurate!!
Re: Bullet damage
Posted: 2010-12-16 02:02
by martov
LegioX wrote:why would ppl use lower calibur bullets then if they do so much less damage then the g3 or ak, they aren't even that accurate!!
because 1 hurt man = 2 extra people treating him. you effectively reduced the hostile force by 3.
if you kill a guy, you effectively reduced the hostile forces by 1
and 3>1, thats why
Re: Bullet damage
Posted: 2010-12-16 03:50
by Celestial1
LegioX wrote:why would ppl use lower calibur bullets then if they do so much less damage then the g3 or ak, they aren't even that accurate!!
While lower caliber rifles do less damage, they also tend to not have as much recoil.
So, while you take 2 shots to kill someone and I take 3, I also recover from recoil slightly quicker and can get the 3 shots off in the same time you can get 2 off.
And lower caliber rifles also tend to have other nice things. I personally like the ACOG more than I do the G3's scope. And I also like having 30 rounds a mag, and 8 mags, over 20 rounds a mag and 6 mags.
Re: Bullet damage
Posted: 2010-12-16 05:46
by a0jer
LegioX wrote:How many hits does it take to kill with each weapon?
An explosive, shooting a swimmer or getting a headshot is the only way to
kill anybody.
Re: Bullet damage
Posted: 2010-12-16 15:00
by Lord Ruthe
martov wrote:because 1 hurt man = 2 extra people treating him. you effectively reduced the hostile force by 3.
if you kill a guy, you effectively reduced the hostile forces by 1
and 3>1, thats why
While this is true, the primary reason that NATO favour the smaller calibre is due to the weight reduction, a soldier can carry twice as much 5.56x45 as 7.62x51. This is very much the case in project reality too. Unless I'm much mistaken a NATO infantryman caries 9 magazines of 30 5.56 rounds, 270 in all (including the one that is loaded at the start) whereas an MEC equvalent would have 7 mag of 20 7.62, adding to 140 rounds in all.
Re: Bullet damage
Posted: 2010-12-16 15:39
by BenHamish
Depends if he has a medic in his team. if he does you'll be there all day lol.
Generally I find that you can take people down easier with the larger calibres, stay away from the sapper's gun though, it's a peashooter.
Re: Bullet damage
Posted: 2010-12-17 23:20
by LegioX
Celestial1 wrote:While lower caliber rifles do less damage, they also tend to not have as much recoil.
So, while you take 2 shots to kill someone and I take 3, I also recover from recoil slightly quicker and can get the 3 shots off in the same time you can get 2 off.
And lower caliber rifles also tend to have other nice things. I personally like the ACOG more than I do the G3's scope. And I also like having 30 rounds a mag, and 8 mags, over 20 rounds a mag and 6 mags.
Recoil my ***!! You don't need to pull off three shots if you can take them down with 3. I can't seem to hit anythings with M16 anyways even if I wait like 10 seconds, maybe thats why I hate small caliburs.
Re: Bullet damage
Posted: 2010-12-18 01:02
by Clooney
I have never ever even hit anyone with a handgun (That I know of). Even when the guy is 5 meters in front of me, I'll be shooting at him and I see no dust flying out of his body.
Re: Bullet damage
Posted: 2010-12-18 01:30
by Anderson29
we(my sqd) were bored 1 day and playing muttrah and we made a pistol sqd and we killed a few guys. kept running out of ammo so we switched to crewmen....all for the lols