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Command trucks

Posted: 2010-12-15 01:17
by Swado95
Ok I saw something sortof like this idea but not the SAME. I dont know if this is possible, but a movable spawn point (Command truck).
what does it do...
1. Makes a spawn point that can be moved around (make it so you have to be stopped for it to work) also it would have the same basic properties as a rally so if enemy get to close you cant spawn to avoid spamming.
2. Also this vehicle would allow the commander to use all the command features in the back.
3. It would ONLY be able to be DRIVEN by the commander
4. Has ammo and supply's for troops.
5. Has some guns like maybe a crow...
6. Possible even have the ability to deploy assets like barb wire fob, hmg (it still needs to be dug BUT you don't need supply crate)

What good is this.
1. Would give commander more of a role (most of the times there isnt even a commander since people think its boring.
2. Gives the opportunity to deploy troops quickly.
3. Allows the abilty to set up fobs faster and more easily (yet supply is limited for heaver assets such as TOW,AA,Morters)

Problems
dont know if this is possible

Re: Command trucks

Posted: 2010-12-15 01:47
by Reddeath
Commanders arent used often id say mostly because the UAV problem, when the UAV is back I think we will see more commanders.

As far as your suggestion, I would imagine the commander isn't to interactive with the ground force, I would imagine they tell a logistics team where to get supplies to, the commander himself would probably not be driving logistics around, also I personally believe the current spawn system is perfect, this idea is nothing more than the commander rally point really, and just another asset to be wasted.

This is essentially giving the commander a logistics truck with a spawn point attached to it, I don't know how that would work, do they spawn in the truck? if so there can only be 8 passengers, how can a truck fit 8 passengers and supply crates realistically.

I cant really speak from experience this is all just an assumption, for all I know commanders drive shotgun in a humvee with no shirt on some sunglasses, an AK47s and a bag of chips.

Re: Command trucks

Posted: 2010-12-15 02:38
by amazing_retard
TBH the commander in-game may not be a four star general. What rank is the CO suppose to be?

Re: Command trucks

Posted: 2010-12-15 10:47
by VapoMan
Commanders can already set up a special rally point if you didnt know.

There has to be something like 2 squads nearby to place, and then the commander has to stay next to it for it to stay.

The commander rally point can last a whole round as long as the commander stays next it and enemies dont overrun it.

Re: Command trucks

Posted: 2010-12-15 13:37
by goguapsy
Swado, playing Arma 2 MP much? hehe

That IS an interesting suggestion, but as Vapo pointed out, you kinda already have it, just not everything in 1 pack (ie. super truck). You got the Rally Point, the Logistics, the deployables.

Re: Command trucks

Posted: 2010-12-15 13:42
by Bonsai
I like the current system as it means a CO has to decide whether he goes offensive and places a CO RP. Or if he stays defensive and can use the UAV (once it works again).

Having a vehicle that allows you to build assets, have players spawn and at the same time enables the UAV feels not right somehow? Requires no decisions or teamwork. You just drive around with it and have players spawn and built stuff?

Re: Command trucks

Posted: 2010-12-15 14:33
by Bufl4x
Love it. Please give the commander UAV in the field, that would go really well with the rally. If i can use UAV while co-piloting the kiowa, i'll go commander all the time :)

A dedicated truck would be nice but less OP. No guns or autobuild assets. Maybe one extra crate, so it can deploy a bridge and a firebase at the same time.

and deployable uav trailer with video feed from all vehicles in the field and the ability to send uav screen to SLs, for xmas. hell yea i'd go commander

Re: Command trucks

Posted: 2010-12-16 11:08
by Mellanbror
Don't know if this is the solution, but it's an idea worth some thought IMO.
The commander role, with or without UAV is sadly to boring for people to play.
Players just don't do it. The simple answer i presume is that it's just no fun.
Playing PR for years now, commanderslot is very seldom taken.

An idea: Make the commander apc drivable (no mounted weapons), commander is only one able to drive it, and has to have the rank for a period of time, lets say 15 minutes before being able to move it. Delayed movement ensures that commander at start got time for organising squads and to prevent rushtactics.

It should not be able to drop crates, deploy bridges or repair other vehicles but heres the twist, commander with apc (haven't figured out yet if commander would need to dismount apc for this, pros and cons?) could around apc deploy and have built a large COP. In my head I see something like the ramiel compound across the river n.east.east of bluefor main.
Would that be possible?

It should take some time to build up, teamwork! Maybe it takes a full squad of diggers 2-3 minutes to build? Also suggest a limited deploynr's; maybe it can only be dismantled and moved 2-3 times during a map (maybe halfhour intervels).

It should have the "towers" with mounted mg's, a tow and aa (maybe even MGL's). A repairstation inside would be nice and it would be spawnable. Jeepspawn aswell (delayed/issued by commander for teamwork assurance)?

What I'm thinking is that this would make commander more useful and fun to play plus it will bring team closer together and fight more alongside eachother.
It would also make the battlefield more fluid due to "movable main".

A issue I see is that it needs good spacing to be set up. E.g Muttrah city, not to many open spaces to set it up. But there are spaces. The use of this kind of COP would bring more to the game in some maps than others ofc. Especially those maps where one without transports (they all been downed or apc not doing personelcarrying) are doomed to age inside main or walking the green (PR) mile :/

Then there is the issue of how much damage the fob should be able to take. I say alot.
A single tank should have to work real hard on it. JDAM could/should? be the way to take em out. Doing this makes it so the other team needs a commander aswell plus making it a mission itself locate at destroy other teams COP in a tactical manner.
It be in any teams interest to disrupt the troop-reinforcement supplied by these bases.

Woulden't this add some wanted diversity to battlefield and make commander more useful/fun?

Lastly, give the (US)commander a colt 1911 pistol (looks cool, it's fun and something no other kit has). Personal defence if COP is rushed. I'm thinking it should not be easily done. Troops in field will be close. Plus it will not need many players to defend effectivly. Hey what about making the mortarpits inside. That will ensure a protective detail aswell as giving placemant more tactical meaning.


Cheers, it's the season to be jolly!

Re: Command trucks

Posted: 2010-12-17 10:11
by Reddeath
That is to much, we don't need deployable cities, I don't wanna come off as a **** or anything but think about not only the lack of space but the lack of flat area, most maps have alot of hills and variation in terrain and only a few maps would benefit from this such as Kashan.

Also realistically FOBs, as what your describing, are built under serious restrictions defensive and offensive, the only way I could see this working is if there were pre-determined spots just like the CSB, and even with one its still just a regular FOB on steroids, there is no point to it unless it brings a deployable repair station, helipad and such.

I do agree the commander needs some toys to keep their job fun as this isn't a career its a game, but currently they have a team rally point and will have a UAV again, and this whole creating a base or command truck idea is the same as logistics truck commander and team rally just alot more complicated and unnecessary.

I would like to however counter this with the possibility of commander deployed HESCO barriers, maybe in a different method though for example when you select the ability to deploy one the first one is set where you please and the rest extend off of it and you have the option of straight, left bend, right bend, short(for some firing ports), etc. I am not sure if the engine would allow of some sort of attachment but gives people something to think about.