Grenade trap mechanics. Unrealistic?
Posted: 2010-12-15 09:09
Having studied the grenade trap it seems a little unrealistic for it to explode immediately upon tripping on the wire. I'll explain why.
The grenade trap in PR is just a unpinned grenade with the lever held in place by a can. With a piece of string/rope/cable/ect attached to it.
So when a person trips on the wire. It pulls the grenade out of the can releasing the lever. And start the grenade fuse.
Therefore the grenade should explode only after the 3 sec (or whatever it maybe) fuse burns out. Instead of immediately as it does now.
This change could make the grenade trap a little less deadly against careless insurgents as they have a chance to run away. While for the Blufor it's still deadly as they usually move in a squad and someone will get nailed by it.
However the current grenade trap is possible by shortening the grenade fuse. But I do not know if this is possible nor would I think insurgents would have the skill and time to modify their grenades.
Thus I believe grenade traps should have a delay upon tripping and exploding.
Your thoughts?
The grenade trap in PR is just a unpinned grenade with the lever held in place by a can. With a piece of string/rope/cable/ect attached to it.
So when a person trips on the wire. It pulls the grenade out of the can releasing the lever. And start the grenade fuse.
Therefore the grenade should explode only after the 3 sec (or whatever it maybe) fuse burns out. Instead of immediately as it does now.
This change could make the grenade trap a little less deadly against careless insurgents as they have a chance to run away. While for the Blufor it's still deadly as they usually move in a squad and someone will get nailed by it.
However the current grenade trap is possible by shortening the grenade fuse. But I do not know if this is possible nor would I think insurgents would have the skill and time to modify their grenades.
Thus I believe grenade traps should have a delay upon tripping and exploding.
Your thoughts?