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blood decails
Posted: 2010-12-21 20:42
by [wow]titan
Hello.
dunno if that been suggested before
but can devs add blood decails on the ground after give up, its were a good indicator for medic
image (warning: huge)
Image converted to link as it is larger than the forum rules permit
Re: blood decails
Posted: 2010-12-21 20:47
by Ninja2dan
The medics already have a visual indicator that they are needed: The dead/lifeless body on the ground that has dropped its kit.
And blood effects have been suggested before.
Re: blood decails
Posted: 2010-12-21 21:56
by Zoddom
[R-DEV]Ninja2dan wrote:The medics already have a visual indicator that they are needed: The dead/lifeless body on the ground that has dropped its kit.
And blood effects have been suggested before.
does the kit really only appear when youve gven up? didnt know this, though i like OPs idea, but a bit less blood and no splashes, cause the blood would slowly run out
Re: blood decails
Posted: 2010-12-21 21:58
by whatshisname55
I like this idea because sometimes the indicator above wounded bodies glitches and doesn't show up when the body is only wounded.
Re: blood decails
Posted: 2010-12-21 22:04
by Gore
yeah the dead/dead dead indication is very bugged up at times.
Re: blood decails
Posted: 2010-12-22 00:55
by Kain888
Zoddom wrote:does the kit really only appear when youve gven up? didnt know this
Um. No, kits is dropped always when someone gets wounded and it stays for 5 min.
Re: blood decails
Posted: 2010-12-22 01:26
by VapoMan
Makes sense.
The wounded person on the ground is technically bleeding out and when they are dead we would assume they have lost too much blood ect.
If this were possible to put ingame only for when the person is dead or gives up then it would be useful and somewhat realistic.
Re: blood decails
Posted: 2010-12-22 03:35
by Shovel
If the blood slowly runs out then stays if the person gets revived that would require A LOT of programming and I think the DEVs are focusing on optimization.
Re: blood decails
Posted: 2010-12-22 06:15
by piepieonline
TheBobJeff wrote:If the blood slowly runs out then stays if the person gets revived that would require A LOT of programming and I think the DEVs are focusing on optimization.
From reading it myself, I'm getting that the blood appears or something as soon as they give up, not slowly building while wounded.
If it is ^, I put my vote to it, because it would be really good for reviving people not in your squad etc. I dunno how much coding it would require however...
Re: blood decails
Posted: 2010-12-22 10:24
by killonsight95
not to much coding(i hope), just spawn a little texture thingy with ragdoll effects but with a lot of gravity/mass, that way it'll go around the terrian but should stay still, or anyway thats how i could see it being done, oh and make sure it has no collision to player meshes as it may cause problems when people want to walk over it it etc.
Re: blood decails
Posted: 2010-12-22 11:11
by Mellanbror
There is no sign, except for the buzz sound when you tap the epipen on a nonrevivable. Kit is dropped always when just critically wounded.
It would be nice with a clearer indication.
However, I can see how not knowing might be part of the idea

Re: blood decails
Posted: 2010-12-22 11:45
by mikeros
We could use it as an indication of how much time the guy is down... so we can prioritise the casualties

Re: blood decails
Posted: 2010-12-22 14:04
by Sneak Attack
I think this is a splendid idea