Desert Texture Quality
Posted: 2010-12-23 23:50
I can't tell you how much I hate pulling a "FH2 hazor cool stuff. We needzor cool stuff too" thread like this, but here it is anyway.
Forgotten Hope 2 has excellent desert textures in comparison to those of Project Reality (or BF2, I think we use BF2 textures) - they blend nicely and so don't make maps appear to be composed out of identical 20 by 20 meter sand dunes. Here's the evidence (Atticus Finch would be proud);
All screenshots are taken at high (maximum) texture detail with 16x anisotropic filtering forced through CCC.
No previous suggestions regarding this were found, and I apologize if I have broken any image rules in this post.
Forgotten Hope 2 has excellent desert textures in comparison to those of Project Reality (or BF2, I think we use BF2 textures) - they blend nicely and so don't make maps appear to be composed out of identical 20 by 20 meter sand dunes. Here's the evidence (Atticus Finch would be proud);
All screenshots are taken at high (maximum) texture detail with 16x anisotropic filtering forced through CCC.
http://www.sumopaint.com/files/images/a ... msdlhe.png
Taken from Al Basrah.
http://www.sumopaint.com/files/images/a ... hoetoc.png
Taken from the central ridge on Kashan.
http://www.sumopaint.com/files/images/a ... okkcxa.png
Lashkar Valley; not a desert but the texture is similar enough.
http://www.sumopaint.com/files/images/a ... ddnhpj.png
Kashan taken from a Black Hawk - note obvious texture repetitions.
http://www.sumopaint.com/files/images/a ... ijnfpa.png
Again, Kashan from a Black Hawk.
http://www.sumopaint.com/files/images/a ... bskjgb.png
Same textures as seen from the Black Hawk, except from the ground.
http://www.sumopaint.com/files/images/a ... htntgc.png
Same texture, different angle.
http://www.sumopaint.com/files/images/a ... kmhbxo.png
vBF2 image taken from the map "Operation Smoke Screen" for comparison purposes.
http://www.sumopaint.com/files/images/a ... kdxqsc.png
vBF2 image taken from the map "Highway Tampa." The map has a extremely yellow hue about it.
http://www.sumopaint.com/files/images/a ... khnnpi.png
vBF2 image taken from the map "Highway Tampa" for comparison. Heavy fog prevents a good shot.
http://www.sumopaint.com/files/images/a ... sbtfnp.png
vBF2 image from the map "Strike at Karkand," used for reasons of comparison.
http://www.sumopaint.com/files/images/a ... fnrisl.png
Forgotten Hope 2, looking on from a ridge on the map "El Alamein." Note the well-blended textures at range, then contrast with the pictures of Kashan from the Black Hawk.
http://www.sumopaint.com/files/images/a ... pajcab.png
Forgotten Hope 2; the same texture as in the above screen.
http://www.sumopaint.com/files/images/a ... modbtr.png
Forgotten Hope 2; a less orange texture than featured above. Well blended again - note the lack of rock or other non-sand textures.
Well, there you are. I believe it is clear that the Forgotten Hope 2 textures are significantly superior to those of PR and vBF2, especially when viewed from a distance. Of course, this is a suggestion, and so I would like to suggest that we develop a new set of desert textures for use (NOT borrow the FH2 textures, that is), with a higher resolution and better blending properties (whatever you want to call it). As I think the images show, such a new texture set would be a huge boon for the visual quality of Project Reality with a price tag of only a few man-hours. Also, I believe, considering the simplicity of such a project, the community would be easily capable of handling it so that our devs can focus elsewhere. Anybody in? Taken from Al Basrah.
http://www.sumopaint.com/files/images/a ... hoetoc.png
Taken from the central ridge on Kashan.
http://www.sumopaint.com/files/images/a ... okkcxa.png
Lashkar Valley; not a desert but the texture is similar enough.
http://www.sumopaint.com/files/images/a ... ddnhpj.png
Kashan taken from a Black Hawk - note obvious texture repetitions.
http://www.sumopaint.com/files/images/a ... ijnfpa.png
Again, Kashan from a Black Hawk.
http://www.sumopaint.com/files/images/a ... bskjgb.png
Same textures as seen from the Black Hawk, except from the ground.
http://www.sumopaint.com/files/images/a ... htntgc.png
Same texture, different angle.
http://www.sumopaint.com/files/images/a ... kmhbxo.png
vBF2 image taken from the map "Operation Smoke Screen" for comparison purposes.
http://www.sumopaint.com/files/images/a ... kdxqsc.png
vBF2 image taken from the map "Highway Tampa." The map has a extremely yellow hue about it.
http://www.sumopaint.com/files/images/a ... khnnpi.png
vBF2 image taken from the map "Highway Tampa" for comparison. Heavy fog prevents a good shot.
http://www.sumopaint.com/files/images/a ... sbtfnp.png
vBF2 image from the map "Strike at Karkand," used for reasons of comparison.
http://www.sumopaint.com/files/images/a ... fnrisl.png
Forgotten Hope 2, looking on from a ridge on the map "El Alamein." Note the well-blended textures at range, then contrast with the pictures of Kashan from the Black Hawk.
http://www.sumopaint.com/files/images/a ... pajcab.png
Forgotten Hope 2; the same texture as in the above screen.
http://www.sumopaint.com/files/images/a ... modbtr.png
Forgotten Hope 2; a less orange texture than featured above. Well blended again - note the lack of rock or other non-sand textures.
No previous suggestions regarding this were found, and I apologize if I have broken any image rules in this post.

