[?] Regarding PR Pinetrees and Custom textures
Posted: 2010-12-24 12:32
Hey guys,
I wanted to ask about something regarding the pinetrees in PR, like the ones in Fools Road.
They seem to look ugly from a distance, they look like a green cut out picture on a piece of wood rather than a tree, I want them to look like the ones in the picture of Operation Snowstorm, like this.
So, may I ask how do you make them render differently in a distance instead of looking like ****.
And now, how do I make my map use different static textures, example is Fallujah, the buildings colors are different compared to the normal textures, I tried changing the custom texture suffix in init.con but there doesn't seem to be a change in the editor.
btw, when I added vehicle spawns and stuff like that, but once I reopen the editor, I no longer see the spawnables, just their boxes. Is it supposed to be like that or can I make them still show up after I close the editor?
The help would be much appreciated, thanks.
Happy holidays.
I wanted to ask about something regarding the pinetrees in PR, like the ones in Fools Road.
They seem to look ugly from a distance, they look like a green cut out picture on a piece of wood rather than a tree, I want them to look like the ones in the picture of Operation Snowstorm, like this.
So, may I ask how do you make them render differently in a distance instead of looking like ****.
And now, how do I make my map use different static textures, example is Fallujah, the buildings colors are different compared to the normal textures, I tried changing the custom texture suffix in init.con but there doesn't seem to be a change in the editor.
btw, when I added vehicle spawns and stuff like that, but once I reopen the editor, I no longer see the spawnables, just their boxes. Is it supposed to be like that or can I make them still show up after I close the editor?
The help would be much appreciated, thanks.
Happy holidays.