Commander Overhaul
Posted: 2010-12-28 02:55
Problem: The Commander Position
The Commander Position is currently widely overlooked on the battlefield. This is in part because it truly is kind of a situational position. People only ever fufil the commander role to drop large explosive ordinance. And now that mortars are in place, any map with less than a JDAM for the commander is completely avoided.
Solution: Add features or aspects to the commander role to either make it more beneficial or crucial
There are several ways to accomplish this task, but first we have to realize what PR, and commanders in general, are and aren?t. We shall touch what PR?s version of a Commanding Officer is;
The Commanding Officer in PR is surely not a General. a General will lead a division in real life. In PR, they can lead a maximum of 32 people. I hate to break it to you, but thats not a division or corps, but a rather small platoon.
Squad<Platoon<Company<Division<Corps
Usually, a 2ndLT will lead a platoon. He is still an officer but not nearly as high up on the foodchain as even a 1 star. However, in PR?s commanding officer intrepretation of the general, this could work. The squad leaders wouldn?t be officers, but SGTs running their squads. This is the scale we play with, and are consequentially limited to.
Now that we have defined what a commander actually is, we can improve on it.
First, the 2ndLT?s role is to keep communication intact between squads that operate within his platoon. This is to increase battlefield spatial awareness, to request support, issue orders, and give and recieve sigreps (battlefield updates). This is already accomplished inside the BF2 ?commander? screen. However, unlike in real life, the 2ndLT?s role is also on the battlefield with his/her troops. This in hindered in BF2, as the commander is more suited to staying in his mainbase the entire game, commanding from a tent with no first hand judgement of the battlefield. This is not something a 2ndLT would do. Some ways to improve this aspect;
1) Allow the commander to communicate with specific squads (b button, not v) without having to go into capslock
2) Allow commander full access to Squad Leader Radio (Weapon Slot)
3) This may sound a bit of a stretch, but is there any way we can concieve of a commander only vehicle? Nothing special, just a lighter armoured HMV or something with only one seat.
Implementing these three changes will allow for increase mobility throughout the battlefield, with emphasis on scouting and intelligence rather than FAV commando.
Second, it is rather surreal that you MUST have a commander to use a JDAM or artillery shot. This is not only counter-intuitive to making the commander ?needed? because it antagonizes the player base, but also sets the stage for every single squadleader to hate whomever attains commanding officer positions. Is there any way we can have the squadleaders vote where to put the JDAM? This would eliminate some of the negative connotations of being a commander, thus further defining the role. If it continues the way it is now, it puts a bad taste in your mouth. Think of it this way, if every squadleader you ever had always left after they got an officer?s kit and pressed 2 buttons, then you would HATE squadleaders.
Thirdly, we need something to attract instead of necessitate having a commander. The commander rally point was a good idea. May I propose a different but similar one?
1) Is it possible to place a ?commander? FOB (2 crates requires still) with no bonuses, other than they are not de-activated by proximity to enemy troops? This would represent a garrisoned building acting as a forward base of operations for the platoon. The one advantage of always spawning until knifed or destroyed may seem small, but believe me, is almost a game changer.
2) If the above is not possible, then how about removing the conditions surrounding the current commander rally a little? Needing only 1 sql with you can really make a difference.
Last, if either, or all, of the above suggestions aren?t/are adopted, then how about a basic carrot approach? Giving the commander a unique weapon or way of using it is vital for making it more appealing. Better GLTDs? Ground deployed UAV (the tiny ones that are carried in backpacks maybe)? Hell, a desert eagle sidegun would at least give the commander an appeal of ?battle presence?.
This conclude by ?inspired? breakdown and re-assembly of the commander position. I would love to see you guys expand on this some. Any idea is welcomed!
The Commander Position is currently widely overlooked on the battlefield. This is in part because it truly is kind of a situational position. People only ever fufil the commander role to drop large explosive ordinance. And now that mortars are in place, any map with less than a JDAM for the commander is completely avoided.
Solution: Add features or aspects to the commander role to either make it more beneficial or crucial
There are several ways to accomplish this task, but first we have to realize what PR, and commanders in general, are and aren?t. We shall touch what PR?s version of a Commanding Officer is;
The Commanding Officer in PR is surely not a General. a General will lead a division in real life. In PR, they can lead a maximum of 32 people. I hate to break it to you, but thats not a division or corps, but a rather small platoon.
Squad<Platoon<Company<Division<Corps
Usually, a 2ndLT will lead a platoon. He is still an officer but not nearly as high up on the foodchain as even a 1 star. However, in PR?s commanding officer intrepretation of the general, this could work. The squad leaders wouldn?t be officers, but SGTs running their squads. This is the scale we play with, and are consequentially limited to.
Now that we have defined what a commander actually is, we can improve on it.
First, the 2ndLT?s role is to keep communication intact between squads that operate within his platoon. This is to increase battlefield spatial awareness, to request support, issue orders, and give and recieve sigreps (battlefield updates). This is already accomplished inside the BF2 ?commander? screen. However, unlike in real life, the 2ndLT?s role is also on the battlefield with his/her troops. This in hindered in BF2, as the commander is more suited to staying in his mainbase the entire game, commanding from a tent with no first hand judgement of the battlefield. This is not something a 2ndLT would do. Some ways to improve this aspect;
1) Allow the commander to communicate with specific squads (b button, not v) without having to go into capslock
2) Allow commander full access to Squad Leader Radio (Weapon Slot)
3) This may sound a bit of a stretch, but is there any way we can concieve of a commander only vehicle? Nothing special, just a lighter armoured HMV or something with only one seat.
Implementing these three changes will allow for increase mobility throughout the battlefield, with emphasis on scouting and intelligence rather than FAV commando.
Second, it is rather surreal that you MUST have a commander to use a JDAM or artillery shot. This is not only counter-intuitive to making the commander ?needed? because it antagonizes the player base, but also sets the stage for every single squadleader to hate whomever attains commanding officer positions. Is there any way we can have the squadleaders vote where to put the JDAM? This would eliminate some of the negative connotations of being a commander, thus further defining the role. If it continues the way it is now, it puts a bad taste in your mouth. Think of it this way, if every squadleader you ever had always left after they got an officer?s kit and pressed 2 buttons, then you would HATE squadleaders.
Thirdly, we need something to attract instead of necessitate having a commander. The commander rally point was a good idea. May I propose a different but similar one?
1) Is it possible to place a ?commander? FOB (2 crates requires still) with no bonuses, other than they are not de-activated by proximity to enemy troops? This would represent a garrisoned building acting as a forward base of operations for the platoon. The one advantage of always spawning until knifed or destroyed may seem small, but believe me, is almost a game changer.
2) If the above is not possible, then how about removing the conditions surrounding the current commander rally a little? Needing only 1 sql with you can really make a difference.
Last, if either, or all, of the above suggestions aren?t/are adopted, then how about a basic carrot approach? Giving the commander a unique weapon or way of using it is vital for making it more appealing. Better GLTDs? Ground deployed UAV (the tiny ones that are carried in backpacks maybe)? Hell, a desert eagle sidegun would at least give the commander an appeal of ?battle presence?.
This conclude by ?inspired? breakdown and re-assembly of the commander position. I would love to see you guys expand on this some. Any idea is welcomed!