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I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2010-12-28 19:44
by osisulator
I remember back in pr .085 there were so many maps for both multiplayer and singleplayer, but ever since then sp maps have been lacking with even less maps than before. This is not to say that I don't appreciate the maps given and that they aren't great, but the amount of maps has tapered. PR gameplay is so good now and I know it is a multiplayer focused game but it is fun on a lot of occasions to play singleplayer mode, for me at least. I'm just asking for some way to get these amazing multiplayer maps into singleplayer since they are so good but I don't always want to play online. :lol:

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2010-12-28 20:26
by Wakain
youse talking 'bout a singleplayer mappack?

scroll down and look for hans martin slayer's (H.M.S. R-dev) post, you might find it very interesting ;)

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2010-12-28 20:26
by SANGUE-RUIM
miss the old sp maps 2... :cry:

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2010-12-29 00:10
by osisulator
Thanks Wakain, just read that. and sangue-ruim I feel your pain!

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-04 22:25
by USMC scout sniper
___sangue-ruim___ wrote:miss the old sp maps 2... :cry:

I feel your pain,too bro. I WANT FALLUJAH AND KORENGAL BACK!!!! WHAAAAAHHHH! :hissyfit:

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-04 22:44
by ballard_44
Trust me, I feel all your pain.

But unfortunately, it's not that simple.

https://www.realitymod.com/forum/f318-2 ... shing.html
https://www.realitymod.com/forum/f318-2 ... ained.html

When current maps are updated, the current navmesh can become obsolete.
And as explained above, it's not a quick fix.

Also, some new maps will be regarded as un-meshable.
Just too hard to get a good, playable navmesh.

Finally, since SP/COOP was integrated into the main PR build, there's no more 'quick fix' and/or 'quick add-ons' type sh*t anymore.

So, we hear your pleas.
Will get out what we can, when it's completed and can be released.

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-05 01:19
by USMC scout sniper
Thank you for explaining! ;)

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-06 21:35
by osisulator
Thanks for the feedback that's clears a lot things up!

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-06 21:56
by Hans Martin Slayer
In addition to that, a quick teaser!!! 8)

Still have to collect decent screenies and need to be 100% clear that the maps we've got in the works are in good shape and bug-free.

I don't foresee any problems with those 2 though*:

Image

Image

Image

*Factions ect might not be the final layout.

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-06 22:19
by Wakain
it might be me, but I don't recognize any of these maps :o
cool to see a little teaser, it's perhaps also the first time I see the canadian leo :p

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-06 22:50
by strima
but I don't recognize any of these maps
I do...

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-06 23:36
by Tim270
Mashtur city, Al Falujah region/Desert Storm and a BFSP/BF2Assult map?

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-07 00:08
by Outlawz7
No, last two is the same map, Op Black Hawk Down, a PRSP classic ;)

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-07 19:22
by DeltaFart
One seems familiar to me when I was testing


Still mad about losing my bot name :'(

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-08 12:52
by Wakain
allright Strima, you're an endboss :p

I was thinking about both mashtuur and that blackhawk down map (thought it was from the bf2assault mod as well) but I didn't recognize the dam on mashtuur and blackhawk down seemd a bit unlikely.
already found them to have a lot of vbf2 buildings for recent pr maps :p

I'm curious how pr sp gameplay will work out on those maps, especially with those tanks and narrow alleys :)

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-08 13:40
by Hans Martin Slayer
but I didn't recognize the dam on mashtuur
It's an extended version Ballard created. It's awesome!! :-P

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-08 16:02
by Wakain
'[R-DEV wrote:Hans Martin Slayer;1526687']It's an extended version Ballard created. It's awesome!! :-P
that truly does sound nice 8)

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-08 22:01
by ballard_44
'[R-DEV wrote:Hans Martin Slayer;1526687']It's awesome!! :-P
lol...sounds like a good place for a POWER CHORD to be added!!!!!!!

Re: I know this could be a lot to ask but can we get a good SP build going??!

Posted: 2011-01-10 02:06
by ubermensche
[R-DEV]Hans Martin Slayer wrote:*Factions ect might not be the final layout.
Doesn't mean you can't tweak 'em yourself ;)