I just came back to PR two months ago because I got bored of the other versions and a bit ennoyed with the mod it self.
Right back to the thread. Iam playing for last 7 years all of them FPS games like AA, ARMA, BF2 etc. I always used to be good at them and still am. The topic I want to discuss is RECOIL in the game. Me and my clan mates (some of the other guys that I know as well) feel that some people just shot you every secend they see you. Nothing special about it everyone does shot at the enemy... my point is that lost of people (in my feeling) dont have recoil, they just aim/shot and you are either heavly injured or wounded and funniest part about this is that everything take a 0.1 sec just after they stoped running or came out from building. I know there are lucky shots because I had them too, but comeon not everyday and not 90% of my KIA.
So either Iam unluckiest man in the world or there is something wrong with the game.
Re: Recoil
Posted: 2010-12-30 19:27
by Jigsaw
There's nothing wrong with the game, you're just unlucky.
Hackers in PR are extremely rare and it takes a fair bit of practice at times, you'll be surprised to know that despite deviation in PR a lot of your success is about movement; being quick on your feet, planning your next move, keeping enough stamina back to be able to make a speedy escape, using cover and the terrain are all absolutely essential in PR.
This isn't any old run 'n' gun FPS based on reflexes alone.
If you want to address recoil specifically you'll probably have difficulty when comparing PR recoil (where guns tend to have something of a realistic kick to them) to say Bad Company 2 where you tend to be able to blat off round after round without so much as a wobble.
Welcome back to PR anyway, as with most things in life practice makes perfect
Re: Recoil
Posted: 2010-12-30 19:30
by Herbiie
For CQB Gun on Automatic point in direction of the enemy and hold the trigger down until the enemy, and anything around the enemy is crying for a medic = victory!
Re: Recoil
Posted: 2010-12-30 19:30
by Conman51
I dont think the problem that you have is with the recoil but its the deviation, which many people complain about, but it just takes getting used too. It may seem your enemies may just stop running and shoot you but if they were sitting still for a while, then ran for a little, they can stop sight in and shoot almost instantly.
Re: Recoil
Posted: 2010-12-30 19:35
by Fresz
but see this is not about me... I remember yesterday when my full squad were flanking and one man just jumped out the corner about 80m away/ proned and with 3 shots took out 2 guys, all we said than was not "ENEMY! North" it was "WTF??!!!". we were in the open but why he can just do rambo take all of us out just like that and if we prone we just get killed quicker... I just want you guys to look into this.
Edit:
deviation right? Can someone explain how and when and how does it work? Thanks
Re: Recoil
Posted: 2010-12-30 19:41
by Jigsaw
Fresz wrote:but see this is not about me... I remember yesterday when my full squad were flanking and one man just jumped out the corner about 80m away/ proned and with 3 shots took out 2 guys, all we said than was not "ENEMY! North" it was "WTF??!!!". we were in the open but why he can just do rambo take all of us out just like that and if we prone we just get killed quicker... I just want you guys to look into this.
Put simply, I don't believe you, at least on the specific circumstances you describe.
Going prone in PR introduces a significant deviation penalty which makes you completely inaccurate even at close range.
I can guarantee you that you just need practice and to plan your movement better, if you were caught in the open then that is partly where you're going wrong. As I've said luck can play it's part, and I know it is hard to accept when things haven't gone well for you, but practice and you shall be rewarded.
Fresz wrote:deviation right? Can someone explain how and when and how does it work? Thanks
Deviation is a game mechanic that causes your rounds to disperse in a funnel pattern depending on how long you have been moving. For example if you have been moving for more than 5 seconds then your deviation will be at maximum and therefore you will be at your least accurate.
The size of the deviation cone decreases linearly depending on how long you have been moving, so moving for one second means it will take just one second to get back to minimum, whereas moving for 5 will mean you must wait 5 seconds for it to be at minimum.
Edit: This video is out of date however it gives a rough explanation.
Re: Recoil
Posted: 2010-12-30 20:08
by Fresz
Thanks, I will have look into this.
any chance to know what sound tracks were used?
Re: Recoil
Posted: 2010-12-30 23:56
by Punkbuster
Fresz wrote:but see this is not about me... I remember yesterday when my full squad were flanking and one man just jumped out the corner about 80m away/ proned and with 3 shots took out 2 guys, all we said than was not "ENEMY! North" it was "WTF??!!!". we were in the open but why he can just do rambo take all of us out just like that and if we prone we just get killed quicker... I just want you guys to look into this.
Edit:
deviation right? Can someone explain how and when and how does it work? Thanks
Imagine you are a real life soldier and for some weird reason decided to flank a whole enemy squad alone with lets say a Tavor AR, You attacked them from the back with a distance of 5 meters, Won't you kill everyone of them with 1 magazine??
Recoil can be a b*tch in CQB (Close Quarter Battles... I think so?? lol)
Fresz wrote:Thanks, I will have look into this.
any chance to know what sound tracks were used?
I asked the same question like 1 year ago on this same video on Youtube!
One of the songs (Which I asked about) is: The Prodigy - Omen.
I can't agree more that deviation can be a pain in the pizza hole, but keep in mind that in CQB the first one who shoots, most likely gets the kill.
Recently, on one of the wintermaps (the one with the trees, and germans) I was experiencing one of my rare solo moments. I encountered a hostile FireBase. Note that a on moment like that, there could spawn anyone, as the FB cant be overrun by a sole person (2 is the minimum, right?). So I took cover behind a tree, and took proning position. A few seconds later, guess what? An enemy spawned. I was able to take him out in about 2 shots, all hits. After that first (cheesy) kill, there spawned another three soon. They were able to return a few shots, but all missed.
After that, I thought 'Ill be nice and stop spawnkilling', so I left my tree behind, and ran up to the FB. Unfortunatly for me, there spawned just that moment another enemy. I didn't see him until he started shooting. I didn't survive it, unlike the enemy, the FB and the tree.
That proves (to me) that at CQB, the first one who shoots wins most of the times, and at longer ranges, the one who has 'settled' best, or the one with the biggest tree (read: cover) wins.
The statement above also proves that ambushes can be very effective.
cheers,
-Human
Re: Recoil
Posted: 2010-12-31 12:04
by BenHamish
If you have a good gun, in CQB when you are both prepared the one who headshots first (by fluke) seems to get the kill. But this isn't necessarily a l33t exploit, it's more a case of you only exposing your head so it's more likely to get hit.
If you get caught out in the open, the only chance is to sprint to cover before returning fire.
And even with a good gun, when you ninja up behind that enemy squad, just throw a nade.. I learnt that the other day, when I had the PERFECT chance to kill 6 enemy soldiers all nicely stacked for me on a corner, nobody checking my approach (20m away).
When moving as a squad, bounding overwatch is the best idea ever in PR. unfortunately nobody does it.. I think it's the peer pressure of not wanting to be left behind.
Re: Recoil
Posted: 2010-12-31 14:40
by Gore
it is often ping. if you have low ping you hit what you aim at, if you have high ping you don't hit what you aim at. try a different server where you get a good low ping. i know what you're talking about, it can really piss me off.
Re: Recoil
Posted: 2010-12-31 22:06
by HMARS
Ping can actually be quite a problem - I think part of the problem is that there are PR servers all over the place, so some people unwittingly connect to one in a different continent.
Re: Recoil
Posted: 2010-12-31 23:37
by Oskar
HMARS wrote:unwittingly
Sometimes the servers where you live aren't that good in other terms than ping.
Re: Recoil
Posted: 2011-01-02 13:22
by Astromici
I find the double tap very useful. Against insurgents or with a 7.62 mm round, two shots one second apart will get you a fast kill, like a crackshot. Against conventional soldiers(With Kevlar) and 5.56 mm, two shots will incapacitate them into black and white.
In deployed marksman mode, you can literally fire two rounds into the chest in 1 second, instantly killing them (<200 m only.) Greatest weapons advantage ever! Aim center mass, tap button twice, win.
Re: Recoil
Posted: 2011-01-02 13:53
by BenHamish
Astromici wrote:I find the double tap very useful. Against insurgents or with a 7.62 mm round, two shots one second apart will get you a fast kill, like a crackshot. Against conventional soldiers(With Kevlar) and 5.56 mm, two shots will incapacitate them into black and white.
In deployed marksman mode, you can literally fire two rounds into the chest in 1 second, instantly killing them (<200 m only.) Greatest weapons advantage ever! Aim center mass, tap button twice, win.
With deployed weapons that's great advice, but then.. That's what you'd be doing anyway, right?
There really is no option BUT to fire another shot, a second later (due to the added 'per shot' deviation pentalty).
Apart from letting them shoot you first but then accurately headshotting them, but that's a different kettle of fish for another topic.
Re: Recoil
Posted: 2011-01-02 14:05
by Scot
Fresz wrote:Thanks, I will have look into this.
any chance to know what sound tracks were used?
Voodoo People - The prodigy
And the other one is omen - the prodigy
Re: Recoil
Posted: 2011-01-03 01:44
by Astromici
Well, some people might spend their entire lives seeking a head shot on a moving target instead of simply aiming center-mass. People think using a deployed weapon is akin to using a sniper rifle, with most of them having no clue about the ROF(Which is determined by the per-shot deviation, of course.)
Re: Recoil
Posted: 2011-01-03 02:44
by Psyko
the OP doesnt seem to want tips or help with shooting in game. more like he and his friends dislike the current setup.
Re: Recoil
Posted: 2011-01-03 13:00
by BenHamish
Astromici wrote:Well, some people might spend their entire lives seeking a head shot on a moving target instead of simply aiming center-mass. People think using a deployed weapon is akin to using a sniper rifle, with most of them having no clue about the ROF(Which is determined by the per-shot deviation, of course.)
Fair enough, I understand.
I also forgot to thankyou for your tip.. Recently i've been playing a bit with the RPK, on single shot. But firing two quick shots from a deployed marksman doing the job of one well placed shot is a good idea, thanks!