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My crappy render
Posted: 2004-07-28 17:09
by Troen
Plz do not use the Reality Banner so freely, Thank you, Req.
Sorry

Posted: 2004-07-28 17:12
by JS.Fortnight.A
ugh, sorry son. Red 'X'.
Yup that fixed it.... nice.
Posted: 2004-07-28 17:13
by Troen
i know, refresh it
Posted: 2004-07-28 17:43
by Kipper
thats a good start

Posted: 2004-07-28 17:44
by Troen
Kipper wrote:thats a good start
thanks
Posted: 2004-07-29 05:29
by Greenie Beanie
Very nice start.
Posted: 2004-07-29 06:07
by DrZero
tis a nice start troen
Posted: 2004-08-14 02:41
by Cpt. Sniper
tis!!
Posted: 2004-08-14 03:19
by claygast
I think these guys mean, its a great start, but other than that it sucks.
LOL j/k man nice work.
Posted: 2004-08-14 04:02
by RObErT_RaTh
Gotta fix the smooth groups
Posted: 2004-08-14 16:32
by KingJoe
thats real nice, for a start
Posted: 2004-08-14 19:28
by Ugly Duck
Woohoo its the joe!
Posted: 2004-08-14 23:15
by KingJoe
ya i was interested in helping in anyway, but i got turned down. then i went on vaction for a week came back and forgot all about it, then i saw it somewhere this morning.
hey i got two questions.
1. what happened to snipah? wasn't he the founder?
2.Um this is sorta a new engine so how will we know all this stuff will work?
Posted: 2004-08-14 23:19
by Dr.Spangle
1. No. Snipah is working on some kind of WW2 mod.
2. Yes, the BF2 is a new engine, but it's based off of the other two engines, the BF1942 and BFV games. We don't know how it works in great detail yet, but we can base what we want to do on features which are in the game already, since they're present and have values associated with them.
Posted: 2004-08-14 23:27
by KingJoe
ok awsume, ya i figured the moddels and such wouldn't work, but hey i could be wrong, but ya it's great that you guys are assembling a team and getting ready before the game is released your ready to go full ahead once it's released
Posted: 2004-08-14 23:28
by DrZero
the models will work fine, we just have to code them in a totally different way and import them into BF2, models are models, they arent generally game specific
Posted: 2004-08-15 05:12
by Dirtball
A model, as in what I make, is produced in one of like 5 programs. the file that program produces along with it's associated texture files and generally a information file. These components are run through a compiler which turns them into something useful for the game. In truth with a little work I could easily get any model from any game into anyother game.