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[Help] Custom map CTD on load

Posted: 2011-01-03 00:30
by centralhigh76
Once again my map is crashing on load. It gets to '13% | Objects' loaded in and then it crashes. There is an error message but doesn't 'git' so to say. I dont really no what else to say about it it just crashes on load really.

What I have done:
  • Painting Images Directly onto your Terrain
  • Textures
  • Basic Terrain
  • Roads
  • PR Mapping Guidelines
  • Placed 2 CPs (Mec main, usmc main)
  • Placed 2 Spawn Points (Mec main, usmc main)
  • Placed 1 Object Spawner (usmc main - huey)
  • Placed Buildings, Walls, Hesco, Carrier, Houses,
  • Compiled Map
  • Moved to pr/levels/
I have tested it once before when it was plane no objects except Carrier, Hesco, and Roads. (See other post https://www.realitymod.com/forum/f388-p ... -load.html)

EDIT: Ok this time I got an error but I don't understand why 'im getting it.
Image
I have 6GBs of RAM on a 64bit OS. The RAM is at 81% and PR is the only Application running. But it only dose this about 1/3 times.

Thanks,
Mike

Re: [Help] Custom map CTD on load

Posted: 2011-01-03 07:44
by Amok@ndy
is it possible that you have to much Overgrowth ?

Re: [Help] Custom map CTD on load

Posted: 2011-01-03 09:40
by VapoMan
Possibly a corrupt texture or file.

This happend to me a while ago, I would load up to a certain point and then suddenly 97% of my ram was taken up.

Back up your map and then remove the last thing that you added to the map, then test it. If id does it again then remove more and test. Keep doing it until the maps works. This way you can pinpoint the thing that may be causing the error.

Re: [Help] Custom map CTD on load

Posted: 2011-01-04 01:44
by centralhigh76
Amok I have no overgrowth or undergrowth there is only buildings newly added.

Vapo I will try that but all the objects I have added are in current maps (All the objects that are in my map are in mutrah city v2)

Re: [Help] Custom map CTD on load

Posted: 2011-01-04 02:09
by centralhigh76
Ok so I did what you said vapo and it loaded fine. Then so what I did was I looked at the list of all the objects in my map and placed them in the blank version and that loaded fine as well. WTF! So its not an object texture problem. Something about the placement of the objects?