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[Static] Goldeneye Bunker PR [WIP]

Posted: 2011-01-28 20:00
by Matrox
Image

I've started on the basic corridors, and have almost finished one of the rooms, hoping to have this out to the public soon as a fun map, looking forward to it!!

Will place more updates as and when I finish the model! + I love playing Goldeneye on the N64!

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-28 20:50
by JAMES_AT_Battlefield
Nice man :)

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-28 22:10
by Dougalachi
This is the one with the prison cell and the small computer room where Boris works, right? It is looking good and I can't wait to see more progress.

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-29 00:23
by Spyker2041
[R-DEV]Matrox wrote: I love playing Goldeneye on the N64!
Goldeneye Source is awesome! You should try it.

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-29 00:37
by splatters
GGAAAHH you (kinda) stole my idea to make a tunnel map. Well actually you just did it first. Damnit, I'm less original now.

:D

Looks like a really fun map! You planning on doing more of these very small maps?

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-29 00:49
by Zulnex
Awesome work. :cool: Looking forward to it as well.

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-29 20:02
by PatrickLA_CA
Are you gonna model the Arecibo too? You know that dish thingy...? Awesome work dude

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-31 20:01
by Matrox
Been continually modelling this on and off whilst i get photoshop up and running. here is a cheeky interior shot. Still WIP, about 50% done.

Image

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-31 21:17
by pfhatoa
looking ace. great job!

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-31 21:43
by PoisonBill
Dude, you rock?

However it would be nice if you could get access to Shotguns/SMG's on these small maps, are you able to change that for your maps only?

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-31 21:53
by dtacs
Epic, if possible double move speed and add akimbo SMG's :D

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-31 22:04
by D33PS1X
BF2 Supports corridor maps? Nice work so far.

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-01-31 22:45
by Tim270
D33PS1X wrote:BF2 Supports corridor maps? Nice work so far.
As long as it is a static mesh, yes. It does not support BSP types if that is what you were thinking of.

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-02-01 06:37
by Rhino
Nice work matrox, its coming on really well :)
Tim270 wrote:As long as it is a static mesh, yes. It does not support BSP types if that is what you were thinking of.
Ye, what Tim said :p

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-02-02 03:04
by ShockUnitBlack
My layman's interpretation of that is that I can't have of pieces of corridor that snap together, it has to be one big object. Is that right?

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-02-02 08:37
by Rhino
can make it in separate bits if need be, better for LODs etc if you do.

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-02-02 09:52
by cyberzomby
haha amazing looking good!

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-02-07 04:56
by Web_cole
So imma go ahead and assume my suggestion on the Server Feedback thread was the inspiration behind this? Damn I'm awesome :p

Anyway, either way can't wait to play this :D

Re: [MAP] Goldeneye Bunker PR

Posted: 2011-02-24 12:52
by fuzzhead
Matrox you should just release this as a static so we could add it to other maps :D

Re: [Map] Goldeneye Bunker PR [WIP]

Posted: 2011-02-24 13:06
by Adriaan
That would be awesome :)