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[Static] Goldeneye Bunker PR [WIP]
Posted: 2011-01-28 20:00
by Matrox
I've started on the basic corridors, and have almost finished one of the rooms, hoping to have this out to the public soon as a fun map, looking forward to it!!
Will place more updates as and when I finish the model! + I love playing Goldeneye on the N64!
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-28 20:50
by JAMES_AT_Battlefield
Nice man

Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-28 22:10
by Dougalachi
This is the one with the prison cell and the small computer room where Boris works, right? It is looking good and I can't wait to see more progress.
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-29 00:23
by Spyker2041
[R-DEV]Matrox wrote: I love playing Goldeneye on the N64!
Goldeneye Source is awesome! You should try it.
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-29 00:37
by splatters
GGAAAHH you (kinda) stole my idea to make a tunnel map. Well actually you just did it first. Damnit, I'm less original now.
Looks like a really fun map! You planning on doing more of these very small maps?
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-29 00:49
by Zulnex
Awesome work.

Looking forward to it as well.
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-29 20:02
by PatrickLA_CA
Are you gonna model the Arecibo too? You know that dish thingy...? Awesome work dude
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-31 20:01
by Matrox
Been continually modelling this on and off whilst i get photoshop up and running. here is a cheeky interior shot. Still WIP, about 50% done.

Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-31 21:17
by pfhatoa
looking ace. great job!
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-31 21:43
by PoisonBill
Dude, you rock?
However it would be nice if you could get access to Shotguns/SMG's on these small maps, are you able to change that for your maps only?
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-31 21:53
by dtacs
Epic, if possible double move speed and add akimbo SMG's

Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-31 22:04
by D33PS1X
BF2 Supports corridor maps? Nice work so far.
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-01-31 22:45
by Tim270
D33PS1X wrote:BF2 Supports corridor maps? Nice work so far.
As long as it is a static mesh, yes. It does not support BSP types if that is what you were thinking of.
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-02-01 06:37
by Rhino
Nice work matrox, its coming on really well
Tim270 wrote:As long as it is a static mesh, yes. It does not support BSP types if that is what you were thinking of.
Ye, what Tim said

Re: [MAP] Goldeneye Bunker PR
Posted: 2011-02-02 03:04
by ShockUnitBlack
My layman's interpretation of that is that I can't have of pieces of corridor that snap together, it has to be one big object. Is that right?
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-02-02 08:37
by Rhino
can make it in separate bits if need be, better for LODs etc if you do.
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-02-02 09:52
by cyberzomby
haha amazing looking good!
Re: [MAP] Goldeneye Bunker PR
Posted: 2011-02-07 04:56
by Web_cole
So imma go ahead and assume my suggestion on the Server Feedback thread was the inspiration behind this? Damn I'm awesome
Anyway, either way can't wait to play this

Re: [MAP] Goldeneye Bunker PR
Posted: 2011-02-24 12:52
by fuzzhead
Matrox you should just release this as a static so we could add it to other maps

Re: [Map] Goldeneye Bunker PR [WIP]
Posted: 2011-02-24 13:06
by Adriaan
That would be awesome
