[Request] Vehicle Interiors Proof-Of-Concept
Posted: 2011-01-29 21:38
This is a little idea I've had floating around in my mind for a while that shouldn't be all that difficult to do (although I don't have the skills to do it) that I think would be worth looking into.
The objective is to create the interior of a tank or other AFV that can be viewed from the perspective of the gunner/commander. Now, because it's going to take me forever to explain this in a paragraph, I'll outline my concept's objectives below.
One - Create a modeled interior for the Challenger 2 tank (doesn't need to be the Challenger 2, but it's a sharp-looking tank model made by PR that would be worthy of an interior). This interior will be seen from the perspective of the commander/gunner. For starters, the interior model doesn't really need to be more than a box where the player sits inside, thing as this is a mere proof-of-concept deal.
Two - Modify the controls of the vehicle to accommodate two views. View number one would be the interior of the tank, view number two would be the "looking through the gun sight;" the view that the player sees currently when they are in the commander's seat of a tank. Views would be changed using the "pop smoke" command (this would screw up the magnification command, but I believe I've got a work-around).
Three - When the commander is in the interior view, modify the vehicle so that it's possible to activate "free view;" in other words, make it so that what happens when you hold down the left-control key and move your mouse while in a helicopter happens in the tank too.
Clarification - Here's perhaps a simpler way of putting the overall objective - in FH2, when a player is in a tank, they have two views which are toggled using the "pop smoke" command. View one is what the commander would see if he had the turret hatches open and had his head up through one of them, view two is the gun sight. What I'm talking about is doing the same thing in PR, except with view one being the actual inside of the turret.
This is something that has never been done before in the Battlefield franchise and I'm certain would increase PR's level of immersion greatly - somebody who knows how to do this and put in the effort would be greatly appreciated.
The objective is to create the interior of a tank or other AFV that can be viewed from the perspective of the gunner/commander. Now, because it's going to take me forever to explain this in a paragraph, I'll outline my concept's objectives below.
One - Create a modeled interior for the Challenger 2 tank (doesn't need to be the Challenger 2, but it's a sharp-looking tank model made by PR that would be worthy of an interior). This interior will be seen from the perspective of the commander/gunner. For starters, the interior model doesn't really need to be more than a box where the player sits inside, thing as this is a mere proof-of-concept deal.
Two - Modify the controls of the vehicle to accommodate two views. View number one would be the interior of the tank, view number two would be the "looking through the gun sight;" the view that the player sees currently when they are in the commander's seat of a tank. Views would be changed using the "pop smoke" command (this would screw up the magnification command, but I believe I've got a work-around).
Three - When the commander is in the interior view, modify the vehicle so that it's possible to activate "free view;" in other words, make it so that what happens when you hold down the left-control key and move your mouse while in a helicopter happens in the tank too.
Clarification - Here's perhaps a simpler way of putting the overall objective - in FH2, when a player is in a tank, they have two views which are toggled using the "pop smoke" command. View one is what the commander would see if he had the turret hatches open and had his head up through one of them, view two is the gun sight. What I'm talking about is doing the same thing in PR, except with view one being the actual inside of the turret.
This is something that has never been done before in the Battlefield franchise and I'm certain would increase PR's level of immersion greatly - somebody who knows how to do this and put in the effort would be greatly appreciated.

