A call to new PR players
Posted: 2011-02-07 07:38
Please do tell your Squad Leader if you have little knowledge of this game, especially if he orders you to do something that you haven't done before. Most of the times he or another friendly squadmember will explain "how to do X?", just don't ask him while he's or your squad is actively engaged in a firefight. It'll make things easier for you, him, your squad and that means it'll benifit the whole team. What worth is a HAT that explodes nowhere near the armoured target? Or a deployable AntiAir (MANPADS) beeing fired without a lock-on? I've seen it happen, and sometimes it can mean between life and death.
Stick with a rifleman kit until your Squad Leader assigns a kit or asks for a volunteer for some other kit. Or if you have confidence that you can use a certain limited kit, ask your squad leader if your squad needs one, e.g., don't grab a marksman or a sniper from crate without knowing the big idea - maybe your next objective will be to clear out some buildings; it's quite difficult to do that with scoped gun. Every kit has it's specific use. The kits that seem simple (rifleman - ammo, medic - revive, AR - precise suppression/death) are the backbone of every infantry squad, especially the medic. At the beginning of my SL days I used to assign medic to anyone (favouriting beginners; probably because I played medic alot as a newb and failed a lot), but now I never will assign it to a beginner - it's the second most essential kit in PR (first beeing the SL), and if a medic gets cut off my squad I usually shit my pants. That's how valuablehe is.
Sorry for the rant-like feeling and qualities this topic has. I've been inspired by playing a few rounds in TG 3 hours ago. Nightime - noobtime (at least when it's dark in Europe) :>
Stick with a rifleman kit until your Squad Leader assigns a kit or asks for a volunteer for some other kit. Or if you have confidence that you can use a certain limited kit, ask your squad leader if your squad needs one, e.g., don't grab a marksman or a sniper from crate without knowing the big idea - maybe your next objective will be to clear out some buildings; it's quite difficult to do that with scoped gun. Every kit has it's specific use. The kits that seem simple (rifleman - ammo, medic - revive, AR - precise suppression/death) are the backbone of every infantry squad, especially the medic. At the beginning of my SL days I used to assign medic to anyone (favouriting beginners; probably because I played medic alot as a newb and failed a lot), but now I never will assign it to a beginner - it's the second most essential kit in PR (first beeing the SL), and if a medic gets cut off my squad I usually shit my pants. That's how valuablehe is.
Sorry for the rant-like feeling and qualities this topic has. I've been inspired by playing a few rounds in TG 3 hours ago. Nightime - noobtime (at least when it's dark in Europe) :>