Aircraft overhaul!
Posted: 2011-02-07 21:43
Aircraft system:
The last time the aircraft where updated, physics and weapon wise, is around 0.7?
And in my opinion which is formed after quite some games of flying, the jets could use a overhaul, they're 'outdated' and don't feel as awesome as I and some others think they could be.
What I would like to see is a change in movement, counter measures and weapon systems to make them up to the awesome stuff like choppers/ground vehicles have gotten an overhaul and to make them last longer against each other to make it more chaotic for fighter jets.
What would be nice to see:
1: Aircraft slightly more agile.
2: Aircraft their engines tweaked.
3: Popping flares 2 at a time to left/right.
4: FLIR HUD added.
5: Missile system adjustment.
6: Cockpit view.
Reasons why:
1: Aircraft slightly more agile, when aircraft get ''slightly'' more agile (im not talking about straight 90* turns
) the aircraft respond bit sharper to locks making the pilot in pursuit also having to respond hard to follow him to keep the pressure on him. if the pursuer fails to keep up the tides can change and the hunter can become the hunted.
2: Aircraft engines tweaked, what I mean with this is that the down throttle is more sensitive. that way a jet can slow down in a bit quicker making overshoot tactics possible.
3: Popping flares 2 at a time to left/right, if this could be implemented it A) looks better and B) functions as an actually countermeasure instead of an aircraft pooping it out it also doesn't make it so you use up loads of flares but only 2 and more if really needed to counter.
4: Bombing HUD added, this could be eye candy but also functional for the pilot it A) makes the pilot see what he bombs and B) can be used for reconnaissance/spying on maps.
Im not asking for laser designating only the visual thing and the ability to lock on SOFLAM's from there.

5: Missile system adjustment, I personally think the locking-on enemy aircraft is to simplistic and should make it so that the attacking fighter has to lock on for some seconds before it can fire its missile so a solid lock is established to add on to that the long range radar ''circle'' where the enemy fighter has to be in in order to lock on would be bit smaller so the enemy aircraft has more space to manoeuvre and can get out of that radar unless the attacking aircraft anticipates making it also a battle of reflexes to keep him inside your radar range for the lock-on which takes a second or 3.
6: Cockpit view, you all are aware of the [cntrl] key where you can watch freely and during air combat this can be useful at looking for the enemies aircraft but it is still bit limited. In for example the F16 you can watch the back of the aircraft. In PR this is implemented but it could be more so you can really see to the back so the 2nd camera [C] Key can be deleted so you wont look from an invisible camera on the nose of the aircraft.

Good example of good view of the F16.
This pilot is able to see the rear if he looks like to the right and turns his eyes to the right which can be simulated like this in the Jets giving better awareness around the plane without looking from an invisible camera on the nose.
So for the last suggestion able to look bit more to the rear with the [cntrl] key.
The last time the aircraft where updated, physics and weapon wise, is around 0.7?
And in my opinion which is formed after quite some games of flying, the jets could use a overhaul, they're 'outdated' and don't feel as awesome as I and some others think they could be.
What I would like to see is a change in movement, counter measures and weapon systems to make them up to the awesome stuff like choppers/ground vehicles have gotten an overhaul and to make them last longer against each other to make it more chaotic for fighter jets.
What would be nice to see:
1: Aircraft slightly more agile.
2: Aircraft their engines tweaked.
3: Popping flares 2 at a time to left/right.
4: FLIR HUD added.
5: Missile system adjustment.
6: Cockpit view.
Reasons why:
1: Aircraft slightly more agile, when aircraft get ''slightly'' more agile (im not talking about straight 90* turns
2: Aircraft engines tweaked, what I mean with this is that the down throttle is more sensitive. that way a jet can slow down in a bit quicker making overshoot tactics possible.
3: Popping flares 2 at a time to left/right, if this could be implemented it A) looks better and B) functions as an actually countermeasure instead of an aircraft pooping it out it also doesn't make it so you use up loads of flares but only 2 and more if really needed to counter.
4: Bombing HUD added, this could be eye candy but also functional for the pilot it A) makes the pilot see what he bombs and B) can be used for reconnaissance/spying on maps.
Im not asking for laser designating only the visual thing and the ability to lock on SOFLAM's from there.

5: Missile system adjustment, I personally think the locking-on enemy aircraft is to simplistic and should make it so that the attacking fighter has to lock on for some seconds before it can fire its missile so a solid lock is established to add on to that the long range radar ''circle'' where the enemy fighter has to be in in order to lock on would be bit smaller so the enemy aircraft has more space to manoeuvre and can get out of that radar unless the attacking aircraft anticipates making it also a battle of reflexes to keep him inside your radar range for the lock-on which takes a second or 3.
6: Cockpit view, you all are aware of the [cntrl] key where you can watch freely and during air combat this can be useful at looking for the enemies aircraft but it is still bit limited. In for example the F16 you can watch the back of the aircraft. In PR this is implemented but it could be more so you can really see to the back so the 2nd camera [C] Key can be deleted so you wont look from an invisible camera on the nose of the aircraft.

Good example of good view of the F16.
This pilot is able to see the rear if he looks like to the right and turns his eyes to the right which can be simulated like this in the Jets giving better awareness around the plane without looking from an invisible camera on the nose.
So for the last suggestion able to look bit more to the rear with the [cntrl] key.

