Yamalia as Canada at flag close to Canada Deployment.
As we don't have any RL equivalant weapons for dealing with well embedded troops what is the best way to deal with these situations?
Re: Bunker assaulting
Posted: 2011-02-11 08:07
by cyberzomby
Thing that seems to work best is smoke up the place go prone crawl in while throwing grenades. People are almost always bunched up so one nade or a lat clears them out.
Re: Bunker assaulting
Posted: 2011-02-11 08:09
by Tompa
Well nade spam in bunkers = win (obviously)
Re: Bunker assaulting
Posted: 2011-02-11 08:39
by Mj Pain
Yeah..Smoke it up, nades and go in fullauto and hope one of your guys is the last man standing .
Re: Bunker assaulting
Posted: 2011-02-11 08:57
by dtacs
Send in the shotgun first. I always say when moving into trenches, 'shotty up front' because they can quickly pop off someone who is in the process of throwing a grenade, or dispatch two enemies that are healing/being healed (usually in one shot)
Never have someone go in first who is a: Medic, AR, Officer, any special kit other than Specialist. Rifleman are expendable, use them to decoy and to find out who is hiding in what corners, then act accordingly.
If they are embedded so hard that its going to be an incredible pain to get them out (read: Insurgents under the asylum on Fallujah) then don't bother, simply get more boots on the flag to move it. If it isn't an objective (where you're assaulting), in my books you shouldn't be there in the first place.
//this is aside from all the usual smoke it up, nade it first etc.
Re: Bunker assaulting
Posted: 2011-02-11 09:06
by L4gi
Learn to shoot better and faster. Doesnt matter how many nades or C4 or whatever you throw in. If you cant fire your weapon faster than the guys defending, you'll pretty much get killed.
Re: Bunker assaulting
Posted: 2011-02-11 09:14
by Rissien
The Alamo however is one tough nut to crack with a good defence. We proved that early on.
The Chinese Bunker can be made impossible to take as well, of course if the USMC get that far its pretty much over as well, close the big door from the inside, have a jeep or two, even a vehicle blocking the stairwell and USMC will never break through.
Re: Bunker assaulting
Posted: 2011-02-11 09:17
by Nebsif
Smoke up.. Using LATs is often good when assaulting tunnels, unlike nades u will almost always hit and people wont hear it coming. Few days ago, we were defin Obj Mike with like 3 squads, Canadians smoked it up, jumped in with a LAT and shot us thru smoke, obv we didnt see or hear teh LAT guy.. he killed like 4 guys with 1 shot while nades always killed 1 guy at best.
Another good tip vs people camping around teh corner, if u know they are there is to start firing a bit BEFORE u go around the corner, that way u compensate for ping and just that split second it takes to react when u see teh guy and pull da triggor, which teh camper will have to do so u even get teh advantage.
Re: Bunker assaulting
Posted: 2011-02-11 09:21
by L4gi
Nebsif wrote:Another good tip vs people camping around teh corner, if u know they are there is to start firing a bit BEFORE u go around the corner, that way u compensate for ping and just that split second it takes to react when u see teh guy and pull da triggor, which teh camper will have to do so u even get teh advantage.
Indeed. Prefire is one of the best things to use in very short range CQB.
Re: Bunker assaulting
Posted: 2011-02-11 10:55
by Mellanbror
What nebsif said abou LAT. Very efficent.
Then with the nades and smoke. Mostly have squad use nades (in stated scenario) to make nme duck/move and loose deviation. Shotgun is good (if semi) to put in front. LMG is very useful too.
Many times what we do when bunkerclearing is to set two shooters (shotgun/assaultrifle) up at corner waiting for devationlose. One will be crouched and the other standing. Next to them stands Sl and LMG with the medic doing rearsecurity.
SL throws in a nade and on detonation; LMG runs across room spraying for supression and distraction.
Also upon detonation, the 2 shooters (high and low) strafe corner with sights up.
If nme is not down, they are pinned, and SL can throw a new nade while LMG (if he survived) and/or the 2 shooters keep supressing.
Repeat and continue. This tactic has worked very well for me and my mates.
Throwing smoke as an attacker I rarely do. To counter smoke as a defender you toss an incendiary-nade into the smoke and then you can see nme through it. They appear as grey shadows. They cant see pass the fosfor though so its a turkeyshoot.
Question: the start firing before hitting corner is when moving in without sights up? I presume.
Re: Bunker assaulting
Posted: 2011-02-11 11:29
by Pirate
Use smoke to set up C4 or claymores. Claymores are especially good, you can thrown them down stairs and they kill everything in front of it. I think it even goes through statics. It's often better than C4.
Re: Bunker assaulting
Posted: 2011-02-11 11:34
by volks
L4gi wrote:Learn to shoot better and faster. Doesnt matter how many nades or C4 or whatever you throw in. If you cant fire your weapon faster than the guys defending, you'll pretty much get killed.
That said.
If the defender is smart enough, he can always find a position where he'll reduce the damage of a possible explosive that had been thrown so killing with bullets is much more efficient.
Re: Bunker assaulting
Posted: 2011-02-11 11:50
by Nebsif
Mellanbror wrote:
Question: the start firing before hitting corner is when moving in without sights up? I presume.
With Sights up, dats teh point Wish I had a video.. You sight/scope in, let deviation settle, look at teh direction teh enemy is, start firing and move around teh corner.
Re: Bunker assaulting
Posted: 2011-02-11 12:52
by KEIOS
I have seen how the Canadians tried to enter the Bunker and the only way to advance in was to smoke and grenadespam. Unfortunately there were many who just tried that without the smoke and got mowed down. So i believe to avoid those casualties, those attacks have to be organised by the officers to avoid zerg rushing.
Re: Bunker assaulting
Posted: 2011-02-11 12:55
by gazzthompson
If i may go abit off topic, mods please say if not allowed.
When defending places like this, start the defence on the outside. Couple of days ago PRTA we was RUS and defending the place near canadian main, we had about 3 squads inside and only mine on the outside. The bunker should be a last ditch, fall back position not something you immediately defend... if your stuck , cornered on the thing you need to defend, its already to late. Needless to say we was killed eventual, and our team stuck in a whole whistle my squad tried to recap a white flag... again, needless to say the team was eventually killed in its hole.
/rantish thing.
Re: Bunker assaulting
Posted: 2011-02-11 12:59
by cyberzomby
If you look at it from gameplay perspective instead of realism perspective tho gazz. The bunker is the best position to be in. Even with 4 squads. You dont need fancy flanking manouvres. All you need is a wall of guns pointed at the ladded and shoot anyone that drops down (and thus has a disadvantage). While on the top you got mortars, APC's and what not that can blow you to bits.
thats just how PR works. In PR you can hold a flag by just huddling down in a bunker.
Re: Bunker assaulting
Posted: 2011-02-11 13:01
by Outlawz7
Defending on the outside would be viable, if you could dig actual foxholes into the terrain, in PR you just get wiped out on spot.
Re: Bunker assaulting
Posted: 2011-02-11 13:30
by Tirak
Through the door order:
Rifleman(Irons): Why? Someone's gonna die, it'll probably be him, least important member of the squad. Sure it sucks being the number one guy, but they may get lucky and pick off some of the defenders.
Riflman (Specialist): With his shotty out. One to two shots to down a target with minimal deviation, whoever gets the first guy is not getting the second, he'll be able to mop up most situations.
SAW Gunner(Irons): This man should be shooting the moment he hits the corner and until the engagement is over. He doesn't need a target, he doesn't need a location, his finger should be on and off the trigger in short bursts like it's going out of style. PR players fear MGs, and with good reason, use that fear.
SL: You, you're important, you've got three meatshields ahead. If all of them go down, your assault has failed, fall back and regroup.
Medic: He's even more important. If you succeed in the assault, he gets everyone back, and he always has an irons rifle which makes him great in a bunker.
Limited Kit Guy: Tail End Charlie or whatever, he's there to make sure if someone comes from behind, the medic has a ghost of a chance. Does nothing.
Procedure: Smoke it up! Smoke is annoying, smoke is frustrating and odds are the defenders are going to jostle around from it simply because they're nervous. Don't attack when the smoke is thickest or at the beginning, wait until the smoke is dieing down then come in hard, frag grenades first, two or three and then come in the like the god damned apocalypse. Smoke makes it harder for them to get a target, frags kill and suppress, your SAW Gunner suppresses the whole time and if you're using one channel mumble, come in screaming.
The key to any strong point assault is violence of action, come in hard, come in loud. You're hitting the enemy, not pushing them.
Re: Bunker assaulting
Posted: 2011-02-11 14:11
by Mellanbror
Nebsif wrote:With Sights up, dats teh point Wish I had a video.. You sight/scope in, let deviation settle, look at teh direction teh enemy is, start firing and move around teh corner.
No video necessary =) However, this is for very close quarters and with automatic fire when nme is actually around the corner, in comparison to where you move around a corner, where nme might be crouched behind sandbags at the far end of a corridor. IMO
Re: Bunker assaulting
Posted: 2011-02-11 14:27
by Nebsif
Mellanbror wrote:No video necessary =) However, this is for very close quarters and with automatic fire when nme is actually around the corner, in comparison to where you move around a corner, where nme might be crouched behind sandbags at the far end of a corridor. IMO
yeh ofc... works best vs guys who just prone around teh corner and u know they are ther.
I often go around teh corner w/o scoping in for 0.5 sec just to see wher teh enemis are, and then do that trick. <3