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[Help] Vehicle Problem
Posted: 2011-02-12 10:21
by Insanitypays
I was just trying to alter the Dalain Plant files so that the little bird from armored fury would spawn instead of a cobra, nothing showed up when I was at the cobra spawn thoguh, which also leads me to ask, where are the Euro/Armored files stored anyway?
Re: Vehicle Problem
Posted: 2011-02-12 16:48
by VapoMan
Echo331 wrote:where are the Euro/Armored files stored anyway?
battlefield 2/mods/bf2/boosterclient.zip and boosterserver.zip
To accomplish what you are trying to do you will need to:
Open up the GamePlayObjects.con in notepad for the layer you want in the Dalian_plant server.zip.
(eg. dalian_plant/server.zip/gamemodes/gpm/64)
The first Object spawner should be the cobra and will look like this
EDIT I just realised this is probaby the spawner for the first flag, NOT the carrier:
Code: Select all
rem [ObjectSpawnerTemplate: CPNAME_DP_64_reactors_shooper]
ObjectTemplate.create ObjectSpawner CPNAME_DP_64_reactors_shooper
ObjectTemplate.activeSafe ObjectSpawner CPNAME_DP_64_reactors_shooper
ObjectTemplate.modifiedByUser esj
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 [color=Red]AHE_AH1Z[/color]
I havnt actually tried this to see if it works properly (because maybe you cant put booster vehicles in normal map), but you should be able to replace the above red text with this:
So it will look like this:
Code: Select all
rem [ObjectSpawnerTemplate: CPNAME_DP_64_reactors_shooper]
ObjectTemplate.create ObjectSpawner CPNAME_DP_64_reactors_shooper
ObjectTemplate.activeSafe ObjectSpawner CPNAME_DP_64_reactors_shooper
ObjectTemplate.modifiedByUser esj
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 2 [color=Red]she_littlebird[/color]
BTW by messing around with these files you basically wont be able to play online because punkbuster will kick you. So either back it up OR make a seperate mod (eg bf2_custom) for editing.
Re: Vehicle Problem
Posted: 2011-02-12 18:30
by Insanitypays
I did that, the littlebird didnt show up, I was thinking maybe I could use the PR littlebird nut I dont want to go through all that trouble when I have a modelalready at hand, and yes, I did try replacing the ah1z for dalain 16SP but it didnt show up in game

Re: Vehicle Problem
Posted: 2011-02-12 18:34
by Rhino
the "booster pack" vehicles/weapons etc are not part of BF2, they are part of the maps. As such, the files for the AF littlebird etc are inside the AF map's client and server .zips
You need to take the vehicle etc files out of thous zips and either put them into the new map, or into BF2 or your mod in order for BF2 to be able to load them.
Re: Vehicle Problem
Posted: 2011-02-12 19:32
by Insanitypays
Thanks, when I started out I was taking the origional vehicles out of the xpack vehicle file, all I had to do the whole time was to just drag t zipsall the vehicle files from the booster zips to my objects zips, then it worked, thanks for the help guys

Now I have a chinese vs MEC karkand with wz11s and Eurocopters