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mine markers

Posted: 2011-02-13 03:49
by notmyingamename
always a problem on insurgency. i can see why the limit to marks is 3, but we've all seen people try to navigate the skulls. i'd like to see a new mark- something like what i attached, that indicates a field to discourage friendly vehicles from attempting. wide enough to mark an entire section of road, specific enough to indicate the area of the minefield, and still limited to 3 marks to ensure that the map doesn't become too spammed.

i guess this qualifies as a suggestion, but it's an open topic for discussion. nothing like a clown car running over a marked mine at full speed.

Re: mine markers

Posted: 2011-02-13 12:36
by BenHamish
Good suggestion and better than is currently in-game.

Re: mine markers

Posted: 2011-02-13 18:12
by badmojo420
It would also be nice to have a different marker for grenade traps.

So when we look at our map for the location of a cache, and see grenade traps marked around it, we'll be careful approaching it. Right now, when we see red skulls, we just assume it's landmines.

Re: mine markers

Posted: 2011-02-13 18:18
by MacLeod92
I rather like this idea and i agree that it is better than what is currently in-game :-)

Re: mine markers

Posted: 2011-02-13 18:39
by tommytgun
+1, very good idea

Re: mine markers

Posted: 2011-02-13 18:53
by BenHamish
badmojo420 wrote:It would also be nice to have a different marker for grenade traps.

So when we look at our map for the location of a cache, and see grenade traps marked around it, we'll be careful approaching it. Right now, when we see red skulls, we just assume it's landmines.
Easy solution, don't nade trap the cache unless in a decent team and ordered to by the commander/SL.

Fixxored.

Re: mine markers

Posted: 2011-02-13 19:33
by badmojo420
BenHamish wrote:Easy solution, don't nade trap the cache unless in a decent team and ordered to by the commander/SL.

Fixxored.
This thread is about markers, let's try to stay on that topic.

If you want to discuss grenade traps, I started a thread about them a while back...
https://www.realitymod.com/forum/f10-pr ... -trap.html