Page 1 of 3
PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-19 16:32
by Jigsaw
PRTA: Operation Marlin 1km^2 Playtest
The
PRTA team is excited to present a playtest of the French Forces map
Operation Marlin for
Friday 25th. The final version of the map will feature the French Forces Vs IDF, but for the purposes of the playtest it will be
British Vs IDF.
After a suitable period of seeding the server will be restarted with a password at around
19:00 PRT/GMT. The password will be given out over mumble, and all players are expected to be in the appropriate mumble channels. Although we welcome PR players of all nationalities we ask you to remember we are an
English speaking server. Our server rules can be found
here.
We hope to offer you an evening of intense infantry action on a new and interesting map, and look forward to a night of good teamwork and fierce firefights.
If you wish to participate you will need to download the following file:
here
And place it in your pr/levels folder.
We ask you remember that this is a playtest of a WIP map, and that some problems are to be expected. You can help out by reporting any issues you may find in the
Operation Marlin thread (with screens and specs where applicable)
A big shout out to the French Forces guys and to [R-CON]billoute for giving us the opportunity to run this event.

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-19 19:15
by Redamare
sounds like a plan ill try to be there im just a bit confused why the French would be fighting IDF . . . :l oh well if anything i would think for the test it should be german Vs French but i think its more of a Middle eastern map so i guess IDF would work

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-19 23:51
by Web_cole
Can't wait to try this map out properly, looks like it'll be really interesting

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 08:03
by aurimas
I'll download it later to watch around the map

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 08:53
by Saarna
Having a quick run through the map, and right off the bat I can say the city is absolutely spectacular work. I've always found PR's mostly flat and arrow straight grid laid cities unbelievable for their settings, but this one has pretty much everything going for it from confined and snaky streets to significant elevation differences creating a very life-like setting.
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 09:25
by Midnight_o9
Redamare wrote:sounds like a plan ill try to be there im just a bit confused why the French would be fighting IDF . . . :l oh well if anything i would think for the test it should be german Vs French but i think its more of a Middle eastern map so i guess IDF would work
Why the hell would we fight Germans? WWII is over... We're allied to Germany.
And for the IDF, they are supposed to invade Lebanon to fight Hezbollah, the French are under UN command in Lebanon (UNIFIL) to counter the IDF invasion, this is why you saw French Forces with blue helmets and white vehicles in the preview.
https://www.realitymod.com/forum/f196-p ... eview.html
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 14:56
by Web_cole
Saarna wrote:Having a quick run through the map, and right off the bat I can say the city is absolutely spectacular work. I've always found PR's mostly flat and arrow straight grid laid cities unbelievable for their settings, but this one has pretty much everything going for it from confined and snaky streets to significant elevation differences creating a very life-like setting.
I completely agree. Its a really well made map so far

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 15:04
by Jigsaw
Redamare wrote:sounds like a plan ill try to be there im just a bit confused why the French would be fighting IDF . . . :l oh well if anything i would think for the test it should be german Vs French but i think its more of a Middle eastern map so i guess IDF would work
For the purposes of the test we must use two factions that are actually in PR currently.
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 15:33
by Rudd
this is definately going to be one of the best well put together maps in PR gents, do not miss the chance to play it, at the same time helping the developers release a balanced and bug free map for the official release.
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 16:43
by seph567
have been looking around on the map a little bit and have to admit it looks great. but am I the only one with mayor fps drops in certain areas? If im looking to the river in the east or some areas in the far west of the map my fps drops from 100 to 15 constant. anyone else?
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 16:58
by Web_cole
seph567 wrote:have been looking around on the map a little bit and have to admit it looks great. but am I the only one with mayor fps drops in certain areas? If im looking to the river in the east or some areas in the far west of the map my fps drops from 100 to 15 constant. anyone else?
'[R-MOD wrote:Jigsaw;1551517']We ask you remember that this is a playtest of a WIP map, and that some problems are to be expected. You can help out by reporting any issues you may find in the
Operation Marlin thread (with screens and specs where applicable)
Indeed.
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-20 17:46
by billoute
seph567 wrote:have been looking around on the map a little bit and have to admit it looks great. but am I the only one with mayor fps drops in certain areas? If im looking to the river in the east or some areas in the far west of the map my fps drops from 100 to 15 constant. anyone else?
I suggest you set all the items in the video setting on medium and texture on high.
With this setting ,fps range from 100 to 50 with an average of 75 in downtown.
my pc : window vista 32 bits /ram 4 Go /cpu Intel E8400 3 Ghz / grafic card NVIDIA GeForce 8800 GT 500Mo /screen 1680x1050
Have fun for this test

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-21 00:17
by Ghost Wolfe
This looks amazing...can't wait till friday! Great map work!
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-21 11:31
by Sprats
map is great, really good job on variety of buildings, including bridge which looks awesome.
but, there arent enough statics such as bins, bags, rubble or something. streets are too clean. looks like no one has been living there.
also what about assets, isnt there going to be .50cal humvees or something?
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-21 11:39
by sweedensniiperr
Sprats wrote:but, there arent enough statics such as bins, bags, rubble or something. streets are too clean. looks like no one has been living there.
also what about assets, isnt there going to be .50cal humvees or something?
WIP.
iirc think there's some trasnport humvees and logitrucks on both sides. have you tested the map on local? what you see there is the deal i believe.
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-21 12:18
by Hauteclocque
Sprats wrote:but, there arent enough statics such as bins, bags, rubble or something. streets are too clean. looks like no one has been living there.
There was a lot of those statics before but Billoute had to remove some due to the high number of statics in the city. He had to find a compromise between performance and realism.

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-21 12:26
by KEIOS
Stick to performance then

the Map still looks good. Have a nice playtest!
Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-21 15:31
by Web_cole
sweedensniiperr wrote:WIP.
iirc think there's some trasnport humvees and logitrucks on both sides. have you tested the map on local? what you see there is the deal i believe.
Yeah, at the moment its trans Humvee's and Landie's, as well as Logi's but as Alex said its still WIP

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-21 15:43
by cyberzomby
Sounds good

I might go CO on this. You dont get to CO/SL on maps that you dont know nothing about very often. Makes for a different game. Actually have to look at the map and terrain to figure out where to attack or defend. That is cool

Re: PRTA: Operation Marlin 1km^2 Playtest
Posted: 2011-02-21 22:43
by Web_cole
cyberzomby wrote:Sounds good

I might go CO on this. You dont get to CO/SL on maps that you dont know nothing about very often. Makes for a different game. Actually have to look at the map and terrain to figure out where to attack or defend. That is cool
True true, be nice if we could get a few guys willing to CO on the night
