Armor of MBTs
Posted: 2011-02-26 06:44
I may not know much about the true RHAe mm values of tank armor, but within the context of this game, I think it needs some changing for realism's sake, unless we really are making tanks that can't even shrug off more than a few shots of 125mm/120mm APFSDS frontally.
Yes, the T-80, T-72, and T-90 can't take that frontally, but for the sake of balance/gameplay we're going to assume it can, unless we're radically changing the relative numbers of T-xx to heavily armored western MBTs.
No tank should ever have anything short of a Maverick penetrate and do heavy enough damage to one-shot a tank on the front turret. This is almost always the most heavily armored point of an MBT. 120/125mm APFSDS should do nothing, as would any 12xmm fired round. Only maybe a TOW, and it would have to take 4-5 rounds to accomplish that.
Front Glacis should take 4-5 12xmm APFSDS to do the job. Same number of gun-launched ATGMs to do the same. Very heavy (120mm diameter+) ATGMs should take about 2. So TOWs, Hellfires, Mavericks, and other large ATGMs should kill quick.
Side of turret and hull should take out a tank with 2 sub 120mm ATGMs, 1 TOW or equivalent ATGM, or 2 12x APFSDS. Only 35mm+ APFSDS should even have a chance of doing any damage.
Rear should let all 25mm APFSDS and above rounds penetrate and do damage. Autocannon APFSDS should take around 30-40 rounds to achieve a kill. All 12xmm APFSDS should do one hit kills, as with any ATGM.
Top of turret should only take 5-10 autocannon APFSDS to kill the tank, 1 bomb, ATGM, 12xmm APFSDS, 3 RPGs, 1 C4, unlimited pipebombs, 1 Arty IED, 1 direct arty round, unlimited mortar rounds, unlimited grenades, unlimited thermite, and small arms.
OPTICS DO NOT COUNT. Optics(and other odds and ends stuck onto the top of turrets that are not "critical hits" in reality), until proper damage modeling of optic hits are modeled, should pretty much take 3 12xmm APFSDS or so, 2 ATGMs (1 Heavy ATGM), and 50-60 autocannon APFSDS to accomplish anything.
Currently MBTs are easily destroyed when in reality they are very much forces to be reckoned with. Even a penetrating hit takes maybe a follow-up or two to really kill a tank.
Yes, the T-80, T-72, and T-90 can't take that frontally, but for the sake of balance/gameplay we're going to assume it can, unless we're radically changing the relative numbers of T-xx to heavily armored western MBTs.
No tank should ever have anything short of a Maverick penetrate and do heavy enough damage to one-shot a tank on the front turret. This is almost always the most heavily armored point of an MBT. 120/125mm APFSDS should do nothing, as would any 12xmm fired round. Only maybe a TOW, and it would have to take 4-5 rounds to accomplish that.
Front Glacis should take 4-5 12xmm APFSDS to do the job. Same number of gun-launched ATGMs to do the same. Very heavy (120mm diameter+) ATGMs should take about 2. So TOWs, Hellfires, Mavericks, and other large ATGMs should kill quick.
Side of turret and hull should take out a tank with 2 sub 120mm ATGMs, 1 TOW or equivalent ATGM, or 2 12x APFSDS. Only 35mm+ APFSDS should even have a chance of doing any damage.
Rear should let all 25mm APFSDS and above rounds penetrate and do damage. Autocannon APFSDS should take around 30-40 rounds to achieve a kill. All 12xmm APFSDS should do one hit kills, as with any ATGM.
Top of turret should only take 5-10 autocannon APFSDS to kill the tank, 1 bomb, ATGM, 12xmm APFSDS, 3 RPGs, 1 C4, unlimited pipebombs, 1 Arty IED, 1 direct arty round, unlimited mortar rounds, unlimited grenades, unlimited thermite, and small arms.
OPTICS DO NOT COUNT. Optics(and other odds and ends stuck onto the top of turrets that are not "critical hits" in reality), until proper damage modeling of optic hits are modeled, should pretty much take 3 12xmm APFSDS or so, 2 ATGMs (1 Heavy ATGM), and 50-60 autocannon APFSDS to accomplish anything.
Currently MBTs are easily destroyed when in reality they are very much forces to be reckoned with. Even a penetrating hit takes maybe a follow-up or two to really kill a tank.