The Chinese are coming
Posted: 2011-02-26 11:14
A fair few months ago I showed the community the updated geometry of new weapons for the chinese forces, and I am delighted to say that the textures are finally done and not much work is left to finish the weapons up
The new weapons feature a large set of improvements:
1) Added a completely remade QBB95 light machinegun
2) Added a completely remade QBZ95B sub machinegun
3) Added [R-CON] Adriaan's QSZ-92 handgun
3) updated the original QBZ95 assault rifle with various details such as:
New realistic iron sights
Updated scopes
Updated details, such as a proper flash hider, real holes for barrel cooling etc. which are now geometric instead of textured
added weapon sling holding points and gas adjustment levers for the appropriate weapons
This is only the updated geometries though, which however do increase the fidelity of the rifles.
On top of the updated geometries, [R-CON]Spush (soon to be [R-DEV] at this rate) and Myself have been working hard on updating and optimizing the textures.
We realised early down the line of work that completely new textures had to be made, and that we could optimize the number of textures to be loaded extensively.
The textures therefore reflect the real material of the rifle, which in its current ingame for is metal, but in real life is actually a composite/plastic material for the main body.
And the number of textures has been decreased from some 20-25 textures in total, to 12'ish. This along with updated LODs and a better method of using these, should make the chinese a beautiful and optimized force to recon with.
BUT ENOUGH WITH THE TALK, HERE ARE THE PICTURES:












Greetings from
[R-DEV]Motherdear (improvements and new models + textures) + crappy presentation
[R-CON]Spush (textures)
[R-CON]Adriaan (QSZ-92 model and uvw + import steps)
[R-DEV]Sashask8 (QSZ-92 textures)
EDIT:
Comparison pictures






sorry for the old smg textures
The new weapons feature a large set of improvements:
1) Added a completely remade QBB95 light machinegun
2) Added a completely remade QBZ95B sub machinegun
3) Added [R-CON] Adriaan's QSZ-92 handgun
3) updated the original QBZ95 assault rifle with various details such as:
New realistic iron sights
Updated scopes
Updated details, such as a proper flash hider, real holes for barrel cooling etc. which are now geometric instead of textured
added weapon sling holding points and gas adjustment levers for the appropriate weapons
This is only the updated geometries though, which however do increase the fidelity of the rifles.
On top of the updated geometries, [R-CON]Spush (soon to be [R-DEV] at this rate) and Myself have been working hard on updating and optimizing the textures.
We realised early down the line of work that completely new textures had to be made, and that we could optimize the number of textures to be loaded extensively.
The textures therefore reflect the real material of the rifle, which in its current ingame for is metal, but in real life is actually a composite/plastic material for the main body.
And the number of textures has been decreased from some 20-25 textures in total, to 12'ish. This along with updated LODs and a better method of using these, should make the chinese a beautiful and optimized force to recon with.
BUT ENOUGH WITH THE TALK, HERE ARE THE PICTURES:












Greetings from
[R-DEV]Motherdear (improvements and new models + textures) + crappy presentation
[R-CON]Spush (textures)
[R-CON]Adriaan (QSZ-92 model and uvw + import steps)
[R-DEV]Sashask8 (QSZ-92 textures)
EDIT:
Comparison pictures






sorry for the old smg textures


