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[Request] PR Vietnam - Mapping Appeal

Posted: 2011-02-26 17:37
by Rhino
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With Project Reality Vietnam's release just around the corner we are struggling to get enough Vietnam themed maps to fill the void. As such, this is something that you can help us with. All of Project Reality's mappers have come from within the Project Reality community at one point or another and there is no reason why you can't do the same. All you need to do is learn the ropes of the BF2 Editor and develop a which is designed for PR gameplay up to our quality standards, which we will help you with as long as you are willing to work as part of a team and take on feedback.

This is an opportunity for you to give something back to the mod and to get your work seen and played by thousands of players from all around the world and for you to get into the Project Reality Team!



Where do I start?

If you're new to mapping and the BF2 Editor, your first port of call should be The Tutorials/Tools List which has everything you need to get you started and develop a complete map.

From there, you should try and plan out a map concept, which you may wish to post in this topic here, if you want some thoughts and opinions of the community on it, before you start developing your map.

Once you have started developing your map then you can post a topic in the Community Maps Forum. although before you do that you should read this topic and make note of its points.

From there just keep on developing your map while taking note of any feedback you get, especially from any PR team members. Once your work has progressed far enough and your showing the sort of attitude we look for in our team members by taking feedback etc then we will bring you into our team to get your map over the last though hurdles and into the mod!


Map Requirements

First you should read the standard PR Mapping Guidelines here: https://www.realitymod.com/forum/f354-c ... lines.html

On top of that, we are mainly looking for either 2km or 4km maps as we have plenty of 1km maps already.
For Vietnam maps, we would prefer if you re-created real battles based on real world locations, but we also do accept fictional maps as long as they have the right feel and have the right gameplay setup for PR.


Statics and Overgrowth

For the staticobjects and overgrowth you are free to use any of vBF2s and PR:BF2s statics (providing they are not listed in this topic) which look like they belong in Vietnam back in the 60s. This also includes the new Jungle Overgrowth, which we hope to be releasing shortly for your use within PR:BF2/PR:V.

As for staticobjects and overgrowth from Eve of Destruction, we have yet to sort through the statics to see which ones we can and can't use. Once we've done that, we will post up the ones you can use in a nice bundle. For now, you should concentrate on your terrain and other areas rather than your statics placement.


Factions

The current available factions are the US Army, Viet Cong and North Vietnamese Army.
We hope to get the French and Australian forces available in the future, although they will be more focused on infantry and as of yet, are some way off.

As always, keep a desired factions and assets in mind, but focus on the overall picture and not on specifics, such as what exact vehicles you want, how many of them each team is going to have etc. All of that comes later and for the basic concept, all you should have is a basic idea of what you want to see on your map.


Game Play Objects (GPOs) and Game Modes

Project Reality: Vietnam will essentially play the same as Project Reality: BF2, except with weapons from the 1960s. With these different weapons, gameplay will vary slightly, with very few scopes on infantry weapons, no thermal vision and things like that, but the same squad teamwork, deployables and other key gameplay features will all still be there, just with slight twists where needed.

PR:V will also have the same core gamemodes as PR:BF2, such as AAS, Insurgency and CnC. On top of this some other game modes may pop up in the future based on tactics/strategies back in the Vietnam War, such as Search and Destroy, but these are still a little way off and as of yet. We can not tell you how they will play, but there is no reason why you can't develop you map for a game mode which you can shape with your map. Al Basrah for example was made far before the Insurgency game mode and instead the Insurgency gamemode was basically developed around the map, so if you want to develop a map for say a Search and Destroy setup, you can help shape the gamemode with your map although be warned, this is a pretty large task and needs a lot of thought put into it.

Regarding what vehicles, weapons and other assets are available at your disposal, right now we can't give you an exact lis,t but all of the core vehicles and weapons should all be there. And if you have any questions on a particular vehicle or asset type, don't be afraid to ask.

These videos here may give you a pretty good idea of what will be in PR:V though.


Thanks,
- The Project Reality Team.

Re: PR Vietnam - Mapping Appeal

Posted: 2011-02-26 17:46
by myles
I might just try make a map i have some good river ideas.

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-01 06:34
by AfterDune
Bumpy :) . Don't be afraid to show us your ideas ;) .

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-01 17:45
by ma21212
If you do make a map, try to fit in the Hanoi Hanna and AFVN both from BFv somewhere into the map lol.

Hanoi Hanna: http://zhtw.xfire.com/video/40f52c/

AFVN: you can hear it in AfterDune's vid.

edit: Im gonna give Battle of Hue a try (counter attack a few days after Tet)

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-01 18:04
by Tim270
Maps of South East Asia - Vietnam, Laos, Thailand and Cambodia 1965 - 1975

I am sure someone will have stumbled upon this already, but if you do find a battle ^ that is one hell of a reference for terrain.

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-01 19:00
by Rhino
Tim270 wrote:Maps of South East Asia - Vietnam, Laos, Thailand and Cambodia 1965 - 1975

I am sure someone will have stumbled upon this already, but if you do find a battle ^ that is one hell of a reference for terrain.
That is a really good ref site :)

Cheers for posting!

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-01 20:53
by Technoelite
I shall give it a go i like a challange and learning new things :)

Erm what would be helpful if you could tell us what maps which are already done and in development so we dont already do your ideas if that makes sense. Could you PM or post what areas you already have covered, dont wanna start then find out u already have it :(

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-01 22:23
by Gozjh
I would love to help, but my editor tells me there is a BFMFC.DLL is missing. If I can get it to work, I will definatly(horrible spell fail) help you guys.

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 01:35
by AFsoccer
Gozjh wrote:I would love to help, but my editor tells me there is a BFMFC.DLL is missing. If I can get it to work, I will definatly(horrible spell fail) help you guys.
Make sure you're running it in administrator mode and change the compatibility settings to Windows XP SP2. I didn't look into that specific error, but that might help.

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 02:44
by havoc1482
I'm gonna give it a try. I've always wanted to play with the editor when I was younger but Vista was a butt and I was young and didn't know how to fix it lol

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 14:43
by Tirak
Alright alright, I'll do something on these forums other than ***** about resuggestions :P . This is actually a really good opportunity for noobs like me to editing to try their hands at big maps. Since most of the vegetation still is limited, and as far as I know most of the vehicles are still locked away from us, it'll force us to concentrate on important things, like terrain instead of just placing a million and one statics.

Thanks tim for the reference, this looks pretty cool :) : http://www.nexus.net/~911gfx/vietnam/ma ... 8_08b.html

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 20:59
by Tomking
From googling searching I see that there is a list of BF Vietnam maps that were made with that mod. I'm not familiar with it or POE's history.

If I were to try to sculpt a map based on La Drang Valley at 2km or 4km, would that be an acceptable place to start?

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 22:00
by Rhino
I don't see what POE has anything to do with this, do you mean EOD?

Anyways afaik no one is working on a map based on the Battle of la Drang so that one is open for you to make if you wish :)

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 22:04
by AfterDune
It's not "La Drang", it's "Ia Drang", with an "i" :) .

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 22:07
by Rhino
Not according to the wiki? Battle of la Drang - Wikipedia, the free encyclopedia

(it might look like a I but it is a lower case "l")

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 22:10
by AfterDune
It's only the title that uses "La Drang", the rest is all "Ia Drang" (use ctrl+f to find out :) ).

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-02 22:20
by Rhino
how odd, I know the wiki can have some bad info but you would expect the title to be correct if nothing else :p

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-03 00:57
by Tomking
[R-DEV]Rhino wrote:I don't see what POE has anything to do with this, do you mean EOD?

Anyways afaik no one is working on a map based on the Battle of la Drang so that one is open for you to make if you wish :)
This debate was unplanned :) Regardless of the name. I thought it would be interesting to take a look at LZ :X RAY and base a map around it.

Brainstorm one: The battle would be focused around the LZ :X RAY flag and surrounding Flanking Flags. Huey Drops from a US main would be the primary insertion method. NVA would have an uncappable main base to reinforce the hillside with light transport vehicles. The US goal would be to bleed out the NVA ticket count by controling the LZ and surrounding Flanking locations. The NVA would fight to over run the entire LZ :X RAY flag to start a US bleed.

This map would assume that the scale of the terrain would be nearly 1:1.

If it was scaled back, the entire la drang valley with it's multiple LZ attack points could be created to run an AAS4 style map.

Re: PR Vietnam - Mapping Appeal

Posted: 2011-03-03 01:12
by Rhino
Well I dunno too much about the battle other than from the movie "We were Soldiers" but ye your first idea with a basic "King of the Hill" style mode would be good, which is a bit like one of the layers Dr Rank is planning for Sangin, other than your planning for a LZ defence rather than an FOB defence :)

The main base would need to be tucked out of the way with a combat zone/dome of death for the NVA and also on top of that, you would want some what of a combat zone for US infantry around there flag (but choppers can still fly over the no go zone) so the infantry dont start wondering off there main objective to start taking out NVA assets and/or camping there spawns.

But ye I generally like the idea :D