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How do I fire the mortar more accurately

Posted: 2011-02-27 01:34
by Yasin22
i find it hard to how to define the meters on the map and what direction im facing to fire very accurately at the acquired targets can you guys show me how you all use it to get a accurate hit at the location

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 01:51
by gaurd502
Put your attack marker on the spot you want to hit. If your SL the range will be on the bottom of your screen in you left hit caps lock. If your a SM and your SL put it down when your in the mortars hit 2( or 4 I think, just scroll through 1-5 until a screen with the azimuths show up). It should be on there somewhere if you look. Then you just enter that number in the calculator and hit calculate and it will tell you the angle.

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 01:57
by Gozjh
I am no mortar wizard but hopfuly I can help. To find out how much large a keypad/grid is, check the bottom right of the map, and it will tell you an increment (75m per grid on 1 km maps, 150m per grid on 2 km maps, 300m per grid on 4km maps). You can use the pathagrian therom to find a near accurate distance. if you set your mortars at one of the intersections of the map grid, you can find how many meters verticaly and horizontialy (on the map) seperates you from your target. by using the following formula:
a^2+b^2=c^2

a= one "leg" of a right (90 degree) triangle (this can be you vertical distance)
b= the other "leg" of a right (90 degree) triangle (this can be you horizontal distance)
c= the longest part of the triangle (the distance need for the mortars range)

by taking a, then squaring it, and then adding it to b (that you also square), you will get the distance of the longest side squared, the side that you need. by taking this number and finding its square root, you find the distance of c. I will also post a mortar calculator up some made that was posted in the tales from the front forum.

EDIT: found the link. download this and it also accounts for topografical difrences, allows for pinpoint accuracy.
https://www.realitymod.com/forum/f138-i ... lator.html

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 02:12
by Riflewizard
If your really dedicated you can make some tools out of paper and pencil.
Simply put the paper up to your screen and mark the appriorate notches based off the maps' grids.
Then you can easily measure distances without having do to any math, accurately and quickly.

You can also download a unit-circle and cut it out and use it to find the angle to the target.

I did this a while back and it was very helpful. You can even engage targets yourself this way as long as there is a fire mission.

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 02:45
by Yasin22
Riflewizard wrote:If your really dedicated you can make some tools out of paper and pencil.
Simply put the paper up to your screen and mark the appriorate notches based off the maps' grids.
Then you can easily measure distances without having do to any math, accurately and quickly.

You can also download a unit-circle and cut it out and use it to find the angle to the target.

I did this a while back and it was very helpful. You can even engage targets yourself this way as long as there is a fire mission.
oh wait dont worry i found it in your link where can i train for this

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 03:30
by Rissien
Fairly easy to use, just a matter of doing adjusting fast, given the issue on how firemission requests only last like 7 seconds untill you can't see again. Line up the chevron on your compass, switch to the angle screen, bring up the map to check the distance. Add elevation *if required* hit calculate, then bring the dial to the closest to that angle and fire away.

The other day was my best yet, started the round on Lashkar, went to a compound in the mountains to build a fob and figure the odds the cache is there *ive seen so many games with the cache in that compound its rediculous* we get wiped out so we built mortars outside of the main and rained death on the Taliban while a squad or two pushed in. Within the course of 5 minutes I had 10 kills with the mortar.

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 03:49
by Yasin22
I have installed the add on. where can i place it

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 04:57
by Scared_420
When your SL, mark where u want mortars to hit. Bring your map up, keep in mind range increments are in 50m. Keep moving your marker slowly away from the target until it does a 50m increment. If it jumps from 550 to 600 and you only move very little then good chance your target is 580 - 590. Hope this helps.

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 05:24
by Hunt3r
I believe there was a tool that used heightmaps from PR files to automatically generate a firing solution.

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 07:05
by Doc.Pock
hunter its already linked i belive

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 08:13
by Hunt3r
Bah, poor reading.

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 09:08
by cyberzomby
Gozjh wrote:I am no mortar wizard but hopfuly I can help. To find out how much large a keypad/grid is, check the bottom right of the map, and it will tell you an increment (75m per grid on 1 km maps, 150m per grid on 2 km maps, 300m per grid on 4km maps). You can use the pathagrian therom to find a near accurate distance. if you set your mortars at one of the intersections of the map grid, you can find how many meters verticaly and horizontialy (on the map) seperates you from your target. by using the following formula:
a^2+b^2=c^2
A LOT of people dont know this but you as a mortar squadmember can see the range from your calculation screen when you press caps lock. Its there on the left of your suicide button. Just like the SL see's it.

EDIT: Rissen also said it :)

So no fancy calculations are needed :) I made them bold and big so people noticed it when scrolling passed this post. I'e been doing some more mortar duty lately and had a lot of people in my squads who didnt know about this and kept asking me ranges.

Ofcourse that little program you linked 2 will make it even more easy with the exact elevation because of height difference.

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 09:34
by Spec
Screw programs and caps lock. Using calculations is the only fun way :p

(Btw, that program seems a bit like cheating to me. Normally a player can only guess the elevation and never know it for sure. Having a program that finds out the exact elevation is doing something that could not be done without the program, thus using a third party program to gain an unfair advantage, thus cheating.)

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 10:18
by Predator.v2
https://www.realitymod.com/forum/f138-i ... -pr-3.html
Some hints about mortaring from me (my clans main mortar):

-Find yourself a quiet but still good reachable spot for your mortars.
It shouldnt be further away then 1-2 mins with a transport truck/ammo car from your
repairstation. And you should always keep in mind, that you just got 1500m range. This is very important on 4km maps. Also dont feel ashamed to take one transport truck / ammo car for your squad. Usually you got several at map starting and most of the time you will just need one for the whole match. No ammo, no mortar support.

-Better find yourself a designated mortar spotter.
If you are playing in a pr clan and got infantry squads running around the map, they can take over that part, but i made the best experience with 3 men running the mortars (2 men firing, 1 resupplying [they can cycle]) and me spotting.

-Dont waste rounds.
For example, you are a good mortar squadleader and you can give exact coordinates and distances, why firing 22 rounds of airbursts (2 full mortars) on 1 man? Give your men orders about the fire mission. Type of ammunition, number of rounds per target, spread. Yes spread. Sometime you just want your mortars to hit one damn bunker with a fob within, sometimes you just want to flatten a whole wood. Your mortarcrew just good a calc and a very limited sight, give them informations about your target (Just fire 5 HE rounds on the marker / I need a full spread airburst attack on the marker. Fire even 50m around it)

-Calculate the right distance / elevation.
Less is more important than the right distance (next to proper spotting). Nothing is more embarrassing than 100m off the target impacts ("Hey guys, you heard that?" "Yeah, these are mortar impacts in the wood 100m left of us." "Are they trying to hit us?" "Probably, cant see any friendlies near this area, just us." "Bah, noob mortars!"). There are tools to calc this, but i will provide you with some ingame options.
Well to get the right elevation arc, you need the right distance and the right elevation. About elevation, you got 3 choices. First is to ignore the elevation. This may work on mainly flatten maps or at short ranges (would say less than 700m). Second one is guessing (again calls for a good spotter), will most of the time be the better choice than ignoring. Third choice is mainly for clan matches, when you are planning your mortar spots. Let an heli land next to your mortars and write down your elevation (taken from the heli pilot spot). Then send him to different spots and let him transmit his elevation.

Now the distance. No, the distance shown at squadleaders or mortar capslock menus is not enough. It can be +24m or -24m off your target. And always remember the first 2-4 shots are the most importants. Usually everyone took cover after 20 seconds of mortar fire. Again you got tools for this, but i found a really useful and good trick to guess the distance right to a few meters. Unfortunately you have to stay with your mortars, but then you can take over the resupplying and just have to find someone else spotting. First of all place yourself between your mortars. Then wait for a proper target f.e. "mortars fire on that triangle building in b5k4"). Now you put an observe marker on that target and take the distance from the capslock menu. Next you take your glasses/gtld and put a proper mortarmarker on that target (dont forget to make one little step forwards, once you lined up with the 2d marker). Now you got a mortar marker, deviating a bit from your observe marker and all you got to do, is to guess the distance between each others. Remember that on 1/2/4km maps one keypad is 25/50/100m big and your deviation cant be more than 25m. Usually its enough to say -20,-10,0,+10,+20. At last give your mortars the exact distance plus your elevation guess and have fun hiting the right targets. With some training, you can do these steps within seconds and they can increase your mortar effectiveness by a lot!

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 13:26
by Mellanbror
Reading this made me remember a post a while back, which said how many meters mortars would shift by changing 1 degree when distance was a 1000 m (or something like that). Searched, but couldn't find it. Anyone remember?

Re: How do I fire the mortar more accurately

Posted: 2011-02-27 13:39
by Gozjh
cyberzomby wrote:A LOT of people dont know this but you as a mortar squadmember can see the range from your calculation screen when you press caps lock. Its there on the left of your suicide button. Just like the SL see's it.
I knew this, but I think the manual calculation are more accurate to real values than the one supplied to you on the mortars. we need to do an experiment to find out how much each tick is worth so i is easy to make the mortars spread.

Re: How do I fire the mortar more accurately

Posted: 2011-03-26 11:15
by Yasin22
guys i have learned my lesson on mortars i have recently got kills from mortars 17 to 20 kills

Re: How do I fire the mortar more accurately

Posted: 2011-03-26 11:38
by splatters
'= wrote:H[=Rissien;1554918']Fairly easy to use, just a matter of doing adjusting fast, given the issue on how firemission requests only last like 7 seconds untill you can't see again.
That is a bug and it's fixed on most servers, but not on Hardcore it seems. :p