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vBF2 patch 1.4 bugs to PRMM 0.314
Posted: 2006-09-07 11:45
by MrD
with vBF2 patch 1.4 on PRMM server 0.14 with 1.4 update
CORRECTION> the deviation circles are smaller now. when stationary i am highly accurate (like in real world, cue cheesy grin!) but when moving deviation is like before when stationary.
please change MOVING deviation to previous deviation circle and keep stationary deviation as it is now as that's REAL WORLD deviation.
PB errors are occuring with me, suggesting that my PB is not updating. if this is a major occurence with players then the less technically able will be unable to resolve the problem.
EDIT : PB errors were fixed when the iGi server had ITS punkbuster updated
Posted: 2006-09-07 12:19
by e-Gor
lol, I'd just tested it and found that there was a difference, and when I came back to report you'd edited your post. Can anyone else confirm that there is less deviation than before? I do agree it seems hugely accurate, but it's been so long since I had a decent game that I can't compare it to what it was before.
Posted: 2006-09-07 12:28
by MrD
i was playing on iGi server and a lad entered the game i don't know, he picked sniper and even he could report that accuracy had hugely increased!!!!!
i had a talk with him in the server and he concurred the issue was there.
of course, with all the drugs i'm taking i could be dreaming all this so this post isn't good enough for "can anyone else confirm" so we'll just wait for everyone else to wake up and go try looking specifically for this issue.
Posted: 2006-09-07 15:59
by MrD
FORGET EVERYTHING I SAID BEFORE
once you have 4 or 5 layers in a server (and i get good pings to iGi server) the deviation in the heat of battle seems to players to have calmed down in conjunction with movement and tactics and now the weapons firing is even more realistic.
to be honest, even though it's a reality mod, a lot of the time before this 1.4 patch i wished my guns would fire more accurately, much as i can do in real life. now the weapons are upto where i want to be.
it is of course making people who in real world wouldn't be so good, suddenly be good shots, but it's better than the nerfing deviation that we had before.
this could of course be answered by the fact that certain weapons aren't accurate, or that the balancing of weapons in real world means certain weapons aren't as accurate as others, but now we have all weapons brought upto the accuracy of the best weapon so teams aren't nerfed by national weapons choice.
the game is fine right now as regards deviation, and we might actually see more spread across classes. snipers are of course more accurate, but there is no need to pick LSW to rape people (well, you still can, but at least the other classes now have a chance) the only answer to the LSW problem now is reduce the running speed further to face the fact the weapon and ammo are a lot heavier/cumbersome.
with enough difference between the running speeds/stamina of lighter classes compared to LSW will make certain people stop support whoring.
Posted: 2006-09-07 16:37
by [BiM]Black7
just tested the sniper rifles and i dont really feel any diffrence from befor i missed as much as i used to and hit as much too..
Posted: 2006-09-07 19:47
by NikovK
I hit every time I fire the sniper rifle. Obviously I hax.
Posted: 2006-09-07 20:07
by MrD
okay, found another couple of wierd points
1) when i grabbed a medic kit off the enemy and started healing myself i changed kits again just before i had finished to be able to use a gun that shoots and i then spent some time walking round with the medic sound in my ears until i grabbed another dead medics kit and healed myself fully and got that final sound telling you that you had finished medding.
2) after grabbing an enemies SAW i attempted to reload it from my sides kitbags and it seemed to take forever.
3) when using VOIP for a long sentence i got a connection drop
Posted: 2006-09-07 20:26
by KingofCamelot
Uh, I'd have to look into this, but I don't see how the 1.4 patch could affect our deviation settings. o.O The PR files overwrite the BF2 ones when you are playing PR, so any changes to the BF2 files are thus overwritten by our changes. So, unless they changed the way deviation actually works, then the settings should be the same...
Posted: 2006-09-08 10:44
by DivS-konti
Me and my mates found out that one can't tell the other players where the enemy is, if the distance to the enemy is quite large. This changed with patch 1.4.
Before 1.4 one could tell but the enemy was not marked correctly on the minimap (where he really was). I told this some time ago - should be a vBF2 bug. But this has been intensified with the new patch.
I don't like that

Posted: 2006-09-08 11:40
by Batalla35
DivS-konti wrote:Me and my mates found out that one can't tell the other players where the enemy is, if the distance to the enemy is quite large. This changed with patch 1.4.
Before 1.4 one could tell but the enemy was not marked correctly on the minimap (where he really was). I told this some time ago - should be a vBF2 bug. But this has been intensified with the new patch.
I don't like that
yeah it happens to me yesterday, but only since 1.4
batalla35
Posted: 2006-09-08 12:17
by luizinhuu
MrD wrote:okay, found another couple of wierd points
1) when i grabbed a medic kit off the enemy and started healing myself i changed kits again just before i had finished to be able to use a gun that shoots and i then spent some time walking round with the medic sound in my ears until i grabbed another dead medics kit and healed myself fully and got that final sound telling you that you had finished medding.
this happens since 0.25 (when i started playing pr).. not a new bug
nor a big deal

New bug in Steel Thunder
Posted: 2006-09-08 20:00
by myurko
I just got done playing a round of Steel Thunder on GH. In it the USMC team was unable to create squads and they lost both times horribly. I believe that this is a new bug in patch 1.4.
Posted: 2006-09-08 21:03
by MrD
ookay, i remember there was one map where we were stuck with one squad only. it was a 16 player version of an old map i believe. forget the map name, but when you start you have a tree moving in your screen with a valley wall behind it blocking out the sky. you start by exiting a camp and running down a hill to a place that looks like the Waterfront and meet the MEC coming the other way. only 3 flag points on this map.
Posted: 2006-09-08 21:09
by eggman
myurko wrote:I just got done playing a round of Steel Thunder on GH. In it the USMC team was unable to create squads and they lost both times horribly. I believe that this is a new bug in patch 1.4.
Old BF2 bug, been arund for ages. Requires a server restart to fix it. Might be ABR related??
Posted: 2006-09-09 06:45
by Hfett
Voip is not working on our server
We made the admim reset the server and it still not working
http://www.game-monitor.com/GameServer/ ... _1.31.html
Posted: 2006-09-09 17:33
by 00SoldierofFortune00
I think the not being able to make squad thing is more prevelent now then it was before. See it happening more and more lately after the patch, unless it is the server.
Posted: 2006-09-09 18:07
by Griffon2-6
I think this is a DICE conspiracy to make people lose interest in PRMM since squads are so vital to gameplay in this mod. They want people to buy Mechwarrior2142.
Posted: 2006-09-10 01:32
by Ferocious_Imbecile
Hand grenades get thrown but they don't explode since 1.4
Posted: 2006-09-10 01:45
by eggman
Ferocious_Imbecile wrote:Hand grenades get thrown but they don't explode since 1.4
Can you reprodice that?
It is an occasional vBF2 "issue" that grenades don't detonate when they hit water, but I've tossed a lot of grenades with 1.4 and never seen this problem.
Posted: 2006-09-10 02:34
by Ferocious_Imbecile
'[R-DEV wrote:eggman']Can you reprodice that?
It is an occasional vBF2 "issue" that grenades don't detonate when they hit water, but I've tossed a lot of grenades with 1.4 and never seen this problem.
I was playing Mashtuur last night and throwing grenades into the powerstation. I complained to my squad leader that they weren't going off and he said he was having the same problem too. You could see the grenade flying out of your hand to the target but no detonations.
It had been happening like that on Thursday too.