Page 1 of 1

Jabal AI routes

Posted: 2011-03-10 15:05
by Stealthgato
The routes AI takes in Jabal need to be tweaked. If the bridge that connects the MEC main and Jabal is destroyed, the BTRs and BRDMs will just plunge into the water and stay there the whole round.

Re: Jabal AI routes

Posted: 2011-03-17 18:15
by Bob of Mage
It would be nice if they just used crossed the river normaly. When that bridge goes down the MEC bots can't really do anything, unless they get very lucky. It's really bad when a human blows up the bridge right at the start.

Re: Jabal AI routes

Posted: 2011-03-17 19:43
by ma21212
Why not make the bridge un-destroyable?

Re: Jabal AI routes

Posted: 2011-03-17 20:21
by Bringerof_D
ma21212 wrote:Why not make the bridge destroyable?
because it already is and that is the problem?

i assume that you mean NON destructable. though i dont plat Coop much i do agree, it would be the simplest solution, but i still feel some editing should be done so they can use the river as a crossing. that way you cant bottle neck stupid bots at the bridge

Re: Jabal AI routes

Posted: 2011-03-17 21:29
by ballard_44
ma21212 wrote:Why not make the bridges non-destroyable?
They were when SP/COOP was a stand-alone.

Just another casualty of SP/COOP gameplay once it was packaged within MP.

Editing their routes is not easy. For Jabal, it would require a rework of the navmesh and that is not a simple task.

Re: Jabal AI routes

Posted: 2011-03-17 21:50
by Acecombatzer0
Isn't Jabal getting tweaked to a new 4km 2.0 version? Correct me if I'm wrong.

Re: Jabal AI routes

Posted: 2011-03-21 17:49
by Bob of Mage
The 4km map is a ways off. Even then you might still have that brigde. It might just be better to have the Co-op verison of the brigdes return (the ones that can't be blown up). Put them on all the maps so this is never a problem again.