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You won't find this from the manual

Posted: 2011-03-15 17:22
by mxlinus
Everybody knows PR has long leaning curve. There are probably many reason why and one of them is the lack of information on the small things as deviation times and such, what you only learn by playing the game.

Well, as a community we can make a difference. If you know something vital or small what is not explained in the manual, please ad it here.

There are a lot of new players every day getting into PR and since the real guide is under construction there is really a need for this kind of info.

The information can be anything from how many grenade traps you can place at the same time, or how many times you can reload a HAT from the supplybox etc.

Please feel free to contribute.

I have been working on a list of mine for a couple of days. I started writing things down when I was teaching a friend of mine the secrets of PR. I'll be adding new things to my list here, but please feel free to contribute your "secret" knowledge of gameplay.

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You won't find this from the manual:

If you shoot the enemy to the upper body, it is protected with kevlar and it takes it takes 3 shots to kill. Hitting the head is the only way to kill with one shot. Hitting the legs take usually 2 rounds. Hitting to the feet does no do any damage.

Always use headphones and turn the volume up. You find yourself hearing close enemy movements much better. Still always remember that loud is probably too loud for you ears and you WILL end up damaging your ears for life and a possible life time tinnitus.

You can hear players steps if they RUN closer than 60-70 meters from you (if there is no buildings etc in the way). If they are walking you can hear them about 25 meters away from you.
If they are crouching and walking slowly or aiming and walking slowly, you can still hear them.

Learn how the enemy rifles sound like. This is vital for locating the enemy.

If you take one hit to the kevlar you can heal yourself with just one patch.

After using a patch, and even thought you would be fully armed otherwise, throwing yourself an ammobag, won't get you a new patch. You will actually get nothing.

You can reload from enemy ammobags and ammoboxes. You cannot reaload from enemy supply crates

You can drop any kit by holding Q+right click+ then push G -button.

You can still use several enemy kits like: Rifleman kit, LAT and RPG.

If you run out of incendiary grenades and there is a RPG laying on the cache, you can take it out with it.

Even thought you can't keep an enemy special kits anymore, you can still use them long enough to kill somebody quickly or you can use the kit's patches, throw grenades, incendiary grenades and smoke grenades.
It is actually very common to use the enemy medic kit to quickly revive your fellow player, heal him a little bit, then drop the kit for him so he can heal himself the rest of the time that is needed, IF there is no friendly medic around.

When requesting a kit use your right mouse button instead, to get:
USA/MEC/CHINA/RUS/GER/IDF: unscoped version or the weapon
Insurgent: an alternate rifle

Rifleman AP, Insurgent Combat engineer:
You can place up to 10 claymores, arty IED's, grenade traps, IED's or mines at the same time. The same type of claymores, grenade traps, IED's are this way exploding all at the same time. You can reload a new claymore, grenade trap or an IED from a cache, mainbase repair station or ammobox. You know when you are rearmed when pushing right mouse button with the detonator in your hand while standing next to the reload place and the new claymore or etc. will appear in your hand.

While playing as insurgent, blue diamond shows you the known cache (enemy can see the location) which your team has to defend (actually after the cache turns blue, the enemy won't see it for another 5 minutes). Violet shield tells u where the unknown cache is. That has to be defended as well. But there is a catch: if you spawn there you will be regarded as a noob, because your team wan't to keep it hidden from the enemy for as long as possible. Personally I think, you should spawn in there as squad/group, and stay well hidden until a recon squad comes to check the location.

The back seat windows of insurgency 5 seated cars are bulled prooof glass. They are not penetrable with a normal rifle but won't protect you from a .50 cal fire. In any case, sit at the back seat if possible. Ammo techie glass is not bullet proof.

If you really want to dead dead someone you just wounded, you need 2 or 3 incendiary grenades or 3 hand grenades to to do the job. Just drop them on the body.

You can drop any grenade with right mouse button. While holding the right mouse button down, you can aim with the grenade in your hand for more accurate targeting.

It takes around 2.5 clips from the AKS-47 in to the supply truck's engine to destroy it.

One .50 cal shot to the head and you are dead dead. One 50.cal shot anywhere and you are wounded.
when you hop on the .50 cal, it takes around 4 seconds before it stars firing.

Avoid using comm radio, because the enemy can hear everything you are saying also, and you might blow your cover. When wounded avoid calling for a medic throught comm radio as well, especially when there are enemies near by.

If you are unable to select a special kit from the spawn screen or u are unable to request it from supply crate or APC, a player of your squad might have it selected in their spawn screen kit selection list. Ask all the squad members to select another kit (like norman rifleman or the one he is carryig) from the "spawn screen". After this the kit it is selectable/requestable.

When playing as a squad leader, if you placed a rally point, you can the reload the rally point ability from the "FOB"=Forward outpost/Firebase.

If you are unable to revive a person as a medic, try dropping a patch on him and then try the epipen again. Usually works every time. This also gives the person 25% of his healt back instantly after revive and he can move faster to safety.

Tactics:

If you kill an enemy HAT guy (or some other special kit like sniper), he will likely come back soon for his kit. be ready to own him again.

For close range fire fights (especially inside buildings / covering the entrances for example) always use burst. Learn how to shoot with it.

When playing Blufor: If you see and Insurgent moving with a RPG (rocket launcher / light antitank weapon) or a PKM (heavy machine gun) make note that a cache is probably near by.

Mumble:

If other players hear your local speech as force or you have other problems with it, go prone and stand back up. This way your mumble will reset and your local speech works normal again.

More to come...

Re: You won't find this from the manual

Posted: 2011-03-15 18:08
by Bob of Mage
1) About 200 5.56mm rounds can kill a BRDM 2. It's good to know if you face one with no AT, but have a LMG or lots of friends handy.

2) People really like it if you have a mic. If you don't, just texting often is a good option. PR players really hate mutes.

3) In Co-op the bots are very dumb. You can kill them by placing wire in their path. If it's in choke point you can win the round with just a few pieces of wire.

4) There is a "Dome of Death" around most uncappable points. It will stop incoming fire and kill players from the other side.

5) Most Admins and players will get very upsets if you use an asset meant for two people by yourself.

6) Most glass is largely bulletproof.

Re: You won't find this from the manual

Posted: 2011-03-15 19:10
by Astromici
Vehicle food chain:

Truck/Ammo car/6 man transport<MG transport(.50 cal)<CROW system transports(BRDM, Canadian thing)s<About 200 small arms rounds/~5 grenades/Incendiary device<.50 cal APC (Strykers, MEC thing)<APC with automatic cannon<LAT system<MBT<HAT, stationary TOW

And special roles of: TOW Missile vehicles/Bomb cars: Effective against all vehicles.
Wheeled AA vehicles: ??
Tracked AA vehicles: Against all soft targets.

Aircraft:
Transport choppers<Gunships/FAVs'<Handheld AA<Bombers<Fighters<AA systems

And a vehicle ID chart would probably be a good idea: I still can't tell my BDRM's from my BMP's

Re: You won't find this from the manual

Posted: 2011-03-15 20:10
by Web_cole
Astromici wrote:Aircraft:
Transport choppers<Gunships/FAVs'<Handheld AA<Bombers<Fighters<AA systems
That's kind of contentious, often AA is not a major issue for a lot of pilots.

Anyway:

Drop a hand grenade on someones body to "dead-dead" them.

Re: You won't find this from the manual

Posted: 2011-03-15 20:41
by Alucard
Web_cole wrote:That's kind of contentious, often AA is not a major issue for a lot of pilots.

Anyway:

Drop a hand grenade on someones body to "dead-dead" them.
That really don't work too well anymore drop an INS grenade right on top of their kit where they died to dead dead them.

Re: You won't find this from the manual

Posted: 2011-03-15 21:22
by MaxCookies
Bob of Mage wrote: 6) Most glass is largely bulletproof.
The keyword is 'most'. Almost every firearm in the game can penetrate the windshield of the Kiowas (I've even heard of a pilot being killed by a 9mm handgun!). Hueys are a different case however as their bullet protection is much stronger, but you can still kill the pilot with a few LMG-rounds. Keep this in mind next time you see one of those birds in action... :)

Also, going prone actually LOWERS your accuracy for 4 seconds. Crouch, however, does not.

Re: You won't find this from the manual

Posted: 2011-03-15 22:36
by xambone
If a rifleman has you "scoped in" for more than 2 seconds DO NOT TRY TO KILL HIM!
If a rifleman see's you and you are both aiming at each other wait till 3 seconds and let him shoot at you dont worry one shot to the head he dead.
If you find AA kit or cant get HAT /LAT you can take out a BTR with it. MEC handheld kit is best but you have to be fast if your on enemy side.
Crate comes out of seat position 8 on Trans Huey (back-right)
Mumble is great
Do not solo the Cobra
Cas hueys do not respawn on Muttrah city

Re: You won't find this from the manual

Posted: 2011-03-15 22:44
by L4gi
Alucard wrote:That really don't work too well anymore drop an INS grenade right on top of their kit where they died to dead dead them.
Incendiaries dont make you "dead-dead". Only big explosions(C4, tank, bomb, etc.) or a well placed hand grenade can do it.

Re: You won't find this from the manual

Posted: 2011-03-15 23:09
by Tim270
L4gi wrote:Incendiaries dont make you "dead-dead". Only big explosions(C4, tank, bomb, etc.) or a well placed hand grenade can do it.
However, if you are a pro troll you burn them anyway so they cannot hear which way you are running off to stop them telling their squad members. :p

Re: You won't find this from the manual

Posted: 2011-03-15 23:13
by Jigsaw
Web_cole wrote:Drop a hand grenade on someones body to "dead-dead" them.
Alucard wrote:That really don't work too well anymore drop an INS grenade right on top of their kit where they died to dead dead them.
Neither of these things work with any reliability (or at all) :roll:


It's also a really cheap, shitty tactic (if it worked, which it doesn't).

Re: You won't find this from the manual

Posted: 2011-03-15 23:17
by Silly_Savage
Well, to be fair, if someone tossed a hand grenade on your barely conscious body, there's a good chance you won't be waking up.

Re: You won't find this from the manual

Posted: 2011-03-15 23:40
by Web_cole
[R-MOD]Jigsaw wrote:Neither of these things work with any reliability (or at all) :roll:


It's also a really cheap, shitty tactic (if it worked, which it doesn't).
Its about as cheap a tactic as waiting for someone to climb a ladder before you start shooting at them.

Its gaming the system, its what we do all day every day ;)

Re: You won't find this from the manual

Posted: 2011-03-15 23:58
by Stealthgato
Cheap tactic? What's cheap is blowing a peeps head open with a 7.62x51 NATO only to have a medic come and stab him with his magic stick and it's like it never happened. That's what's cheap.

Re: You won't find this from the manual

Posted: 2011-03-16 00:20
by Wh33lman
tracers are the opposite of star wars lightsabers. green tracers are redfor, red tracers are blufor.

the RDG is a smoke grenade, the RKG is an anti-tank grenade. do not confuse the 2.

im sure theres others i cant think of right now

Re: You won't find this from the manual

Posted: 2011-03-16 04:32
by Alucard
Wh33lman wrote:tracers are the opposite of star wars lightsabers. green tracers are redfor, red tracers are blufor.

the RDG is a smoke grenade, the RKG is an anti-tank grenade. do not confuse the 2.

im sure theres others i cant think of right now

Actually the INS grenade does work sometimes i haven't seen a hand grenade work these days but i have been lucky with an INS or two in the past. If you haven't noticed there is an initial kind of explosion before the INS starts burning that can do it.

Re: You won't find this from the manual

Posted: 2011-03-16 11:59
by lucky.BOY
Actually, the manual is about 45 pages big now, and yet it doesnt include any informations about in-game tactics and strategies. If it did, it would be twice as big.
Even now its a miracle to see a new guy force himself to read the whole 45 page thing. Adding more, less important content wouldnt serve good, as i see it.
Nevertheless, brainstorming cant do any harm, so keep it up :)

-lucky

Re: You won't find this from the manual

Posted: 2011-03-16 12:35
by _casualtyUR
Right & left clicking the requested kits boxes

RIGHT click - will give a scoped weapon
LEFT click - will give a iron sight or red dot weapon

I believe this works for every kit (minus sniper)

Re: You won't find this from the manual

Posted: 2011-03-16 12:55
by Pronck
A bomb-car has a "turbo mode" that you can use for a short time, it is very useful to hit the enemy vehicle before dieing.

Re: You won't find this from the manual

Posted: 2011-03-16 13:22
by Psyko
good idea for a thread. My memory is **** but i'll try. I didnt read the thread so i dont know if what i post is a repost, but ill read it later.

heres some of the obvious stuff.

1 If you back a logi truck against a wall, the crates will deploy through the wall.
2 the chain link fence at russian main on beirut doesnt have a damage collision on the razor wire so you can climb accross on a rope.
3 colored smoke from officer kits has an alpha channel that blocks vehicle thermals
4 If you set your anti-aliasing to 0 you can see through the lops of hills and enemys will appear as black specks hovering above them.
5 If you frequently ALT+TAB and it causes you to disconnect from the server. press ESC, wait about 5 seconds for the graphics card to settle, and then ALT TAB, it will change program faster and it wont disconnect you.
6 If you build an FOB on a slanted hill so that theres a gap at the bottom, you can fire out through it but bullets cant shoot you from the outside in.
7 Due to a weird mathematical distance for all view distances, you can see further on the horizon line at the sides of your screen than directly ahead.
8 If you are the pilot in a gunship you can use the side viewing technique to see objects on the ground.
Objects(houses, bins, ladders) will load AFTER vehicles. so you will be able to see a BTR on the ground before the houses and obsticals load around it. (if you do it right.)
9 HITBOXES drag behind players in BF2, like a speed boats wake.
10 a bullet fired from your perspective wont land in the same place as it will from my perspective.
11 BIGRED explosions go through most surfaces, but you can use some rare textures to hide behind it from any range. i cant remember these objects though.
12 Using deviation, its good practice to fire a round then say "one-onethousand-two-onethousand" which is approximatly 2 seconds. this gives you the nessesary time for the deviation ring to settle back to zero and gives you a more accurate shot.
13 On kashan there a lots of dunes that allow the main body of the tank to be protected and to allow the gun to stick up over the dune, utalise this heigth to hunt and camp unsuspecting tanks.
14 Its good practice to move in pairs, one person on left and right hugging each adjeacent wall. then when you get to the end of the corridor or alleyway each person covers the opposite corner. but dont stand too close to the corner.
15 If you revive a person as a medic, for two reasons, its better to drop a field dressing on the body (this unglitches the body from the ground) then revive them by stabbing the cadaver with an epipen, when they wake up they will have enough health to run around and use their sprint function for a short period of time, and it takes a fraction of the time to heal them with the medbag.
16 Finally remember, if your squad leader doesnt talk inside of 25 seconds, leave the squad and dont repeat the same mistake.

17 making posts like the one i just did is almost certain to be removed by moderators. :P