You won't find this from the manual
Posted: 2011-03-15 17:22
Everybody knows PR has long leaning curve. There are probably many reason why and one of them is the lack of information on the small things as deviation times and such, what you only learn by playing the game.
Well, as a community we can make a difference. If you know something vital or small what is not explained in the manual, please ad it here.
There are a lot of new players every day getting into PR and since the real guide is under construction there is really a need for this kind of info.
The information can be anything from how many grenade traps you can place at the same time, or how many times you can reload a HAT from the supplybox etc.
Please feel free to contribute.
I have been working on a list of mine for a couple of days. I started writing things down when I was teaching a friend of mine the secrets of PR. I'll be adding new things to my list here, but please feel free to contribute your "secret" knowledge of gameplay.
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You won't find this from the manual:
If you shoot the enemy to the upper body, it is protected with kevlar and it takes it takes 3 shots to kill. Hitting the head is the only way to kill with one shot. Hitting the legs take usually 2 rounds. Hitting to the feet does no do any damage.
Always use headphones and turn the volume up. You find yourself hearing close enemy movements much better. Still always remember that loud is probably too loud for you ears and you WILL end up damaging your ears for life and a possible life time tinnitus.
You can hear players steps if they RUN closer than 60-70 meters from you (if there is no buildings etc in the way). If they are walking you can hear them about 25 meters away from you.
If they are crouching and walking slowly or aiming and walking slowly, you can still hear them.
Learn how the enemy rifles sound like. This is vital for locating the enemy.
If you take one hit to the kevlar you can heal yourself with just one patch.
After using a patch, and even thought you would be fully armed otherwise, throwing yourself an ammobag, won't get you a new patch. You will actually get nothing.
You can reload from enemy ammobags and ammoboxes. You cannot reaload from enemy supply crates
You can drop any kit by holding Q+right click+ then push G -button.
You can still use several enemy kits like: Rifleman kit, LAT and RPG.
If you run out of incendiary grenades and there is a RPG laying on the cache, you can take it out with it.
Even thought you can't keep an enemy special kits anymore, you can still use them long enough to kill somebody quickly or you can use the kit's patches, throw grenades, incendiary grenades and smoke grenades.
It is actually very common to use the enemy medic kit to quickly revive your fellow player, heal him a little bit, then drop the kit for him so he can heal himself the rest of the time that is needed, IF there is no friendly medic around.
When requesting a kit use your right mouse button instead, to get:
USA/MEC/CHINA/RUS/GER/IDF: unscoped version or the weapon
Insurgent: an alternate rifle
Rifleman AP, Insurgent Combat engineer:
You can place up to 10 claymores, arty IED's, grenade traps, IED's or mines at the same time. The same type of claymores, grenade traps, IED's are this way exploding all at the same time. You can reload a new claymore, grenade trap or an IED from a cache, mainbase repair station or ammobox. You know when you are rearmed when pushing right mouse button with the detonator in your hand while standing next to the reload place and the new claymore or etc. will appear in your hand.
While playing as insurgent, blue diamond shows you the known cache (enemy can see the location) which your team has to defend (actually after the cache turns blue, the enemy won't see it for another 5 minutes). Violet shield tells u where the unknown cache is. That has to be defended as well. But there is a catch: if you spawn there you will be regarded as a noob, because your team wan't to keep it hidden from the enemy for as long as possible. Personally I think, you should spawn in there as squad/group, and stay well hidden until a recon squad comes to check the location.
The back seat windows of insurgency 5 seated cars are bulled prooof glass. They are not penetrable with a normal rifle but won't protect you from a .50 cal fire. In any case, sit at the back seat if possible. Ammo techie glass is not bullet proof.
If you really want to dead dead someone you just wounded, you need 2 or 3 incendiary grenades or 3 hand grenades to to do the job. Just drop them on the body.
You can drop any grenade with right mouse button. While holding the right mouse button down, you can aim with the grenade in your hand for more accurate targeting.
It takes around 2.5 clips from the AKS-47 in to the supply truck's engine to destroy it.
One .50 cal shot to the head and you are dead dead. One 50.cal shot anywhere and you are wounded.
when you hop on the .50 cal, it takes around 4 seconds before it stars firing.
Avoid using comm radio, because the enemy can hear everything you are saying also, and you might blow your cover. When wounded avoid calling for a medic throught comm radio as well, especially when there are enemies near by.
If you are unable to select a special kit from the spawn screen or u are unable to request it from supply crate or APC, a player of your squad might have it selected in their spawn screen kit selection list. Ask all the squad members to select another kit (like norman rifleman or the one he is carryig) from the "spawn screen". After this the kit it is selectable/requestable.
When playing as a squad leader, if you placed a rally point, you can the reload the rally point ability from the "FOB"=Forward outpost/Firebase.
If you are unable to revive a person as a medic, try dropping a patch on him and then try the epipen again. Usually works every time. This also gives the person 25% of his healt back instantly after revive and he can move faster to safety.
Tactics:
If you kill an enemy HAT guy (or some other special kit like sniper), he will likely come back soon for his kit. be ready to own him again.
For close range fire fights (especially inside buildings / covering the entrances for example) always use burst. Learn how to shoot with it.
When playing Blufor: If you see and Insurgent moving with a RPG (rocket launcher / light antitank weapon) or a PKM (heavy machine gun) make note that a cache is probably near by.
Mumble:
If other players hear your local speech as force or you have other problems with it, go prone and stand back up. This way your mumble will reset and your local speech works normal again.
More to come...
Well, as a community we can make a difference. If you know something vital or small what is not explained in the manual, please ad it here.
There are a lot of new players every day getting into PR and since the real guide is under construction there is really a need for this kind of info.
The information can be anything from how many grenade traps you can place at the same time, or how many times you can reload a HAT from the supplybox etc.
Please feel free to contribute.
I have been working on a list of mine for a couple of days. I started writing things down when I was teaching a friend of mine the secrets of PR. I'll be adding new things to my list here, but please feel free to contribute your "secret" knowledge of gameplay.
---------------------------------------
You won't find this from the manual:
If you shoot the enemy to the upper body, it is protected with kevlar and it takes it takes 3 shots to kill. Hitting the head is the only way to kill with one shot. Hitting the legs take usually 2 rounds. Hitting to the feet does no do any damage.
Always use headphones and turn the volume up. You find yourself hearing close enemy movements much better. Still always remember that loud is probably too loud for you ears and you WILL end up damaging your ears for life and a possible life time tinnitus.
You can hear players steps if they RUN closer than 60-70 meters from you (if there is no buildings etc in the way). If they are walking you can hear them about 25 meters away from you.
If they are crouching and walking slowly or aiming and walking slowly, you can still hear them.
Learn how the enemy rifles sound like. This is vital for locating the enemy.
If you take one hit to the kevlar you can heal yourself with just one patch.
After using a patch, and even thought you would be fully armed otherwise, throwing yourself an ammobag, won't get you a new patch. You will actually get nothing.
You can reload from enemy ammobags and ammoboxes. You cannot reaload from enemy supply crates
You can drop any kit by holding Q+right click+ then push G -button.
You can still use several enemy kits like: Rifleman kit, LAT and RPG.
If you run out of incendiary grenades and there is a RPG laying on the cache, you can take it out with it.
Even thought you can't keep an enemy special kits anymore, you can still use them long enough to kill somebody quickly or you can use the kit's patches, throw grenades, incendiary grenades and smoke grenades.
It is actually very common to use the enemy medic kit to quickly revive your fellow player, heal him a little bit, then drop the kit for him so he can heal himself the rest of the time that is needed, IF there is no friendly medic around.
When requesting a kit use your right mouse button instead, to get:
USA/MEC/CHINA/RUS/GER/IDF: unscoped version or the weapon
Insurgent: an alternate rifle
Rifleman AP, Insurgent Combat engineer:
You can place up to 10 claymores, arty IED's, grenade traps, IED's or mines at the same time. The same type of claymores, grenade traps, IED's are this way exploding all at the same time. You can reload a new claymore, grenade trap or an IED from a cache, mainbase repair station or ammobox. You know when you are rearmed when pushing right mouse button with the detonator in your hand while standing next to the reload place and the new claymore or etc. will appear in your hand.
While playing as insurgent, blue diamond shows you the known cache (enemy can see the location) which your team has to defend (actually after the cache turns blue, the enemy won't see it for another 5 minutes). Violet shield tells u where the unknown cache is. That has to be defended as well. But there is a catch: if you spawn there you will be regarded as a noob, because your team wan't to keep it hidden from the enemy for as long as possible. Personally I think, you should spawn in there as squad/group, and stay well hidden until a recon squad comes to check the location.
The back seat windows of insurgency 5 seated cars are bulled prooof glass. They are not penetrable with a normal rifle but won't protect you from a .50 cal fire. In any case, sit at the back seat if possible. Ammo techie glass is not bullet proof.
If you really want to dead dead someone you just wounded, you need 2 or 3 incendiary grenades or 3 hand grenades to to do the job. Just drop them on the body.
You can drop any grenade with right mouse button. While holding the right mouse button down, you can aim with the grenade in your hand for more accurate targeting.
It takes around 2.5 clips from the AKS-47 in to the supply truck's engine to destroy it.
One .50 cal shot to the head and you are dead dead. One 50.cal shot anywhere and you are wounded.
when you hop on the .50 cal, it takes around 4 seconds before it stars firing.
Avoid using comm radio, because the enemy can hear everything you are saying also, and you might blow your cover. When wounded avoid calling for a medic throught comm radio as well, especially when there are enemies near by.
If you are unable to select a special kit from the spawn screen or u are unable to request it from supply crate or APC, a player of your squad might have it selected in their spawn screen kit selection list. Ask all the squad members to select another kit (like norman rifleman or the one he is carryig) from the "spawn screen". After this the kit it is selectable/requestable.
When playing as a squad leader, if you placed a rally point, you can the reload the rally point ability from the "FOB"=Forward outpost/Firebase.
If you are unable to revive a person as a medic, try dropping a patch on him and then try the epipen again. Usually works every time. This also gives the person 25% of his healt back instantly after revive and he can move faster to safety.
Tactics:
If you kill an enemy HAT guy (or some other special kit like sniper), he will likely come back soon for his kit. be ready to own him again.
For close range fire fights (especially inside buildings / covering the entrances for example) always use burst. Learn how to shoot with it.
When playing Blufor: If you see and Insurgent moving with a RPG (rocket launcher / light antitank weapon) or a PKM (heavy machine gun) make note that a cache is probably near by.
Mumble:
If other players hear your local speech as force or you have other problems with it, go prone and stand back up. This way your mumble will reset and your local speech works normal again.
More to come...