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Graphical issues with trees and grass

Posted: 2011-03-17 22:26
by KiloJules
Hi PR-community,

First-Off I wanna thank the Devs and the community for many many hours of good gaming i had since i "discovered" PR the last year (june i think)!

Then i wanna say, even though i am reading a lot in the forums, this is my first post here, so i hope it is in the right section and in proper form (language, etc.). If not, feel free to move it where ever it belongs.

I searched with different keywords but did not find anything that could help me with my problem(s). I want to give you guys a quick introduction.

1. Since last year i ran PR on 3 different TFTs. 19" (1280x1024), 22" (1680x1050), and for a couple of days now on my 24" (1920x1200).
2. When i got my new Screen i reinstalled my Computer from scratch (I do that from time to time). Not because of the new screen of course but it just fell on the same week.
3. When i thought i had everything up and running again i experienced the worst tearing ever. So i read about the d3doverrider which works perfect - no tearing at all - lucky me!!!

BUT...

Once i started Fools Road i encountered this phenomenon with the trees and grass:
(praying for the links and vids to work; these are my first VurtualDub vids + youtube ups ever :o ops: so please have mercy!)





Right now i have to play with Super-Sampling what (in combination with the vsync) really drops my fps. Before i never used SS-AA and can not remember having such sparkling trees which cause my eyes to bleed after 5 min of gameplay.

My Spec:

Phenom II X4 955
4 gb RAM
HD 5770 1 gb

My Settings:
In Game:
1920x1200
Everything High,
Textures Medium (High in combination with SS-AA is unplayable ~ 25 fps and below)

In CCC:
Everything all the way to the right
I tried several mixed options but did not see any improvement.

Right now i have the 11.4 beta driver, but it was the same with 11.2 which was new, when i reinstalled everything. I already deleted the cache several times.

So guys, i wanna thank you for reading, apologize for that wall of text and hope u can help me, so that i can enjoy the game instead of always wondering what is wrong...

If any info is missing, i am sorry, please tell me what i should add.

thanks again and kind regards,

Kilo

Re: Graphical issues with trees and grass

Posted: 2011-03-18 15:11
by SnipingCoward
Maybe it is due to super-sampling. But to be perfectly frank, I do not see your problem, looks exactly like on my screen. (Nvidia GTX 460 with 2x Supersampling, V-Sync forced on, 1920x1200 all BF2 settings on highest, 2x AA).

Maybe you just can see it better since your new screen is bigger?

Re: Graphical issues with trees and grass

Posted: 2011-03-18 17:55
by KiloJules
Okay, that was the message i was afraid of...or not... :confused:

You could be right...maybe i need to optimize my desk (move further away).

A buddy of mine (the first i converted to "PR") has a new machine and gets BF2+PR installed any other day now (he had some CD-Key issues and is in contact with EA right now). Another one hopefully starts playin with us after his last exam in a couple of days. I will check it on his screen and put my screen on his HD 6870. Maybe then i will get some direct comparison.

Thanks for the reply - i gonna come back here and report when i have new information about that!

Aside from that i wish everyone a nice weekend,

kind regards,

Kilo

Re: Graphical issues with trees and grass

Posted: 2011-03-18 21:33
by whatshisname55
I actually noticed it a little bit in both vids, but only in the few seconds you stayed still. The light shining through trees leaves always goes crazy if you're moving.