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COOP EVENTS

Posted: 2011-03-20 04:30
by SGT.MARCO
What is the capabilities of the CO-OP of Project Reality. is it possible to create scenarios that a well organized servers can participate

Scenario

MAP: Kashan Desert (Bot difficulty-Hardest)
A team of 24 players versus 40 Bots. capturing points on the map. The objective of the team is to cap the flags of the map with NO CASUALTIES (you die, you are out for the round)
the server has preset squads labeled
  • ALPHA:1-1a 6-players
  • BRAVO: 1-1a 6-players
  • Charlie:1-1a 4-players
  • JET-1 1-player
  • JET-2
  • BIRDS:1-2(2 blackwaks) 2-players
  • Bradley: 2-players
  • Stryker: 2-players
Vehicles include-NO RE SPAWN
  • 3-50cal humvees
  • 1-crow humvee
  • 1-transport Humvee
  • 1-aa humvee
  • 1-f16
  • 1-a10 c warthog
  • 1-logistic truck
  • 2-blackwhaks
  • 1-stryker
  • 1-bradley
If a player dies, he may not be aloud to spawn into the game unless weird things happen( CTD, LAG OUT)

BOTS-the bots are the most important part of a good co-op event. If the Bots are stupid even at the hardest difficulty, that can be a problem

can a SERVER ADMIN DO THE FOLLOWING
  • Decide BOT, spawn time
  • THe waypoints of bots(to defend or attack different preset spots)(if outpost is lost. they spawn and defend the next flag only)
  • Lock Bots to aa, tanks, hmg's and other FOB
  • Create a preset FOB for the bots
  • Certain kit loadouts
If player is spotted, they will pursue the player

Re: COOP EVENTS

Posted: 2011-03-20 05:41
by dtacs
Scenarios akin to ArmA 2 are not possible at all in PR. The bots are so inherently stupid that if there is no transport, they will literally walk across the map through open terrain. There is no sense of teamwork or cooperation at all, and the maps in PR are simply way too big.

In addition to this, on the hardest difficulty their weapons are almost 100% accurate, even when moving, as they don't iron-sight at all.

Don't waste your time.