[Help] crash while loading map on bf2 editor
Posted: 2011-04-02 15:53
the title says it all , i tried mutrah and silent eagle , and yes i did unzip server file and the other thing ,
this i what i got after crashing while loading silent eagle , and one help? oh btw , i had a post wich 2 people replied to me but there solution didnt work , its about 3ds max 9
https://www.realitymod.com/forum/f388-p ... s-7-a.html if u know anything about 3ds max 9 go there please , thx in advance
this i what i got after crashing while loading silent eagle , and one help? oh btw , i had a post wich 2 people replied to me but there solution didnt work , its about 3ds max 9
https://www.realitymod.com/forum/f388-p ... s-7-a.html if u know anything about 3ds max 9 go there please , thx in advance
Code: Select all
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1221): numMaterials 1
D:\bf2editor\Code\BF2\Geom\StaticMeshStateManager.cpp(204): Fx technique BaseDetailNDetail
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(177 8) : tl: Begin merge for nc_stump01
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1781): tl: Begin merge for geom 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1785): tl: Begin merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(1903): tl: End merge for lod 0
D:\bf2editor\Code\BF2\Geom\StaticMeshTemplate.cpp(2013): Mesh: nc_stump01 wastes a grand total of -928 bytes.
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(735): load textureData:levels/silent_eagle/overgrowth/overgrowthatlas0
D:\bf2editor\Code\BF2\RendDX9\TextureManager.cpp(212): Texture loaded: levels\silent_eagle\overgrowth\OvergrowthAtlas0.dds, (as levels/silent_eagle/overgrowth/overgrowthatlas0)
D:\bf2editor\Code\BF2\IO\Console\Console.cpp(1697): Couldn't open console script "levels/silent_eagle/editor/layer.con"
d:\bf2editor\code\bf2\geom\StaticMeshTemplate.h(247): (m_geomDependentMaterialList.size() > 0)