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Console commands
Posted: 2011-04-04 20:25
by Devilboy65656
I'm sorry if this is in the wrong place, however, it seems to be a technical issue.
I'm attempting to create a mappack for ATC, however, when i get in game, open the console, and try to type in the console commands "renderer.drawhud 0" and "sv.allowfreecam 1" They don't seem to have any effect. I've checked and rechecked spelling and spaces without success. I've tried pressing spacebar and right clicking for freecam while alive and dead and neither works. Am I doing something wrong?
Thanks for any help you can offer.
-Dan
Re: Console commands
Posted: 2011-04-04 22:05
by saXoni
Devilboy65656 wrote:I'm sorry if this is in the wrong place, however, it seems to be a technical issue.
I'm attempting to create a mappack for ATC, however, when i get in game, open the console, and try to type in the console commands "renderer.drawhud 0" and "sv.allowfreecam 1" They don't seem to have any effect. I've checked and rechecked spelling and spaces without success. I've tried pressing spacebar and right clicking for freecam while alive and dead and neither works. Am I doing something wrong?
Thanks for any help you can offer.
-Dan
"Renderer.drawhud 0" doesn't work anymore. That's pretty much all I can help you with.
saXoni.
Re: Console commands
Posted: 2011-04-05 05:00
by AfterDune
Local servers will be able to use that command again in the next version of PR.
Re: Console commands
Posted: 2011-04-05 16:46
by Devilboy65656
[R-DEV]AfterDune wrote:Local servers will be able to use that command again in the next version of PR.
Thanks for the reply Afterdune, this clears a lot up. Does this mean that all console commands or at the very least drawhud and freecam will be available after the next patch?
Also, when is the next version of PR scheduled for release?
Re: Console commands
Posted: 2011-04-08 23:37
by DDS
[R-DEV]AfterDune wrote:Local servers will be able to use that command again in the next version of PR.
Oh cool, that's one of the ways I made segments for my
videos .prbot doesn't cut it. I have big ideas for my next one, but so little time.