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Using enemy kits
Posted: 2011-04-05 06:32
by FLAP_BRBGOING2MOON
while the new system is nice to discourage the use of enemy specialized kits.. it creates problems, such as the reckless use of hat kits and combat engis on ins when before they were never seen or on certain servers disallowed. i think that the screen should black out instantly to make it impossible to use enemy kits, and kill after only 10 seconds. or remove this all together to make you once again think twice about bringing hats/aa/combat engis out of main on ins maps
Re: Using enemy kits
Posted: 2011-04-05 06:40
by declan54321
I think all kits should be usable by everyone. I mean; you never see a British army soldier pick up an AK-47 and think, how do i fire this???
Re: Using enemy kits
Posted: 2011-04-05 06:43
by FLAP_BRBGOING2MOON
yeah. i agree i liked the old system. this new one just encourages the reckless use of specialized kits that are easily used by the enemy even with the 20 second blackout
Re: Using enemy kits
Posted: 2011-04-05 07:04
by ZephyrDark
Re: Using enemy kits
Posted: 2011-04-05 07:51
by cyberzomby
declan54321 wrote:I think all kits should be usable by everyone. I mean; you never see a British army soldier pick up an AK-47 and think, how do i fire this???
Military Advisors made it pretty clear to the dev's (and the players in the threads above) that this actually never happens. They dont pick up enemy weapons because they can be trapped, tempered with or unreliable.
Re: Using enemy kits
Posted: 2011-04-05 07:54
by declan54321
cyberzomby wrote:Military Advisors made it pretty clear to the dev's (and the players in the threads above) that this actually never happens. They dont pick up enemy weapons because they can be trapped, tempered with or unreliable.
Yes, I agree that this doesn't happen, but if you had no ammunition left, would you rather use an inaccurate AK-47, or survive without a rifle? I know what I'd rather do...
Also, in project reality, if the enemy can use your specialist kits, it would be a very good incentive to look after them a bit more carefully. I think it would change the game greatly.
Re: Using enemy kits
Posted: 2011-04-05 08:09
by AfterDune
This has been discussed to death, I really don't think we should start again.
You can still pick up regular enemy kits. This doesn't happen a lot in the real world, yet in-game it is possible. Why? In case you really are out of ammo, or you fancy an AK47 more (or whatev). Enemy "request kits" can only be used for a limited amount of time.
Re: Using enemy kits
Posted: 2011-04-05 08:37
by Ninjam3rc
I think the whole "it doesn't happen in the real world" argument is a bit invalid when you take into account the PR universe. Sure, in current conflicts it doesn't happen on our side, insurgent forces will still use whatever they can find, but the PR reality isn't just our current conflicts it's total war, not coin ops. To look at what weapons would be used you'd need to look at past conflicts where we had countries at war with each other. WW2 you had Allied forces using German MPs when they'd find them, any of the IDF's conflicts had them seizing enemy assets and using them as their own, in Vietnam VC forces would capture American weapons and use them against us. I could probably continue but I think the argument should just be it's for balance, not what our MA's told us.
Re: Using enemy kits
Posted: 2011-04-05 08:40
by declan54321
Let's swing this the other way around. Say I'm an insurgent (assume this is in reality) that has just killed an American soldier. I have the unreliable, inaccurate AK-47, and he had an M16A4-203. I would jump at the chance to grab his kit. But when I pick it up, I die???
Re: Using enemy kits
Posted: 2011-04-05 08:47
by AfterDune
As I said, and many others before me, you'll be able to use that M16, as long as it's a regular kit. You won't be able to use "special" kits longer than 20 seconds or so. Again, this is to prevent abuse. And perhaps the amount of seconds you can use a special kit should be reduced, but that's just my personal opinion.
Re: Using enemy kits
Posted: 2011-04-05 08:59
by Ninjam3rc
[R-DEV]AfterDune wrote: Again, this is to prevent abuse.
That's enough for me, gameplay over realism. Makes sense and I won't argue provided the stance remains firm.
Re: Using enemy kits
Posted: 2011-04-05 09:01
by declan54321
I'm not being offensive or anything, but what you're saying is that as an insurgent, I can pick up an M16 and instantly know how to use it, but I pick up an M16 (with 203) and I die?
If you could use enemy kits, It could change the game very quickly. Say there was a bad squad on the US side, and they lost their HAT kit due to incompetence, the enemy could use it against the US, perhaps destroying a tank/apc.
Maybe let people use their enemy's kits, but give them a one-minute delay before they can use it (to simulate working out how to use the weapon).
Re: Using enemy kits
Posted: 2011-04-05 11:40
by AquaticPenguin
declan54321 wrote:If you could use enemy kits, It could change the game very quickly. Say there was a bad squad on the US side, and they lost their HAT kit due to incompetence, the enemy could use it against the US, perhaps destroying a tank/apc.
Well that used to be the case, but it only takes one idiot to wander out of the base and lose the HAT kit, and because the insurgents have quite ready supplies of ammo they would just spam HATs at anything that came close. Equally the insurgent team would get its hands on a bunch of SAW kits and the US would get shredded.
Letting people pickup all kits doesn't work well for gameplay, and it isn't very realistic. The current system is a compromise which seems fair to me.
Re: Using enemy kits
Posted: 2011-04-05 11:58
by BroCop
What I would like to see is that on certain maps some of the limited kits are eligible to use. Clearly I am aiming at Militia vs Russia maps, in which common limited kits (such as AR, Marksmen, Medic...) use the same weapons.
That is if its possible
Re: Using enemy kits
Posted: 2011-04-05 12:33
by Nebsif
Another big huge prob with ins obtaining HAT kits is that even if IRL they'd
somehow manage to fire it normally they wouldnt be able to reload and spam it like in PR.. altho that didnt make the devs limit LATs

And I still manage to put stolen SAW/MM/Sniper kits to some real good use, usually when the guy that lost it was alone
Re: Using enemy kits
Posted: 2011-04-05 12:43
by Thermis
We've talked this to death already, and the discussion is going no where near ground we haven't covered.
Locked.